I Wanna Kill The Kamilia 3
Creators: Influcca, Kamilia, どるっぴ, こあら, サイバー, ルキト, LunarMagic, Betty, Shi.Yu., ヨーヨー, ところてん, あお, ThenewGeezer, Ouka, Tomo
Speedrun Leaderboards
169 Reviews:
Elijah
Rating includes 100% to Boss Rush, will be updated if further progress is made.
Overview: Kamilia 3 is an insane and fun challenge. The difficulty goes from hard to nightmarishly hard rather quickly, and progress always feels rewarding. It is very well produced, with good visuals, options and so on: it's well polished. However it isn't designed for fun, but more for difficulty. Some of the buffs are straight up dumb or uncreative (corners, diamonds for instance), which is fine if you want a challenge. The platforming is much easier than the bosses, yet the secrets (and especially the secret backtrackings) are very hard and grindy.
Maybe because it's so popular, beating it feels more rewarding. What matters is that it's only fun if you're in to challenge yourself. You must never give up. It's definitely worth giving a try.
To give an indication, as a medium-skilled player I reached Boss Rush with all secrets and achieves with 55k deaths in 107 hours. Incredibly satisfying and worth it.
Detailed presentation:
Stage 1 is very fun and easy needle, with mainly 32px generic stuff. It's rather pleasant as you breeze through everything without too much trouble.
Secret 1 is rather easy apart from the backtracking that is quite challenging. The secret itself isn't remarkably well designed, with backtracking, generic jumps (corners and a plane, gates, diagonals mainly).
The Spike Love achievement is actually suprisingly harder than other stage 1 platforming. It just seems to be my opinion anyway.
Flandre is an amazing boss; it's the first difficulty spike. The first attack is absolute garbage, her spawn height determines your ability to damage her, with random bullshit projectiles. Also, the mushrooms can be literally unavoidable later in the fight, pure and cruel RNG. Other than that, the attacks are either aimed or RNG, with cool effects. The last avoidance after the Flandre kill is the hardest part of the boss, I recommend practicing it separatly with "I wanna clear the Crime and Punishment".
Stage 2 is slightly harder needle, but it starts very badly. Vanish Needles is just bad, PiyoPiyo trap is boring, Air is unmemorable, Prism is bad "puzzle" and Buy the Crayon is just ok-ish gimmicks. Silver Tower is well-designed medium difficulty needle, with the Sombrero Jump, that's nice and fun. Macaron is slightly harder easy needle. Payment is literally RNG platforming, which is suprisingly fun (but not well designed).
Secret 2 takes this game to a whole new level. The backtracking is practically free (inside the RNG room), but the secret itself is very hard. It's 32px needle (with a few exceptions), that will devour your soul. The saves are long, with precise jumps that require practicing with jtool/rmj beforehand. Very fun to grind through (if you're up for a challenge), but some criticism can be made. The buffs made to the screen are very bad. The only notable ones are the corner on save 2 and the plane on save 3, which are the two worst jumps in the room. Uncreative buffs.
The rest of stage 2 is fine. The only bad part is the frame-perfect full-jump corner in Magnanimity, what fun.
Shine and Bright is over the top. It's fun to grind but ridiculously harder than Flandre. There is some bullshit involved: Rose Gear can wall you and the Sun's beam attack can also wall you. Other than that and Rose Gear's insane difficulty, the main drama comes from the added random needle jumps you have to do. It's an incredibly bold and good buff in my opinion. Basically, if you get 5 (corner), 6 (diamond), or 9 (9), you have a good chance of dying. It's frighteningly fair and stressful, it gives spice and character to the boss. The last roll falls slowly and will cause heart attacks (I got 6 last and didn't choke, that was some experience...)
Stage 3 starts pretty ok. However, QUT is absolute garbage. It's 100% 16 pixels, and the gravity flip is delayed (unlike in VVVVVV), and there's acceleration (unlike in VVVVVV). Horrible design/room choice. Forehead is a bit meh, really ugly and with many traps. Picture has loong saves with traps, it's pretty good.
