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The_Kid
For: I wanna be the Fx
Without extra

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[0] Likes
Rating: 6.7 67       Difficulty: 49 49
Feb 20, 2018
Chance
For: I wanna Try the Cyber
[3] Likes
Rating: 0.1 1       Difficulty: N/A
Feb 20, 2018
Chance
For: I Wanna Learn The Destination
[3] Likes
Rating: 0.2 2       Difficulty: N/A
Feb 20, 2018
BreedPineapple
For: I wanna Try the Cyber
K3 cyber practice tool.

Can be useful for practicing some of the attacks.

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[4] Likes
Rating: N/A       Difficulty: N/A
Feb 20, 2018
Shinobu
For: I wanna Try the Cyber
Cyber area ripoff and that's all I have to say.

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Tagged as: Decompiler
[3] Likes
Rating: 0.0 0       Difficulty: N/A
Feb 20, 2018
Wolfiexe
For: I wanna kill the Kermit 2
Kermit. The lovable old rascal that's charmed our screens for years makes a grand return in Kill the Kermit 2, with a cast of daring characters and challenges the Kid must overcome to put this alluring amphibian back into his best feature film, 'Muppet Treasure Island'.

Wonderful has a great style with fangames that you don't really find in many places. The combination of hand-made visuals, kooky boss designs and classic music makes for quite the ride. Nothing quite beats shooting floating Kermit heads whilst dodging botanical nonsense, or weaving through Genki-inspired limbo to the beat of Paint it Black.

The bosses and the platforming all stay at a high level and vary greatly from stage to stage, keeping the adventure fresh as a comfy Kermit. Very few segments felt unfun to me, with just a couple of overly tricky saves which caused me to croak one too many times. Special shoutouts to the final boss which was my personal highlight of the game.

Overall, Kill the Kermit 2 is a fantastic adventure game full of unique content and fun design. Would strongly recommend if you think you have what it takes to take on this tenacious toad a second time.

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Tagged as: Adventure Needle Gimmick Boss
[3] Likes
Rating: 9.0 90       Difficulty: 70 70
Feb 20, 2018
Sp1ritulogical
For: I wanna escape the rainbow trap
[0] Likes
Rating: 9.0 90       Difficulty: 65 65
Feb 20, 2018
Wolfiexe
For: I wanna be the Promin
Promin is a neat little adventure game where the main strength lies in the ending avoidance (and was the primary reason I played this to begin with). Unfortunately the other parts didn't hit the spot as much as I'd have liked.

The game features three stages and three bosses (2 normal bosses and an avoidance). The first stage is a mixture of needle and some traps, with a sprinkle of moving gimmicks here and there. It's okay, and it was pleasant to romp through the majority of it. This is followed by a boss with a weird resolution change and questionable RNG, which didn't really get frustrating but honestly wasn't a whole lot of fun for me. Some of the attacks didn't feel telegraphed very well and it was hard to tell what attack she was going to do next, which gave me mild flashbacks to RZ's final boss other than the fact this boss doesn't just teleport around.

The second stage is an RPG world where you move around on an overworld-esque screen of a dungeon area. The visuals here are kind of dull and there's nothing really going on until you find a random encounter. These were actually kind of neat, and had some fun little fights involved. The boss of the area felt more fun than the first stage, but I still wasn't too fond of a couple of the attacks and felt like it had a tiny bit too much health.

The final stage is a mixture of some old fangame screens such as the original I Wanna be the Guy, GB and Lovetrap. I found this stage to be okay, but some saves seemed to have been removed from their original counterparts which I can't really agree with as this just made it feel longer and more drawn out. Finally though is the Rin avoidance which is where the charm of the game lies. It's a fun mostly pattern avoidance with sprinkles of RNG here and there. It felt fairly lenient and had some fun attacks which synced to the music nicely, and the visuals were comfy and neat. Definitely the highlight of the game.

Promin is worth playing for the avoidance and whilst I wasn't as keen on the rest of the content, I'd still say it's worth your time if you're interested in the finale.

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Tagged as: Adventure Avoidance
[0] Likes
Rating: 5.9 59       Difficulty: 52 52
Feb 20, 2018
Wolfiexe
For: Way of a needle following forever
Way of a Needle feels like a game that would've benefited greatly from less floors per stage / visual theme, or just more variation per screen. For 200 floors of needle, the quality stayed interesting enough to keep me going and had a fair share of pretty interesting screens, but due to the overwhelming amount of needle in the game it felt really hard to find the more memorable elements.

I played through the entirety of this in one sitting which I feel impacted my enjoyment a little, as I felt a little burnt out towards the end. Despite this, I think I'd feel the same way even with a break in-between. There is a noticeable dip in quality for visuals in the last 3 stages (60 needle screens) which bothered me. This is a lot of needle to play alongside really not-good visuals, which just made it harder to see certain spikes or were just unpleasant to look at. The needle gets harder at this point, often with a couple really overly-awkward saves that dragged progress down a bit too much.

Having said that, it's a hard feat to make 200 screens of needle consistently interesting and not just resort to generic and boring design. The majority of the game is interesting and I particularly liked the earlier stages with smaller rooms, which had me wishing the later stages kept this small-room-layout theme too.

It's worth a play but I'd recommend doing so in multiple sessions to avoid burn-out and tedium, and so long as you can look through some questionable visuals and bumpy save balance in parts.

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Tagged as: Needle
[3] Likes
Rating: 6.8 68       Difficulty: 56 56
Feb 20, 2018
sonicdv
For: I wanna kill the Kamilia Ripoff
Still better than Kamilia 3

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[3] Likes
Rating: 6.1 61       Difficulty: 72 72
Feb 19, 2018
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