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42 Reviews!
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42 Reviews
Kelvar
For: I wanna be the Lucky
For: I wanna be the Lucky
Simple concept executed in a simple way.
Not sure how to rate the difficulty. After a certain skill level, it's a test of patience more than anything else.
If you can beat a 50 difficulty avoidance than I believe you can beat this luck barrage. Regardless of skill past that point, it's going to take a bit of time to not get walled.
[0] Likes
Not sure how to rate the difficulty. After a certain skill level, it's a test of patience more than anything else.
If you can beat a 50 difficulty avoidance than I believe you can beat this luck barrage. Regardless of skill past that point, it's going to take a bit of time to not get walled.
Rating: 4.0 40
Difficulty: 50 50
Apr 1, 2023
Kelvar
For: I wanna Kill the Moo Moo Armageddon
For: I wanna Kill the Moo Moo Armageddon
It's an alright game. It's fairly short.
All jumps go to their maximum height, the difficulty isn't well balanced (the third jump is the hardest part of the entire game), and there's a misaligned spike in the second room that will kill you if you jump aligned to the wall beneath it.
The biggest issue I have from a design perspective is the filler. The winding section at the end of the first room, as well as the entire third screen, just feel meaningless.
All jumps go to their maximum height, the difficulty isn't well balanced (the third jump is the hardest part of the entire game), and there's a misaligned spike in the second room that will kill you if you jump aligned to the wall beneath it.
The biggest issue I have from a design perspective is the filler. The winding section at the end of the first room, as well as the entire third screen, just feel meaningless.
Tagged as: Needle
Different_Engine
[0] Likes
Rating: 3.5 35
Difficulty: 40 40
Mar 31, 2023
Kelvar
For: I wanna be the Blue & White
For: I wanna be the Blue & White
Played on Normal Mode. Blind except for the avoidance.
It's a quick game with simple visuals that's relatively easy, though the Miku requires a bit more effort than the other parts.
Would recommend if you're looking for a simple game.
There isn't much to say about the platforming. Some parts felt really slow, especially the timing screen in the first stage.
I wish the first stage's arrow boosts were used as a gimmick more. It's only used that way at the beginning and end of the one screen they appear in. Every other spot they are just meant to be avoided. I think that the gimmick could have allowed for some interesting platforming, but it wasn't used to its full potential.
The second-to-last screen in Stage 2 (with the random circles of daggers) was neat.
I liked Stage 3, where you have to keep up with a moving platform. It worked as expected.
The bosses were simple and fun, for the most part. None of the bosses were particularly difficult, and I didn't spend much time learning any of them.
Boss 2's freeze mechanic felt weird. I know that's a direct reference to the source Touhou game, and I haven't played the game she's originally from, so take that statement with a grain of salt.
As for the extra avoidance,
Others have noted it, but I'll say it, too: Some of the avoidance's fruit objects do not kill you, even though they are fully opaque. Specifically I saw that with the light blue fruit from the chorus' bursts, the gray downward-moving fruit during the transition to the chorus, and the suddenly-stopping gray fruit when the chorus ends (that then fly away).
I assume those are intentional. I think the avoidance would be more fun if the light blue fruit in the chorus DID kill you, but the gray ones still do NOT.
The yellow fruit stream w/ random green fruit really isn't that bad if you set yourself up for it right, and stay aware of what's going on. I only ever felt a bit helpless with a few ones that went straight left when I was climbing, because the layout prevented me from being able to do much for them. Even then, that only happened 2 or 3 times.
[1] Like
It's a quick game with simple visuals that's relatively easy, though the Miku requires a bit more effort than the other parts.
Would recommend if you're looking for a simple game.
There isn't much to say about the platforming. Some parts felt really slow, especially the timing screen in the first stage.
I wish the first stage's arrow boosts were used as a gimmick more. It's only used that way at the beginning and end of the one screen they appear in. Every other spot they are just meant to be avoided. I think that the gimmick could have allowed for some interesting platforming, but it wasn't used to its full potential.
