I Wanna Kill The Kamilia 3

Creators: Influcca, Kamilia, どるっぴ, こあら, サイバー, ルキト, LunarMagic, Betty, Shi.Yu., ヨーヨー, ところてん, あお, ThenewGeezer, Ouka, Tomo

Average Rating
7.9 / 10
Average Difficulty
91.3 / 100
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Tags:

Adventure (1) Needle (8) Avoidance (7) Gimmick (1) Medley (24) Boss (8) Long (11) Taisa (1) RNG (1) BossRush (5) Destination (1) Difficult (2) Quiz (1) Kamilia (2) дизмораль (1) рационале (1) Sacred (1) AVOID (1) v2 (1)

Screenshots

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152 Reviews:

Elmur
2019 review(with 0 progress):

This is the best fangame! Everything in this game is so well made! Amazing platforming, amazing traps, amazing bosses. Emperor miku is kinda boring, but other than that, an awesome game!

2024 review:

I love this game, but I don't support this version at all. 2.0 basically ruined the game. If you get a chance, play 1.50 instead

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[2] Likes
Rating: 3.0 30       Difficulty: 91 91
Dec 21, 2019
WeegeeFan
I Love this Game, this is the Perfect challange for People who concidere themselvs fangame pros, this Game is where true pros and "wanna be" pros seperate from Each outher, it has lots of cool Ideas, awsome Bosses nice cool secrets and all in all it is my favourite fangame and definetly one if Not the best fangame there is

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[2] Likes
Rating: 9.6 96       Difficulty: 100 100
Mar 12, 2017
Elijah
Rating includes 100% to Boss Rush, will be updated if further progress is made.

Overview: Kamilia 3 is an insane and fun challenge. The difficulty goes from hard to nightmarishly hard rather quickly, and progress always feels rewarding. It is very well produced, with good visuals, options and so on: it's well polished. However it isn't designed for fun, but more for difficulty. Some of the buffs are straight up dumb or uncreative (corners, diamonds for instance), which is fine if you want a challenge. The platforming is much easier than the bosses, yet the secrets (and especially the secret backtrackings) are very hard and grindy.
Maybe because it's so popular, beating it feels more rewarding. What matters is that it's only fun if you're in to challenge yourself. You must never give up. It's definitely worth giving a try.
To give an indication, as a medium-skilled player I reached Boss Rush with all secrets and achieves with 55k deaths in 107 hours. Incredibly satisfying and worth it.

Detailed presentation:

Stage 1 is very fun and easy needle, with mainly 32px generic stuff. It's rather pleasant as you breeze through everything without too much trouble.
Secret 1 is rather easy apart from the backtracking that is quite challenging. The secret itself isn't remarkably well designed, with backtracking, generic jumps (corners and a plane, gates, diagonals mainly).
The Spike Love achievement is actually suprisingly harder than other stage 1 platforming. It just seems to be my opinion anyway.
Flandre is an amazing boss; it's the first difficulty spike. The first attack is absolute garbage, her spawn height determines your ability to damage her, with random bullshit projectiles. Also, the mushrooms can be literally unavoidable later in the fight, pure and cruel RNG. Other than that, the attacks are either aimed or RNG, with cool effects. The last avoidance after the Flandre kill is the hardest part of the boss, I recommend practicing it separatly with "I wanna clear the Crime and Punishment".

Stage 2 is slightly harder needle, but it starts very badly. Vanish Needles is just bad, PiyoPiyo trap is boring, Air is unmemorable, Prism is bad "puzzle" and Buy the Crayon is just ok-ish gimmicks. Silver Tower is well-designed medium difficulty needle, with the Sombrero Jump, that's nice and fun. Macaron is slightly harder easy needle. Payment is literally RNG platforming, which is suprisingly fun (but not well designed).
Secret 2 takes this game to a whole new level. The backtracking is practically free (inside the RNG room), but the secret itself is very hard. It's 32px needle (with a few exceptions), that will devour your soul. The saves are long, with precise jumps that require practicing with jtool/rmj beforehand. Very fun to grind through (if you're up for a challenge), but some criticism can be made. The buffs made to the screen are very bad. The only notable ones are the corner on save 2 and the plane on save 3, which are the two worst jumps in the room. Uncreative buffs.
The rest of stage 2 is fine. The only bad part is the frame-perfect full-jump corner in Magnanimity, what fun.
Shine and Bright is over the top. It's fun to grind but ridiculously harder than Flandre. There is some bullshit involved: Rose Gear can wall you and the Sun's beam attack can also wall you. Other than that and Rose Gear's insane difficulty, the main drama comes from the added random needle jumps you have to do. It's an incredibly bold and good buff in my opinion. Basically, if you get 5 (corner), 6 (diamond), or 9 (9), you have a good chance of dying. It's frighteningly fair and stressful, it gives spice and character to the boss. The last roll falls slowly and will cause heart attacks (I got 6 last and didn't choke, that was some experience...)