Secret 3 is ... free. No, just kidding, it's much easier than secret 2. The backtracking to it (picture room with more backtracks, yay), is the hardest part, although I found it rather fun. The secret has short saves with rather hard needle. Save 3 has a weird ceiling short-double-jump diamond from a platform, that would be free if the platform worked properly. If you could 1f/2f inside the platform and regain your djump (without going back on the platform) like platforms normally work, it would be pretty easy.
The rest of Stage 3 is very serious. Mainly good design and very challenging (harder than secret 3 in my opinion). Uhuhu spike is fantastic (but not the buffs: 16px and inverts). Justice is absolutely amazing, fun and reasonably hard: a good use of conveyors. Flower is bad, just traps. "I wanna hope the end of" has a cool gimmick (it's still a hard room), but the hourglass at the end of screen 2 is uncalled for. RZ is very well designed needle, very challenging and fun. The buffs are a bit bad though (16px after the trash corner in save 2...). Guy Tower is original to K3 and is pretty good. It's very hard, with 16px needle, with a "diagonal" save, the jump refresher save, and the boo-backtrack save. It isn't well designed, but it feels rewarding to beat, especially the Jump Refresher Save: 1 gate, 1 diamond and a scrotum in a row with jump refreshers. Bad, but somehow satisfying.
The Guy is a very well made pattern/aimed boss. I would not recommend to play it blind, but it's very fun to learn. A good challenge, but easier than Boss 2.
Stage 4 starts unevenly. Sunspike is good but it has a bad buff: useless easy jumps in save 3. Azure is meh: cycles. Excursion is horrible: a speed room, and the weird bubble room, that's long, hard and frustrating. Tempest is hard and not always good: hard needle (spikes and apples), but with annoying cycles, and especially that horrible blind part at the end of save 2. Butterfly starts with the moving water gimmick: hard but fun (maybe a bit awkward, you need to get the hang of it).
Secret 4 has a painful Butterfly 1 backtrack, and then it's the TAS room. TAS is 2 easy saves, then the TAS drop save: insanely hard, grindy and fun: very good and vicous design. Save 4 is annoying, with a 6f plane and a a few weird jumps. Save 5 is super easy.
The end of Stage 4 has a lot of character. Butterfly 2 is a very long save with a needle + apple attacks gimmick, absolutely awesome. Hades is hard needle with short saves, not too challenging. Then, dotkid. I found it very hard, with precise timing and jumps, with long saves and a horrible trap (don't play blind, be wise like me). The dotkid screens were rather poor. Then, Black is a good meme but it's abysmal: invisible maze with rng projectiles). Maze shouldn't exist (use the internet.). And Emperor is well designed very hard needle.
Notes on the versions: version 1.30 is the one that you have to use for 100%, but it has issues, mainly with vines that sometimes don't work. If you're only doing a to-Boss-Rush playthrough, ver 0.995 is perhaps more recommendable.
[2] Likes
Overview: Kamilia 3 is an insane and fun challenge. The difficulty goes from hard to nightmarishly hard rather quickly, and progress always feels rewarding. It is very well produced, with good visuals, options and so on: it's well polished. However it isn't designed for fun, but more for difficulty. Some of the buffs are straight up dumb or uncreative (corners, diamonds for instance), which is fine if you want a challenge. The platforming is much easier than the bosses, yet the secrets (and especially the secret backtrackings) are very hard and grindy.
Maybe because it's so popular, beating it feels more rewarding. What matters is that it's only fun if you're in to challenge yourself. You must never give up. It's definitely worth giving a try.
To give an indication, as a medium-skilled player I reached Boss Rush with all secrets and achieves with 55k deaths in 107 hours. Incredibly satisfying and worth it.
Detailed presentation:
Stage 1 is very fun and easy needle, with mainly 32px generic stuff. It's rather pleasant as you breeze through everything without too much trouble.
Secret 1 is rather easy apart from the backtracking that is quite challenging. The secret itself isn't remarkably well designed, with backtracking, generic jumps (corners and a plane, gates, diagonals mainly).
The Spike Love achievement is actually suprisingly harder than other stage 1 platforming. It just seems to be my opinion anyway.
