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just_another_Guy
For: I Wanna be the TsuTaMao
Exceptional needle game.

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Tagged as: Needle
[1] Like
Rating: 8.5 85       Difficulty: 75 75
May 6, 2016
just_another_Guy
For: I wanna defeat Cirno
Uninteresting boss battle. Try going on top of her head after you win.

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Tagged as: Boss Short
[1] Like
Rating: 4.9 49       Difficulty: 37 37
May 6, 2016
just_another_Guy
For: I wanna break Mom's Heart
Cool boss, some attacks seem to be inspired by Emperor Miku.

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Tagged as: Boss Short
[1] Like
Rating: 5.0 50       Difficulty: 43 43
May 6, 2016
just_another_Guy
For: I wanna qoqoqo origin
average

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Tagged as: 100_Floor
[0] Likes
Rating: 6.4 64       Difficulty: 40 40
May 6, 2016
Corrupt
For: I wanna be the Co-op
A co-op IWBTG game.
Genius.

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Tagged as: Gimmick Boss Online
[0] Likes
Rating: 9.0 90       Difficulty: 70 70
May 6, 2016
wanayuka
For: I wanna be the LTI
[0] Likes
Rating: 4.0 40       Difficulty: 26 26
May 6, 2016
Xplayerlol
For: I wanna be the Destination
Fun and quite difficult adventure game that starts with a decent amount of difficulty and gets progressively harder and harder. The platforming is a perfect example of what Carnival's platforming looks like when it's not being hindered by tons of boring, poorly placed traps. Really cool design all around, plenty of variety obtained with just simple platforming and a couple gimmicks. There are traps but not too many of them and most aren't there to just kill you once, they actually add something to the platforming. Even parts that should be annoying, such as the weird red block maze, are designed in a way that makes them playable, and even interesting. Later parts of the game introduce some really tricky needle jumps.
Something really cool about this game is that it references many of Carnival's older games. Most have a specific stage referencing one of their stages (Picture, Heaven Trap, Crimson and others), but, to me, the one that really stood out was the reference to Meet the Ruka, which is a quite obscure reference. Basically, there are three secrets in the platforming, and a last one right before the boss (Which also happens to be a Luka avoidance) that you need to achieve in an unexpected way, exactly like in Meet the Ruka. The secrets are structured in a different way, though. The game literally tells you, through red arrows, where is each secret, to the point where you can't even call them 'secrets' at all. It's always nice to find secrets that don't force you to jump into every single wall and spike in the game while looking for them, although Meet the Ruka's secrets weren't bad originally either.
The bosses are mostly nice. The first three bosses are pretty fun and well-made, although one of them follows that annoying concept of getting harder as the fight progresses. The next boss is a Luka avoidance, which would also be pretty fun if it weren't for the two attacks with the chasing projectiles, whose RNG can ruin your attempt pretty easily, combined with the transition from the third to last attack to the second to last one, which involves some really annoying timing and plenty of practice. Focusing the difficulty of your avoidance at a couple attacks is always a bad idea. The next boss, Satan, is a nice test of patience that gets relatively unfair near the end of the fight. It's definitely not my kind of boss, but I can see people enjoying it.
The next two bosses are certainly much harder than anything else in the game (Rin and Len took me around 17 hours. The last boss took me around 12. The rest of the game took me less than 9), and hard for the wrong reasons. Rin and Len are straight up luck-based. There's literally no other way to describe some of their attacks, like the chasing yellow cherries combined with RNG blue cherries, or their third to last attack, which has no consistent strategy that doesn't depend on how much the boss is willing to let you win. Worse than that, filler attacks like the classic bananas have no reason to exist, and even worse than that, their last attacks are really annoying to figure out and take a fair share of practice to get right.
And finally, the infamous last boss has a really cool concept, but unfortunately, it's at least as luck-based as Rin and Len. I feel like I'm using the word "luck-based" way too often recently, but there's no way I'm going to blame myself for getting the worst possible RNG in the second blue phase 9 times for each 10 attempts. Basically, the last boss has four guns/arms that you must destroy in order to unlock the white phase, widely known as the choke phase (Although it's nowhere near being an actual choke phase). These guns have independent HP bars and two phases, the second phase being unlocked when their HP is low and usually being a lot harder than the first one. They also have a fairly overwhelming amount of HP. Yellow 2 and Blue 2 are the ultimate specialists at ruining attempts with canceRNG. Yellow 1 is heavily based on your position, which makes it kinda of RNG too (Unless you can avoid every single attack at the same position) and more likely to ruin your attempts than you might expect. Red 1 is normally a fair attack, unless you were mid-air when the attack started, in which case, well...RIP. It's another position-based attack, in multiple ways. Purple 2 and Blue 1 are usually fair, but once in a while (Rarely) they feel like joining Blue 2 and Yellow 2 in the rankings of throwing projectiles exactly where you don't want them to be. Purple 1 is 100% pattern (Position-based, but still entirely possible to control regardless of where you are), it's tricky to learn but you certainly can't blame RNG if you die at it, and Red 2 is probably the only RNG attack in the fight I can call entirely fair (Except for the white phase, maybe. Didn't get enough attempts at it to form a solid opinion about it). Basically, it should be an extremely fun boss, but it's hard to have fun when you have RNG ruining almost every single of your attempts for hours in a row.
With that being said, I can still say that I enjoyed the vast majority of this game, even if most of my time was spent on the unpleasant parts. Would recommend, if anything you can just stop at the second avoidance.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Luka Rin Len Long
[6] Likes
Rating: 7.0 70       Difficulty: 79 79
May 6, 2016
Dribix
For: I wanna qoqoqo origin
There's nothing inherently wrong with this game but there's also nothing stellar about it either. The difficulty curve never really gets exciting for anyone who has fangame experience and I had trouble with some of the backgrounds. Floors 60-80 the needle on the top left quadrant were hard to see and had a couple deaths just because it blended so well with the needle. I'm also not a big fan of same pattern needles and platforms it only makes things a little more strenuous for the eyes.

Overall though it's not a terrible game and I would recommend it to any fledgling fangame players but anyone with some sort of needle experience will find themselves turning on auto pilot only to stop and take a few seconds to see where to go.

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[0] Likes
Rating: 6.0 60       Difficulty: 30 30
May 6, 2016
Rikze
For: I wanna be the Co-op
Really good game!

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[0] Likes
Rating: 10.0 100       Difficulty: 70 70
May 6, 2016
Dribix
For: I wanna blue my eyes
Tagged as: Needle Avoidance
[0] Likes
Rating: 6.0 60       Difficulty: 45 45
May 6, 2016
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