Stage 3 starts pretty ok. However, QUT is absolute garbage. It's 100% 16 pixels, and the gravity flip is delayed (unlike in VVVVVV), and there's acceleration (unlike in VVVVVV). Horrible design/room choice. Forehead is a bit meh, really ugly and with many traps. Picture has loong saves with traps, it's pretty good.
Secret 3 is ... free. No, just kidding, it's much easier than secret 2. The backtracking to it (picture room with more backtracks, yay), is the hardest part, although I found it rather fun. The secret has short saves with rather hard needle. Save 3 has a weird ceiling short-double-jump diamond from a platform, that would be free if the platform worked properly. If you could 1f/2f inside the platform and regain your djump (without going back on the platform) like platforms normally work, it would be pretty easy.
The rest of Stage 3 is very serious. Mainly good design and very challenging (harder than secret 3 in my opinion). Uhuhu spike is fantastic (but not the buffs: 16px and inverts). Justice is absolutely amazing, fun and reasonably hard: a good use of conveyors. Flower is bad, just traps. "I wanna hope the end of" has a cool gimmick (it's still a hard room), but the hourglass at the end of screen 2 is uncalled for. RZ is very well designed needle, very challenging and fun. The buffs are a bit bad though (16px after the trash corner in save 2...). Guy Tower is original to K3 and is pretty good. It's very hard, with 16px needle, with a "diagonal" save, the jump refresher save, and the boo-backtrack save. It isn't well designed, but it feels rewarding to beat, especially the Jump Refresher Save: 1 gate, 1 diamond and a scrotum in a row with jump refreshers. Bad, but somehow satisfying.
The Guy is a very well made pattern/aimed boss. I would not recommend to play it blind, but it's very fun to learn. A good challenge, but easier than Boss 2.

Stage 4 starts unevenly. Sunspike is good but it has a bad buff: useless easy jumps in save 3. Azure is meh: cycles. Excursion is horrible: a speed room, and the weird bubble room, that's long, hard and frustrating. Tempest is hard and not always good: hard needle (spikes and apples), but with annoying cycles, and especially that horrible blind part at the end of save 2. Butterfly starts with the moving water gimmick: hard but fun (maybe a bit awkward, you need to get the hang of it).
Secret 4 has a painful Butterfly 1 backtrack, and then it's the TAS room. TAS is 2 easy saves, then the TAS drop save: insanely hard, grindy and fun: very good and vicous design. Save 4 is annoying, with a 6f plane and a a few weird jumps. Save 5 is super easy.
The end of Stage 4 has a lot of character. Butterfly 2 is a very long save with a needle + apple attacks gimmick, absolutely awesome. Hades is hard needle with short saves, not too challenging. Then, dotkid. I found it very hard, with precise timing and jumps, with long saves and a horrible trap (don't play blind, be wise like me). The dotkid screens were rather poor. Then, Black is a good meme but it's abysmal: invisible maze with rng projectiles). Maze shouldn't exist (use the internet.). And Emperor is well designed very hard needle.

Notes on the versions: version 1.30 is the one that you have to use for 100%, but it has issues, mainly with vines that sometimes don't work. If you're only doing a to-Boss-Rush playthrough, ver 0.995 is perhaps more recommendable.

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Tagged as: Needle Medley Boss Long
[2] Likes
Rating: 9.0 90       Difficulty: 95 95
Jul 31, 2016
Quentinjanuel
Even if the boss rush "isn't that good", most of the game is really well made and fun to play. There are pretty nice ideas and, except the bossrush, the difficulty curve is well made. The musics are good, most of the screens are well chosen. The bosses have too much RNG imo but they are by far some of the best bosses I have ever seen. And the achievements are funny!

This is not one of the best game of the wiki but I just wonder why it has a rating as low compared to some fangames which aren't that good at all imo.

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Tagged as: Medley
[2] Likes
Rating: 10.0 100       Difficulty: 90 90
Dec 15, 2015
tszoof
No difficulty rating for now, as I'm not actually done with the game. Still on stage 3. If necessary, I will update this review as I go.

There's nothing I can say about K3 that hasn't been said already. When I was still a much worse player, I brushed this game off as trash that's just hard for the sake of being hard. I couldn't beat flandre on v1.50, and when I went back to the first secret, I gave up before I even got into it. I left the game for months, before coming back when v2.00 released. I am so thankful I decided to give the game another shot, because after clearing secret 1, it gave me an insanely rewarding feeling. I felt even better after beating flandre, because I proved to myself that this game isn't impossible. I probably spent around 12 hours on stage 2 & secret 2, and no matter how hard it gets, no matter how far this game pushes me to give up, I will continue. This journey may last months, maybe even years, but I'll do my best to make it to the end. Whether you're more of a novice, intermediate, or expert player, this game is worth your time.

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[1] Like
Rating: 10.0 100       Difficulty: N/A
Mar 27, 2024