The second-to-last screen in Stage 2 (with the random circles of daggers) was neat.
I liked Stage 3, where you have to keep up with a moving platform. It worked as expected.
The bosses were simple and fun, for the most part. None of the bosses were particularly difficult, and I didn't spend much time learning any of them.
Boss 2's freeze mechanic felt weird. I know that's a direct reference to the source Touhou game, and I haven't played the game she's originally from, so take that statement with a grain of salt.
As for the extra avoidance,
Others have noted it, but I'll say it, too: Some of the avoidance's fruit objects do not kill you, even though they are fully opaque. Specifically I saw that with the light blue fruit from the chorus' bursts, the gray downward-moving fruit during the transition to the chorus, and the suddenly-stopping gray fruit when the chorus ends (that then fly away).
I assume those are intentional. I think the avoidance would be more fun if the light blue fruit in the chorus DID kill you, but the gray ones still do NOT.
The yellow fruit stream w/ random green fruit really isn't that bad if you set yourself up for it right, and stay aware of what's going on. I only ever felt a bit helpless with a few ones that went straight left when I was climbing, because the layout prevented me from being able to do much for them. Even then, that only happened 2 or 3 times.
Rating: 6.5 65
Difficulty: 40 40
Mar 23, 2023
Kelvar
For: I wanna play some more
For: I wanna play some more
The Guy screen was my least favorite in the game. Many of the platform cycles required waiting at the start, which quickly became a minor annoyance.
I feel that the start of the third save would have felt better if the savepoint was placed at the start of the platform section.
Traps: The fourth trap in the long middle platform section should be slow enough to react to, or removed. (Probably better to have removed. It felt particularly precise, even if the player is prepared for it.) Third one is a bit rough as well, but I think it's alright. First and second ones can be sight-read, so they are definitely fine. I didn't really like the three spike trap at the end of the screen.
The Mega Man room was enjoyable, even when I fell for the invisible block.
The green needle room has a pretty big skip in the first save that allows you to skip basically the entire screen by dropping through a corner jump. Ignoring that, the fake block in the first save felt cheap.
Minor issues:
If you allow players to replay content after clearing, consider adding a button to go back to the hub, so the player doesn't have to replay everything after a screen after saving in it.
Also, the boss can't be replayed. If you go back to the boss from the hub, the boss doesn't respawn and the warp to the final screen is already there.
Don't let these critiques discourage you. I wish you luck climbing the gamedev mountain!
[2] Likes
I feel that the start of the third save would have felt better if the savepoint was placed at the start of the platform section.
Traps: The fourth trap in the long middle platform section should be slow enough to react to, or removed. (Probably better to have removed. It felt particularly precise, even if the player is prepared for it.) Third one is a bit rough as well, but I think it's alright. First and second ones can be sight-read, so they are definitely fine. I didn't really like the three spike trap at the end of the screen.
The Mega Man room was enjoyable, even when I fell for the invisible block.
The green needle room has a pretty big skip in the first save that allows you to skip basically the entire screen by dropping through a corner jump. Ignoring that, the fake block in the first save felt cheap.
Minor issues:
If you allow players to replay content after clearing, consider adding a button to go back to the hub, so the player doesn't have to replay everything after a screen after saving in it.
Also, the boss can't be replayed. If you go back to the boss from the hub, the boss doesn't respawn and the warp to the final screen is already there.
Don't let these critiques discourage you. I wish you luck climbing the gamedev mountain!
Rating: 4.8 48
Difficulty: 35 35
Mar 17, 2023
Kelvar
For: I Wanna Play Tianqi's First Fangame
For: I Wanna Play Tianqi's First Fangame
A screen of platforming. You can skip the second and third jumps because the water restores your double jump. I'm guessing that's not intentional?
The window size changes after the title screen.
I played it first on Medium, and then on Impossible (without the skip). It was alright.
[1] Like
The window size changes after the title screen.
I played it first on Medium, and then on Impossible (without the skip). It was alright.
Rating: 2.4 24
Difficulty: 19 19
Mar 17, 2023
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