WannaFest 22

Creators: Cherry_Treehouse, Natsu, renex, Floogle, Kousaku-P, Renko, Samiboule

Average Rating
9.4 / 10
Average Difficulty
57.1 / 100
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Tags:

Adventure (26) Gimmick (11) Boss (14) Story (8) Masterpiece (2) 3D (2) Art (4) minigames (1) Action (1) 2.5D (2) FM_2022 (15) Variety (1) Achievements (2)

Screenshots

  • by Natsu
  • by Natsu
  • by Natsu
  • by Natsu
  • by Natsu
  • by Natsu
  • by Natsu

Creator's Comments:

Natsu [Creator]
Update: Version 1.2 is now available, with several balance changes, notably to the final boss. Be sure to update!

After the events of I Wanna Be The Guy, The Kid is invited to a game show hosted by an imposing figure! Fight your way through several game challenges to compete for a high score. Do you have what it takes to master these games and win the grand prize?

Developed by Cherry Treehouse for Fangame Marathon 2022's Blind Adventure event, WannaFest 22 is a fast-paced rollercoaster through hidden gaming gems of the past!

Features:

-> Several stages faithfully based on cult classic games
-> Fast-paced gameplay focused on variety and scoring
-> Unique and exciting boss encounters
-> Crisp, colorful graphics and catchy music
-> Reprising voice actors from the original I Wanna Be The Guy
-> Plenty of achievements and extras
-> Full controller support
-> English and Japanese (subtitles) support

This was a heavy collaborative effort, no single stage was developed by only one person.

We worked really hard on this, we hope you enjoy it!

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Tagged as: Adventure Boss FM_2022
[21] Likes
Rating: N/A       Difficulty: N/A
Sep 24, 2022

84 Reviews:

LastTISisLife
Words can't describe how much production value this game has. Every stage is blow imagination in that terms. This is definitely the greatest thing about fifth marathon adventure - it's just almost not fangame anymore, but solid game at this point. I also like plot here, it was delivered very well, and how this game basically is sequel of original Guy - ambitious, but man it was worth it; i applause to makers for their bravery and soul they invested in this game

Unfortunately, there were some downsides. Gameplay in many stages was kinda lacking of interesting things. I really don't like that i need to say it, but i just didn't have fun in some places of the game at all. I guess i just need describe every stage, as i used to at this point

Goemon - while nothing really bad happens here, nothing really great to say as well. This stage full of awkward platforming filling with some strange enemies and very primitive usage of cart (triple jump) gimmick. I kinda like vibe of this stage tho. Also this stage introduces ZOOM, which will be quite curse for almost entire game (yeah, i hater of zoomed fangames). Boss was dumb, but alright

Wario - by far worst stage in the game. Strange gimmicks, that are just not really works for me, quite boring and awkward level-design with meh enemies. Probably the only interesting thing here was Wario trap at the end. Boss was actually terrible, very slow-paced and unfun in general. Backtrack part was okay, but it was slighly too heavy on trial and error, which was not great. Overall, unenjoyable

Klonoa - things starting get better here. Instead of irritating zoom here will be pleasant 3D world filled with some creatures, that can be used to clean your way and also to get additional jump. I actually had fun with this stage, even tho it was still kinda primitive overall. I do kinda hate final save, it was very hard compared to previous ones, which was unpleasantly surpising. Boss was good, slow pace here not really ruined it for me

PaRappa - okay, finally for some bangers. This is very very very catchy short stage based on some old rhythm game, that was carefully remaded here. You just simply can't not fall in love with this stage, it was very nice comedic change of pace after dragging first stages and i despite not dying here even once, actually enjoyed this way more than previous stages. I actually wish makers used things like this - short attractive fillers - more in their adventures

Sonic - back to zoom, but this time it will be quite fun. Good stage imo, enemies are way more interesting than in first three stages, cycles saves also pretty decent and overall vibe of this stage is on point. Also, omg, soundtrack of this stage is so fucking awesome. Final boss aka chase segment was not hard, which is really nice touch, because i didn't like long learny scrolling segments. Ending was cute, overall solid stage