Flandre is an amazing boss; it's the first difficulty spike. The first attack is absolute garbage, her spawn height determines your ability to damage her, with random bullshit projectiles. Also, the mushrooms can be literally unavoidable later in the fight, pure and cruel RNG. Other than that, the attacks are either aimed or RNG, with cool effects. The last avoidance after the Flandre kill is the hardest part of the boss, I recommend practicing it separatly with "I wanna clear the Crime and Punishment".
Stage 2 is slightly harder needle, but it starts very badly. Vanish Needles is just bad, PiyoPiyo trap is boring, Air is unmemorable, Prism is bad "puzzle" and Buy the Crayon is just ok-ish gimmicks. Silver Tower is well-designed medium difficulty needle, with the Sombrero Jump, that's nice and fun. Macaron is slightly harder easy needle. Payment is literally RNG platforming, which is suprisingly fun (but not well designed).
Secret 2 takes this game to a whole new level. The backtracking is practically free (inside the RNG room), but the secret itself is very hard. It's 32px needle (with a few exceptions), that will devour your soul. The saves are long, with precise jumps that require practicing with jtool/rmj beforehand. Very fun to grind through (if you're up for a challenge), but some criticism can be made. The buffs made to the screen are very bad. The only notable ones are the corner on save 2 and the plane on save 3, which are the two worst jumps in the room. Uncreative buffs.
The rest of stage 2 is fine. The only bad part is the frame-perfect full-jump corner in Magnanimity, what fun.
Shine and Bright is over the top. It's fun to grind but ridiculously harder than Flandre. There is some bullshit involved: Rose Gear can wall you and the Sun's beam attack can also wall you. Other than that and Rose Gear's insane difficulty, the main drama comes from the added random needle jumps you have to do. It's an incredibly bold and good buff in my opinion. Basically, if you get 5 (corner), 6 (diamond), or 9 (9), you have a good chance of dying. It's frighteningly fair and stressful, it gives spice and character to the boss. The last roll falls slowly and will cause heart attacks (I got 6 last and didn't choke, that was some experience...)
Stage 3 starts pretty ok. However, QUT is absolute garbage. It's 100% 16 pixels, and the gravity flip is delayed (unlike in VVVVVV), and there's acceleration (unlike in VVVVVV). Horrible design/room choice. Forehead is a bit meh, really ugly and with many traps. Picture has loong saves with traps, it's pretty good.
Secret 3 is ... free. No, just kidding, it's much easier than secret 2. The backtracking to it (picture room with more backtracks, yay), is the hardest part, although I found it rather fun. The secret has short saves with rather hard needle. Save 3 has a weird ceiling short-double-jump diamond from a platform, that would be free if the platform worked properly. If you could 1f/2f inside the platform and regain your djump (without going back on the platform) like platforms normally work, it would be pretty easy.
The rest of Stage 3 is very serious. Mainly good design and very challenging (harder than secret 3 in my opinion). Uhuhu spike is fantastic (but not the buffs: 16px and inverts). Justice is absolutely amazing, fun and reasonably hard: a good use of conveyors. Flower is bad, just traps. "I wanna hope the end of" has a cool gimmick (it's still a hard room), but the hourglass at the end of screen 2 is uncalled for. RZ is very well designed needle, very challenging and fun. The buffs are a bit bad though (16px after the trash corner in save 2...). Guy Tower is original to K3 and is pretty good. It's very hard, with 16px needle, with a "diagonal" save, the jump refresher save, and the boo-backtrack save. It isn't well designed, but it feels rewarding to beat, especially the Jump Refresher Save: 1 gate, 1 diamond and a scrotum in a row with jump refreshers. Bad, but somehow satisfying.
The Guy is a very well made pattern/aimed boss. I would not recommend to play it blind, but it's very fun to learn. A good challenge, but easier than Boss 2.
Stage 4 starts unevenly. Sunspike is good but it has a bad buff: useless easy jumps in save 3. Azure is meh: cycles. Excursion is horrible: a speed room, and the weird bubble room, that's long, hard and frustrating. Tempest is hard and not always good: hard needle (spikes and apples), but with annoying cycles, and especially that horrible blind part at the end of save 2. Butterfly starts with the moving water gimmick: hard but fun (maybe a bit awkward, you need to get the hang of it).
