Latest Reviews

Go to page:
0 << < 9433 9434 9435 9436 9437 9438 9439 9440 9441 9442 > >> 11097
ironbunny
For: I wanna enjoy the instant noodle
[0] Likes
Rating: 9.9 99       Difficulty: 56 56
Aug 25, 2017
Kiyoshi
For: I wanna be the HeavenTrap2
[0] Likes
Rating: 7.5 75       Difficulty: 50 50
Aug 25, 2017
asza5
For: I wanna Sunspike
Tagged as: Needle Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 80 80
Aug 25, 2017
Kefit
For: I wanna Lazy Needle
[0] Likes
Rating: 6.0 60       Difficulty: 70 70
Aug 25, 2017
Xplayerlol
For: I wanna get the RYOTA's Heart
Kinda weird fangame where you must clear areas represented by the letters that spell the name "Ryota" in order. Some needle-ish areas, medley (I guess?) sections, one section with fake blocks and a few moving obstacles. Just nice platforming overall. The boss is also nice, consisting of two phases with few attacks each, all of which are just fair RNG.
Beneath the relative simplicity of this, there's a storyline that gives a deeper meaning to everything in the game. According to the ReadMe, every stage in the game represents a crucial stage in the life of Ryota (I'll probably never know if Ryota is a real person or just a well thought out character. Probably the former). Every now and then, there's a guy talking in the background. He might be narrating the story or voice acting as the Kid, or even both, I wouldn't know. There's a section where the talking is clearly overdone, as you have to stand still for quite a while listening to the guy before the path forward is unlocked, but it only happens once, so it's fine.
You could see it as a game with weird visuals and a guy in the background that just doesn't stop talking, or you could see it as a game with a neat, involving story, even though it's told in such a simplistic way (Which makes room for the more negative viewpoint. Language barrier doesn't help a lot). Either way, however, it's a fun game, worth checking out. Would recommend.

Read More

Tagged as: Adventure Needle Trap
[2] Likes
Rating: 6.5 65       Difficulty: 36 36
Aug 25, 2017
Kennysuavo
For: I wanna be the Boshy
Back in the old days of fangames, before Cultured, Kamilia, and all the great titles came out, the only fangames I played were I Wanna be the Guy, and I Wanna be the Boshy. While playing through Boshy, I came to the conclusion that it was the greatest fangame of all time. Years later after playing dozens of fangames, I returned to Boshy to see if I could beat it. However, I was met with disappointment. This was not the game I remembered. The physics felt weird, none of the needle was all that exciting, the bosses were badly designed, and it felt kind of glitchy as well. The only good things I noticed was the music, the production value, and to be perfectly honest, it is pretty fun for what it is. I am not dissing the game, neither am I trying to persuade people not to play it. All I'm saying is that this was one of Solgryn's first games, and that this game came out in 2011 so compared to fangames released between 2015-2017 it's really not that great. Overall, great game, great music and visuals, but I am most likely not going to complete this game.