Monkey Ball - oh boy, this will be far different than any platforming that you possible meet in fangames. It's implemented Monkey Ball thing, where you control bounce bubble Kid with only left and right, and you need to get through various obstacles. I can say, the gimmick works insanely well with fangames 1-life thing, and overall design of this stage is fucking top notch. Every single level is not like another one, they are all enjoyable on their kind, references are awesome, bonus rooms are hella fun, soundtrack is life. Actually great stuff, i love it

Gunstar - this was not like mind-blowingly great, but it was still fun. I really like every segments in this stage where you just rush through throng of enemies - idk, just hits me good for some reason. Dice Palace was quite meh tho, i didn't like how some encounters were like completely free, while others were just overwhelmingly hard. References are good tho. Boss was quite funny, even tho i think it can be more creative

And then comes final stage or should i say Backstage. Okay, seriously now, despite this being normal fangame in terms of mechanics, this stage fucking GOATED. Every single screen here was absolutely insanely cool. If i need to describe perfect adventure stage, this will be it. I can't say anything bad about it, it was just great journey. Traps are not annoying and delivers it right, variety is awesome and gameplay is fun - what can you wish over than that even?

Not only stage was that great, but the final boss - infamous Guy returns - was... okay, this was probably the best fangame boss i've ever encountered. And i didn't exaggerate this i think, i just feel like this is actually fucking closest thing as i imagine perfect adventure boss of this kind can be. With great amount of variety and interesting attacks, with actually tone of callbacks to fangames classic, with atmosphere of epic fight, with good final final segment - this was fantastic. It brings me really light emotions to think about this boss, and that's how i determinate masterpiece. Thank you, makers, for making this

And the ending was great conclusion after all

So yeah, i just had insane fun with this game. I wish it can be more interesting in first three stages and in Gunstar stage, but hey, i can't really complain excessively. I better just will say thank you, Cherry Treehouse team for one of the most unique and solid fangame adventure i will possible ever played. The borders of possible in fangames and plank of quality will never be the same, and that's what i really love about this

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[3] Likes
Rating: 9.4 94       Difficulty: 54 54
Jul 21, 2023
TwistedB
The most fun I had playing a fangame in a while

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[3] Likes
Rating: 9.8 98       Difficulty: 42 42
Jun 19, 2023
itsdarious555
this is awesome, one of my favourite fangames, it is a journey through really old games with some iwbtg gameplay mixed in and it's beautiful, absolutely love what the guys from cherry treehouse made, they keep making awesome fangames, keep it up!

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[3] Likes
Rating: 10.0 100       Difficulty: 60 60
Jun 6, 2023
Gaborro
Yeah

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[3] Likes
Rating: 10.0 100       Difficulty: 55 55
Apr 14, 2023
voraciousreader
Definitely high up with past FM adventures in terms of quality, with abundant production value and aesthetics. I can't even begin to imagine all the work it took to make the 2.5D stages look this good.
The gameplay in the main stages is pretty fun; my favorite stages were Goemon and Parappa . On the other side, the Sonic chase was too long and Monkeyball felt a bit "throw lives at it" luck based sometimes , although part of that might be attributed to the base games.
My main gripe is with the final boss, which is a significant difficulty spike and while the concept is fine, I feel that the execution could have been better. To be specific, the difficulty gap between the easier and the harder roulette picks feels too big. The quiz becoming free is unavoidable, but the targets pick, the eye lasers and the wrecking cherry could be more interesting and less free. The money pick is also free once you notice you can bait and outrun the punishment; I would have lowered the debt and given bonus damage if you get enough credit instead, to incentivize the money collection. At the other end, Destination could be slightly nerfed, and platform snap is very annoying on Colonel; special mention to the anvil pick, which has a low but significant chance of screwing you over.

Overall I'd still highly recommend it, but be prepared for a long endurance boss!

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Tagged as: Adventure Boss Story Art 2.5D FM_2022
[3] Likes
Rating: 9.2 92       Difficulty: 58 58
Oct 1, 2022