Secret 4 has a painful Butterfly 1 backtrack, and then it's the TAS room. TAS is 2 easy saves, then the TAS drop save: insanely hard, grindy and fun: very good and vicous design. Save 4 is annoying, with a 6f plane and a a few weird jumps. Save 5 is super easy.
The end of Stage 4 has a lot of character. Butterfly 2 is a very long save with a needle + apple attacks gimmick, absolutely awesome. Hades is hard needle with short saves, not too challenging. Then, dotkid. I found it very hard, with precise timing and jumps, with long saves and a horrible trap (don't play blind, be wise like me). The dotkid screens were rather poor. Then, Black is a good meme but it's abysmal: invisible maze with rng projectiles). Maze shouldn't exist (use the internet.). And Emperor is well designed very hard needle.
Notes on the versions: version 1.30 is the one that you have to use for 100%, but it has issues, mainly with vines that sometimes don't work. If you're only doing a to-Boss-Rush playthrough, ver 0.995 is perhaps more recommendable.
Rating: 9.0 90
Difficulty: 95 95
Jul 31, 2016
Quentinjanuel
Even if the boss rush "isn't that good", most of the game is really well made and fun to play. There are pretty nice ideas and, except the bossrush, the difficulty curve is well made. The musics are good, most of the screens are well chosen. The bosses have too much RNG imo but they are by far some of the best bosses I have ever seen. And the achievements are funny!
This is not one of the best game of the wiki but I just wonder why it has a rating as low compared to some fangames which aren't that good at all imo.
This is not one of the best game of the wiki but I just wonder why it has a rating as low compared to some fangames which aren't that good at all imo.
Tagged as: Medley
[2] Likes
Rating: 10.0 100
Difficulty: 90 90
Dec 15, 2015
function
A journey like no other and an incredibly fun (with some exceptions) game, 150h for clear
[1] Like
Rating: 9.0 90
Difficulty: 91 91
Dec 7, 2024
tszoof
Well. I finally did it. I tend to struggle a little bit with writing reviews and properly articulating my thoughts but, I just fucking beat K3, I don't care if I ramble and say random stuff that doesn't make sense, it's time to talk about this journey.
I remember watching a playthrough of I Wanna Be The Guy, which lead to me watching videos of fangames. The main videos I ended up watching were videos of all bosses in Kill the Guy and Diverse, but one day, I saw something that caught my eye. It was xwidghet's K3 any% TAS. I clicked on it because I actually happen to have a name that's VERY similar to Kamilia, and I just found that interesting. Being a dumbass child, I skipped around the video to find interesting things and got my first glimpse of Piano, a boss which looked so absurd to me that I assumed the game was an impossible TAS only kind of thing. I skipped to the end and saw M-Stage, probably save 7 specifically, and decided that yeah, the platforming is impossible too. For now, I moved on, but I kept the game in the back of my mind.
Many years later when I finally got my first pc, I ended up playing through and loving IWBTG, which then got me to try out Boshy, which took me much longer, but I did get to the end eventually. I was insanely proud of myself for that, and not knowing what to try out next, I remembered K3, and that's where the playthrough started.
I started this game on 10/18/23 and quickly grew to hate it, calling it mindless trash that's just hard for the sake of being hard. Back then, I couldn't do the corner on NCE because I didn't know about aligns. The first screen took me hundreds of deaths, I tried the secret 1 entrance and gave up after hours of trying, where I finally decided to move on and go for Flandre, where I decided I did actually want the first secret. After 1 more hour of that, I gave up. I did start playing K3 EZ and made some great progress there, which I found really fun. When I was on the third boss, I had to take a small break to go to our state chess tournament, and in the middle of an intermission between rounds, I checked my phone and saw that K3 2.00 had finally released. I saw people talking about the nerfs and decided that one more try couldn't hurt.
That's where my playthrough REALLY began. On 2/11/2024, I was finally able to enter secret 1. Surprisingly, I beat it after an hour. From there, my playthrough went pretty smoothly, for literally 1 week. On 2/18/2024, I made it to the dreaded Secret 2, where I didn't feel like learning numpad cancelling and I gave up for over a month. When I came back after a ton of time in jtool here and there, I beat it in 2 days, and could FINALLY move on. I got through shine & bright with ease, and stage 3 went very smoothly as well. I had a bit of trouble with RZ of course, but it wasn't anything major. With the help of the practice tool, I quickly moved on to stage 4.