Read More

[5] Likes
Rating: 6.2 62       Difficulty: 70 70
Aug 25, 2017
Xplayerlol
For: I wanna be the Game Terminator 2
Rating based on hard-on mode, since it's the lowest difficulty that doesn't use Ez-mode blocks and looks the most like the "intended" difficulty to be played.
Somewhat long adventure thing. It consists of 8 linear, short stages, each of which with a special item (Which may be guarded by a secret boss/platforming area, pretty visible or even within the main route). The Boshy spikes give away what game inspired this thing (If the difficulty selection screen didn't already), but there's none of Boshy's amazing visual choices here: Almost every stage looks bad (Unfitting or just plain ugly backgrounds and tilesets) and the few stages that don't still look nice-ish at best. The platforming itself consists mostly of needle-ish jumps and generic traps (Flying spikes and fake blocks that don't disappear), with some really occasional gimmicks (Ice physics, vines, jump refreshers, and less orthodox stuff like a thing that works like a spring, but activates upon shooting instead of touching), and unwelcome visual effects like the fog in Stage 4 and the section where the screen keeps flipping upside-down in Stage 2. These gimmicks should be enough variety to fill 8 short stages, but most of them are used in a single save only, resulting in more than half of the game being just spam of generic needle jumps (Diagonals, gates) and traps that are just as generic. Meh. The bosses are reminiscent of Boshy/Time Machine, just long loops of attacks involving RNG and patterns, though, just like the platforming, they don't look great (That includes the bosses whose sprites were copy-pasted from Boshy, since their backgrounds are different and don't look so great). Quite a few of them focus their difficulty on a single attack, which may be a trickier pattern or wall-y RNG, but always takes some patience to stomach. Solgryn is a bit different, with a pattern phase that ends with an idiotic attack sequence, a filler phase that consists of a single attack and a choke phase in a ship, the last two being unnecessarily lengthy.
Once you beat the last linear stage, you are sent to a portal room of sorts where you can go back to any stage you want. Now this is where it gets really dumb. In order to progress, you must collect the items from each stage (Which you may not even notice, or simply think of as optional, so if you don't know about them being required beforehand, you're screwed). That is what the portal room is for. However, once you enter one of these stages, there's no shortcut back to the portal room. Basically, even if you only missed Stage 1's item, you'll have to beat the whole game again, including the bosses, as many times as it takes to collect the eight items. Fun.
Getting the items isn't very fun either. Most portals that lead to them are disguised as blocks, and one of them is completely invisible. The secret bosses have the same faults as the normal bosses, and stage 2's boss looks horrendous, with certain projectiles that blend with the background.
Every item you collect unlocks a stage in the second part of the portal room. The item stages, directly themed after Boshy's stages, are way better than the main game. Multiple gimmicks that are explored to a proper extent, actually good visuals, nice amounts of variety. Actually looks like a good game. But most bosses are still bad, with the same issues of focusing their difficulty on a single attack. And then there's Item 6's stage, which is just absolute trash, with ugly visuals, bland platforming and the classic platforming section before the boss I haven't seen since Boshy, here taking the shape of two screens of pits filled with fake blocks that don't disappear and lead to a death pit, followed by another screen of nothing. Basically, there's no save before the boss, so you have to do the entire platforming section every time you die. It doesn't help that the boss is learn-heavy, with bizarre patterns that take more than a few attempts to understand. Just a disgusting stage all around.
So, cleared all the item stages? Guess how you get to the next section. Maybe there's a portal leading to it in the portal room? Nah, that's too simple. Maybe the portal is hidden within one of the main stages? No way, this is not IWBTPlus. Maybe you need to kneel near a wall with a red crystal equipped, then wait for a tornado to take you to the last stage? Nah, you just press '2'. Definitely the first thing anyone thinks of when they want to progress in a game. Anyway, pressing '2' will lead you to a corridor towards the last stage, which you can access from the beginning, but there's a bunch of barriers blocking the way that will gradually disappear as you progress through the game. There's not much to it, just a few sections of triggers and a gimmick where some blocks gradually disappear when you step on them. Nothing special, not horrible (Despite one save filled with nothing that ends with a choke jump and a wind gimmick that shows up out of nowhere and will most likely kill unsuspecting players). And that's it. A bland last stage and no boss. As anticlimactic as it gets.
If you care, the Ez-mode adds a bunch of save points and helpful blocks that avoid/nerf some trickier sections, as well as reducing the HP of each boss by half. It makes the game more bland than it already is, but at least nothing looks like much of a chore in it. Also, would you believe me if I told you that even Ez-mode doesn't have a save before Item 6's boss? Yeah, that's right.
It's mostly just somewhere between uninteresting and bad, with actually good sections later in it, but then the game's structure comes as a huge middle finger up the player's feelings, first with the required items and then with the path towards the last stage, and just makes the game reach a whole new level of bad. The only reason why I didn't rate this lower is because of the item stages, but these can only do so much for the game's quality, specially given that they are almost the last part of the game. Definitely wouldn't recommend.

