Creator's Comments:
UbersawMedic [Creator]
(Current version: 1.2.5)
Welcome to BONK! This gimmick-puzzly adventure game is my first big proper project, so hope you enjoy it!
Features include:
-6 full-fledged stages! Each one divided in two halves, first one aiming around 45 difficulty, second one aiming around 60
-4 endings
-Plenty of secrets, from the optional red coins to [CENSORED]
Recorded a dev commentary with insights from development too, at https://www.twitch.tv/videos/1847401694
Main changes from previous big version:
-Gravity Station rework
-Quick travel room after beating ending B or further for easier backtracking
-Checkpoint on final boss
-Plenty of QOL changes
-Red coins now have a (small) point
(For a more elaborate changelog read the itch.io Update pages and the patchnotes.txt included with each version of the game)
[7] Likes
Welcome to BONK! This gimmick-puzzly adventure game is my first big proper project, so hope you enjoy it!
Features include:
-6 full-fledged stages! Each one divided in two halves, first one aiming around 45 difficulty, second one aiming around 60
-4 endings
-Plenty of secrets, from the optional red coins to [CENSORED]
Recorded a dev commentary with insights from development too, at https://www.twitch.tv/videos/1847401694
Main changes from previous big version:
-Gravity Station rework
-Quick travel room after beating ending B or further for easier backtracking
-Checkpoint on final boss
-Plenty of QOL changes
-Red coins now have a (small) point
(For a more elaborate changelog read the itch.io Update pages and the patchnotes.txt included with each version of the game)
Rating: N/A
Difficulty: N/A
Mar 14, 2023
29 Reviews:
Peddy
Great adventure game. The gimmicks fits perfectly and they are even more fun when combined together.
[1] Like
Rating: 9.6 96
Difficulty: 60 60
Mar 25, 2023
voraciousreader
Seriously good game, fantastic level design and gimmick usage, great visuals and atmosphere as well
Not giving difficulty because there's so much to find and multiple endings and whatnot, but I'd estimate low 50s for the any%
Don't feel like I can give an in-depth review either when there's plenty of things I haven't done yet, but I didn't want to wait for that to give it a little boost
[1] Like
Not giving difficulty because there's so much to find and multiple endings and whatnot, but I'd estimate low 50s for the any%
Don't feel like I can give an in-depth review either when there's plenty of things I haven't done yet, but I didn't want to wait for that to give it a little boost
Rating: 9.4 94
Difficulty: N/A
Mar 23, 2023
whtiteinky
I thought it just a normal adventure game with 6 stages, but wow...
what an impressive game.
[1] Like
what an impressive game.
Rating: 9.0 90
Difficulty: 65 65
Mar 16, 2023
BoshyGo11
This is an adventure / gimmick-needle game with a lot variety in content, both in the sense that the gameplay has a lot of different kinds of set pieces and that there is multiple layers of optional content. I suspect there is even a degree of extremely cryptic secrets to the likes of Escape the manor, which BONK takes inspiration from a lot. There is a number of bosses too, often being about utilising gimmicks from stages in interesting and challenging ways, almost like a puzzle. All in all, a really fun game, I recomend it.
[1] Like
Rating: 9.0 90
Difficulty: 60 60
Mar 15, 2023
kurath
Review based on release version, ending C. Updates have already been released that I know address some, if not most, of the more glaring issues I had with the game, such as the ability to traverse areas you've seen or been to before and some of the more awkward balancing.
BONK is an interesting release. It toes the line between embracing its influences and establishing its own identity, and that's a balance I personally love to see. It covers a ton of bases - a narrative with dashes of drama and humor, worldbuilding, well executed and consistent theming and ambience as well as a defined play style.
The production is solid - it serves its purpose and it's clean and capable with a few segments definitely standing out more than others, but none of it feeling lacking, both in visuals and audio work - with a nice balance of ambient music when it suits and more energetic tracks at other times.