From here on out, I knew things weren't going to be so easy. I was incredibly scared of boss rush and really struggled on the needle, but I got there through enough perseverance. This is also where I started streaming the game. It's important to mention that I wasn't even sure if I could beat Flandre, so seeing myself at the section that decides whether people beat the game or die trying was surreal. Most of it wasn't that hard, and I could feel myself improving as I went on, but then came Piano.
The boss that I thought was impossible. One that I thought would be so unbelievably difficult I could never win. And it definitely felt that way, as I passed 10 hours and got completely shocked by the fact that the grind kept going on and on, to the point where it seemed like it would take twice as long as the other 3 devas. I got demotivated, and it took 3 months for me to finally leave that boss behind. A grind that started on my 16th birthday ended randomly on September 9th of this year.
Beating Piano was the push I needed. I can never say how I did it because I don't understand it myself, but I FLEW through the rest of the game. I started putting in more time than ever, tearing through saves and avoidances like it was nothing. Cyber was a week long grind that I crushed, and it was only at that point when I realized that I really was going to reach the end of the game. I'm typing all of this out on 10/08/2024, the day I beat Kamilia, literally just a few hours after, and my progress this past year is hard to comprehend. How I went from someone who struggled on stage 1 to someone who cruised through the hardest any% content in the game is something I can never understand.
This game is very special to me, and so is the journey. There were lots of highs and lows, I made a ton of friends, and just enjoyed my time with it a ton. If I were alone playing this game, I likely never would have finished it. Naturally, I have a long list of people to thank.
Xwidghet, for making the TAS that introduced me to this wonderful but also very fucked up game.
Mastermaxify, for his complete playthrough that inspired me to continue even when I had lost all hope, and even showing up to cheer me on and help out with strats near the end.
Princedraconis12, for being an amazing friend who believed in me since before I started, and even showing up to help out with Kamilia Area. This one's for you.
Justdawn8, for also helping with Kamilia Area.
Roy, for never giving up on me and pushing me to go farther and farther. I would never have beaten piano without you man. Thank you so much.
D15c4rd, for supporting me through the absolute hell that was boss rush and making sure I didn't give up on it.
RitsukiCat & barzys, for helping out with strats and supporting me.
ameliandyou, slimetiemm, YGamingDude, Dullsonic3, and catgirlaether for showing up and supporting me through everything.
K3 will always be very special to me. I'm incredibly thankful to have experienced this game. One that I once considered to be nothing more than mindless trash ended up being one of the most important video games I'll ever play, not just the most important iwbtg fangame. Beating this game has been a long goal for me and now I have finally reached it, and now I just feel satisfied, much more than I did when I beat Boshy. I thought I would have a million thoughts racing through my head, I thought I'd be bouncing off the walls and while I was for like 2 minutes, I just feel... good now. It's hard to describe, it's just good to finally have the game done. It feels like a journey finally complete.
I will never forget all the shit this game put me through, and I don't regret a SECOND of it.
what the hell am i supposed to do now? go outside?
[1] Like
I remember watching a playthrough of I Wanna Be The Guy, which lead to me watching videos of fangames. The main videos I ended up watching were videos of all bosses in Kill the Guy and Diverse, but one day, I saw something that caught my eye. It was xwidghet's K3 any% TAS. I clicked on it because I actually happen to have a name that's VERY similar to Kamilia, and I just found that interesting. Being a dumbass child, I skipped around the video to find interesting things and got my first glimpse of Piano, a boss which looked so absurd to me that I assumed the game was an impossible TAS only kind of thing. I skipped to the end and saw M-Stage, probably save 7 specifically, and decided that yeah, the platforming is impossible too. For now, I moved on, but I kept the game in the back of my mind.
Many years later when I finally got my first pc, I ended up playing through and loving IWBTG, which then got me to try out Boshy, which took me much longer, but I did get to the end eventually. I was insanely proud of myself for that, and not knowing what to try out next, I remembered K3, and that's where the playthrough started.