Read More

Tagged as: Adventure Trap Gimmick Long
[3] Likes
Rating: 1.5 15       Difficulty: 62 62
Aug 24, 2017
Rea
For: I wanna Go the Run!
Tagged as: Medley
[0] Likes
Rating: 7.0 70       Difficulty: 35 35
Aug 24, 2017
RandomErik
For: I wanna be the M,E 2
Boss could have less hp because it has a lot of attacks and its really long.
Also the grass gimmick could be better, room 1 of it was already hard.
But overall i really enjoyed it, even the boss was great with the whole attacks which you have to memorize.
Took me 43 minutes and 79 deaths.

Read More

Tagged as: Gimmick Boss
[0] Likes
Rating: 7.0 70       Difficulty: 45 45
Aug 24, 2017
GaspacoZanis
For: I wanna be the Yassan(21)
Pretty old adventure game, which consists of 3 stages and 4 bosses.

This game started pretty horrible to be honest. First stage, which was meant to be as lava world, was worst world in whole game. It have boring and sometimes too precise gimmicks, generic platforming and when you start, fact that music restarts and that there are quite a lot of traps, probably will make you to delete it. This world have 2 bosses, well actually one, because first is just troll boss, which is easily first tryable, so I just can't count it as boss, but second boss is just horrible boss. This boss basically throws you bunch of different colored fruits, and each of them are specific. Blue are RNG, yellow pattern and etc. This boss after each shot have small bullet resistance, so you need to wait little bit and then shoot one bullet again, but it isn't so big problem, the biggest problem is, how unfair and unfun it is. It is very bad designed, have standart tileset and pretty boring music. Maybe it isn't hardest boss in the game, but it will be the most problematic, and if you randomly defeat it, then you will get better content.

Second stage is a lot better than first one, because have interesting and interesting water and snow-slide gimmick, have pretty music and have good sprite designs, interesting traps and feels fun to play. Second boss, which is Cirno boss, was harder than first real boss (probably even harder than last boss), but was very fun. It have slide gimmick blocks, but after each shot you have new attack, some attacks pattern based, some RNG based, but some mixed, have very good and suitable music, overall very fun, and similarly like previous boss - is easy to mistake.

Last stage is black&white themed, with "Bad apple" song in the background. Stage have hardest platforming in the game, but it isn't too hard to deal with. In the second save of k2 screen, which was very strange and surprised me possitively, was fact, that it have non-broken platform timings, so that save here is a lot easier, than in k2. Well, last save, have other platform timings too, but overall strategy to beat it is same. Only fact, that music restarts was pretty sad, but overall it was enjoyable (if what this stage in one save, have 2 different paths to choose, with different jumps (upper requiered smaller jumps, but downer path required more standart jumps, like T-bones or corners), and maybe fact, that you can't really see, what really gives you each of path wasn't pretty nice, but overall, it was tolerate). Last boss of the game, which was Flandre, was very nice boss! It have great music, followed different pattern based, with small RNG attacks, which was very unique and fun to play. It is my favourite boss of the game, and I had ton of fun emotions playing it. Not sure if it is easier than Cirno, but, still, it is a lot better and harder, than first real boss. It can look strange, that boss have black tileset and black sprite, but still, it have very fun gameplay and attacks. Interesting fact is that from all boss, this probably have less chance to chocke after killing boss. Overall very enjoyable and good boss!

After you finish game, you have credits, with very nice music and have good feeling and emotions.

Conclusion about the game, would be easy: game have horrible first stage, and great second and third stage, which have great gimmicks, nice tileset and sprites, interesting and fun to play bosses and great music. Yes, game have restarting music and bosses can make you suffer to beat, but I wouldn't say, that it is so hard to beat, it just requires your time, and I can say, that it is definitely worth it, even tho it isn't my favourite and isn't the best. Just beat first stage and then you will have good game! Would recommend!

Read More

Tagged as: Adventure
[0] Likes
Rating: 7.3 73       Difficulty: 48 48
Aug 24, 2017
Go to page:
0 << < 9433 9434 9435 9436 9437 9438 9439 9440 9441 9442 > >> 11097