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Joined on: Mar 11, 2015

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30 Reviews!
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30 Reviews

geogeo222
For: I wanna be the Venus
I Wanna be the Venus is an above-average difficulty needle game with a nice relaxing vibe. For me, this was a good introduction to tougher needle, because it features a variety of really tough jumps, but the saves are pretty short. Combined with the chill music and tileset, this makes for a forgiving setting for beginners to practice some more difficult jumps.

There's not much to say about this one other than that. There are no bosses, no gimmicks whatsoever, no traps, just pure platforming. It's not too long, and can definitely be completed in one sitting if you have a little bit of experience under your belt.

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Tagged as: Needle NoBoss
[1] Like
Rating: 7.2 72       Difficulty: 60 60
Mar 23, 2015
geogeo222
For: I wanna be the Showdown
Showdown is a short, fairly easy 50-floor game that takes place in a reduced play area. 1 screen = 1 save, and your progress is saved automatically when you reach a new screen. Like I Wanna be the GreeeeN by the same author, many of the screens employ a gimmick. Just to name a few, you will see spikes along the outer walls that track and shoot at you, a giant apple that chases when you look away, and spikes with a thwomp mechanic(Mario influence noted). This makes the game feel nice and fresh throughout, as you're never doing the same thing over and over. There are also 2 bosses, which are both kinda easy, but the second one is a lot more satisfying that the first.

This game has a higher graphical production value than the other two P games, partially aided by the reduced play area, which lends itself better to the short-form gimmick-based platforming P is known for. This is framed in what looks like an etch-a-sketch, which, alongside the lullaby style music, hearkens back to a sense of child-like wonder.

Overall, I think this game improves on the formula of GreeeeN, and I would suggest Showdown in place of it. The game is enjoyable throughout for beginners and even somewhat experienced players (not that I would know. Kappa), with a small lull which is the first boss.

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Tagged as: Gimmick Boss 50_floor
[0] Likes
Rating: 7.5 75       Difficulty: 25 25
Mar 23, 2015
geogeo222
For: I wanna be the ORE SAIKYOU!!
This fangame employs a pretty unique concept. The jumps all look insanely difficult, but the spike hitboxes are actually lesser then what they appear to be. It's interesting, but that gimmick is all this really has going for it. The single screen here isn't particularly fun, and there's little production value.
I also have a hard time imagining a good use for a gimmick like this, other than simply making jumps look harder than they really are, and that's something I don't see a lot of purpose for other than to be deceitful.

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[0] Likes
Rating: 4.0 40       Difficulty: 30 30
Mar 22, 2015
geogeo222
For: I wanna be Minimal
Minimal is a really great looking (and sounding) game with a high production value all around, except for the bosses, which are kind of cop-outs.

The platforming is definitely some of the more enjoyable and original that I've played. A lot of levels are almost entirely vertical or horizontal, use strange spike sizes and configurations, and require you to move in unconventional ways. The quality is great throughout, and there is a difficulty curve, but not a huge difference from beginning to end.
The weak point is the bosses, which aren't bad but are either too easy or kinda lazily designed. At least, like the rest of the game, they look good and are accompanied by great music.

The level design is really pleasing to the eye, with a lot of symmetry and intricate designs that aren't even necessarily part of the platforming itself, so each screen really is like a small piece of art. Also, everything is composed entirely of solid colors, a design choice a like a lot.

Much attention was paid to the sound as well. The music is extremely relaxing and will just draw you in to the very abstract levels. There is an alternate, less jarring death sound, and the save points even make a great noise when you shoot them.

It seems to me that a lot of creativity and care went into every design decision in this game (bosses excluded) and that makes it one of the more cohesive "experiences" that I've had with a fangame. Everyone should play this.

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Tagged as: Needle Boss
[0] Likes
Rating: 8.4 84       Difficulty: 50 50
Mar 22, 2015
geogeo222
For: I Wanna be the Liquid
The great appeal of this game is basically the Miku avoidance, although it starts with platforming. You need to first do a screen of simple jumps just to select the medium difficulty, which is strange but fine. You then walk through a very plain looking area before being teleported to the real platforming screens, which look pretty nice with a soft blue theme on everything. The platforming section is not long or difficult, and it's fairly well-designed.

The avoidance that follows is really great, and is accompanied by one of the best vocaloid tunes I've heard. It's under 5 minutes, with a little pattern and a lot of RNG. I found it to be extremely rewarding and quite a challenge as a beginner to avoidance. It took me some hours, but a more experienced avoidance player could probably do it in half an hour.

There is also something strange I don't understand about this game, which is that rarely upon pressing R, one of the savepoints on the screens in the main platforming section will become bright yellow, instead of the various shades of blue they usually are. I don't see what purpose this serves, but there is even a counter labeled "Yellow" on each save in the save select screen that counts the number of yellow savepoints that have appeared on that file. This could serve some purpose, but if so, it's completely lost on me.

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Tagged as: Avoidance Miku
[1] Like
Rating: 8.5 85       Difficulty: 45 45
Mar 21, 2015
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