I started this game on 10/18/23 and quickly grew to hate it, calling it mindless trash that's just hard for the sake of being hard. Back then, I couldn't do the corner on NCE because I didn't know about aligns. The first screen took me hundreds of deaths, I tried the secret 1 entrance and gave up after hours of trying, where I finally decided to move on and go for Flandre, where I decided I did actually want the first secret. After 1 more hour of that, I gave up. I did start playing K3 EZ and made some great progress there, which I found really fun. When I was on the third boss, I had to take a small break to go to our state chess tournament, and in the middle of an intermission between rounds, I checked my phone and saw that K3 2.00 had finally released. I saw people talking about the nerfs and decided that one more try couldn't hurt.
That's where my playthrough REALLY began. On 2/11/2024, I was finally able to enter secret 1. Surprisingly, I beat it after an hour. From there, my playthrough went pretty smoothly, for literally 1 week. On 2/18/2024, I made it to the dreaded Secret 2, where I didn't feel like learning numpad cancelling and I gave up for over a month. When I came back after a ton of time in jtool here and there, I beat it in 2 days, and could FINALLY move on. I got through shine & bright with ease, and stage 3 went very smoothly as well. I had a bit of trouble with RZ of course, but it wasn't anything major. With the help of the practice tool, I quickly moved on to stage 4.
From here on out, I knew things weren't going to be so easy. I was incredibly scared of boss rush and really struggled on the needle, but I got there through enough perseverance. This is also where I started streaming the game. It's important to mention that I wasn't even sure if I could beat Flandre, so seeing myself at the section that decides whether people beat the game or die trying was surreal. Most of it wasn't that hard, and I could feel myself improving as I went on, but then came Piano.
The boss that I thought was impossible. One that I thought would be so unbelievably difficult I could never win. And it definitely felt that way, as I passed 10 hours and got completely shocked by the fact that the grind kept going on and on, to the point where it seemed like it would take twice as long as the other 3 devas. I got demotivated, and it took 3 months for me to finally leave that boss behind. A grind that started on my 16th birthday ended randomly on September 9th of this year.
Beating Piano was the push I needed. I can never say how I did it because I don't understand it myself, but I FLEW through the rest of the game. I started putting in more time than ever, tearing through saves and avoidances like it was nothing. Cyber was a week long grind that I crushed, and it was only at that point when I realized that I really was going to reach the end of the game. I'm typing all of this out on 10/08/2024, the day I beat Kamilia, literally just a few hours after, and my progress this past year is hard to comprehend. How I went from someone who struggled on stage 1 to someone who cruised through the hardest any% content in the game is something I can never understand.
This game is very special to me, and so is the journey. There were lots of highs and lows, I made a ton of friends, and just enjoyed my time with it a ton. If I were alone playing this game, I likely never would have finished it. Naturally, I have a long list of people to thank.
Xwidghet, for making the TAS that introduced me to this wonderful but also very fucked up game.
Mastermaxify, for his complete playthrough that inspired me to continue even when I had lost all hope, and even showing up to cheer me on and help out with strats near the end.
Princedraconis12, for being an amazing friend who believed in me since before I started, and even showing up to help out with Kamilia Area. This one's for you.
Justdawn8, for also helping with Kamilia Area.
Roy, for never giving up on me and pushing me to go farther and farther. I would never have beaten piano without you man. Thank you so much.
D15c4rd, for supporting me through the absolute hell that was boss rush and making sure I didn't give up on it.
RitsukiCat & barzys, for helping out with strats and supporting me.
ameliandyou, slimetiemm, YGamingDude, Dullsonic3, and catgirlaether for showing up and supporting me through everything.
K3 will always be very special to me. I'm incredibly thankful to have experienced this game. One that I once considered to be nothing more than mindless trash ended up being one of the most important video games I'll ever play, not just the most important iwbtg fangame. Beating this game has been a long goal for me and now I have finally reached it, and now I just feel satisfied, much more than I did when I beat Boshy. I thought I would have a million thoughts racing through my head, I thought I'd be bouncing off the walls and while I was for like 2 minutes, I just feel... good now. It's hard to describe, it's just good to finally have the game done. It feels like a journey finally complete.
I will never forget all the shit this game put me through, and I don't regret a SECOND of it.
what the hell am i supposed to do now? go outside?
Rating: 9.0 90
Difficulty: 91 91
Mar 27, 2024