The platforming forms the bulk of the game, as the game is heavily platforming focused. As the title suggests, there's a propensity towards bonk jumps. It builds its gimmicks largely around it, and is related a fair bit to parts of the design. Like many, they aren't my favorite jumps, and the game certainly leans into that (many of the gimmicks are intended to mitigate their problems) and while it does sometimes inflict them upon you in large quantities, it doesn't really feel like it goes overboard on the idea. Most of the platforming is fun and varied, and does a good job incorporating its different mechanics and different styles. That said, there are some hits to the pacing here, I felt, as the balance both in terms of difficulty and depth of any particular mechanic seemed to vary quite heavily. The former definitely stood out with the autoscroller segments which were particularly abundant in one stage but present in a couple others - these were pretty much across the board my least favorite segments and also seemed disproportionately more difficult, longer and more awkwardly designed than most of their regular platforming counterparts. I'm led to believe these have and are being adjusted to be easier, but that only covers part of the problem. Nonetheless, as the platforming is the majority of the game, it definitely does well for the majority of the time with a couple standout ideas (like the gym).
The bosses are quite sparse for the size of the game, but the ones that do appear do shine in their creativity and relevance to the rest of the game, which I always appreciate. They have diverse interactions and complex battlegrounds, two concepts I greatly appreciate, but unfortunately lean heavily into a consistency style - which I don't favor - and tend to feel a bit repetitive over time. Still, they are a net positive for the game and were enjoyable change-ups.
Overall - BONK is a great game, especially for a first major project. It does a ton of things great and covers a lot of bases, and does a good job of allowing the player some decisions in how much they want to put in and get out of it, as it has numerous endings and tons of additional optional stuff. I'd pretty strongly recommend this for anyone who is relatively experienced and enjoys more a nice batch of chaos in their game.
[1] Like
BONK is an interesting release. It toes the line between embracing its influences and establishing its own identity, and that's a balance I personally love to see. It covers a ton of bases - a narrative with dashes of drama and humor, worldbuilding, well executed and consistent theming and ambience as well as a defined play style.
The production is solid - it serves its purpose and it's clean and capable with a few segments definitely standing out more than others, but none of it feeling lacking, both in visuals and audio work - with a nice balance of ambient music when it suits and more energetic tracks at other times.
The platforming forms the bulk of the game, as the game is heavily platforming focused. As the title suggests, there's a propensity towards bonk jumps. It builds its gimmicks largely around it, and is related a fair bit to parts of the design. Like many, they aren't my favorite jumps, and the game certainly leans into that (many of the gimmicks are intended to mitigate their problems) and while it does sometimes inflict them upon you in large quantities, it doesn't really feel like it goes overboard on the idea. Most of the platforming is fun and varied, and does a good job incorporating its different mechanics and different styles. That said, there are some hits to the pacing here, I felt, as the balance both in terms of difficulty and depth of any particular mechanic seemed to vary quite heavily. The former definitely stood out with the autoscroller segments which were particularly abundant in one stage but present in a couple others - these were pretty much across the board my least favorite segments and also seemed disproportionately more difficult, longer and more awkwardly designed than most of their regular platforming counterparts. I'm led to believe these have and are being adjusted to be easier, but that only covers part of the problem. Nonetheless, as the platforming is the majority of the game, it definitely does well for the majority of the time with a couple standout ideas (like the gym).
The bosses are quite sparse for the size of the game, but the ones that do appear do shine in their creativity and relevance to the rest of the game, which I always appreciate. They have diverse interactions and complex battlegrounds, two concepts I greatly appreciate, but unfortunately lean heavily into a consistency style - which I don't favor - and tend to feel a bit repetitive over time. Still, they are a net positive for the game and were enjoyable change-ups.
Overall - BONK is a great game, especially for a first major project. It does a ton of things great and covers a lot of bases, and does a good job of allowing the player some decisions in how much they want to put in and get out of it, as it has numerous endings and tons of additional optional stuff. I'd pretty strongly recommend this for anyone who is relatively experienced and enjoys more a nice batch of chaos in their game.
Rating: 9.0 90
Difficulty: 65 65
Mar 14, 2023