SHOOT: Taming the ruins

Creator: UbersawMedic

Average Rating
9.7 / 10
Average Difficulty
55.5 / 100
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Tags:

Adventure (15) Needle (1) Gimmick (13) Boss (12) Secrets (4) Secret (1) Extra (1) SourPls (1) Exploration (2) Action (2) Experimental (1) Action-Adventure (1) FASF2023 (5)

Screenshots

  • by UbersawMedic
  • by UbersawMedic
  • by UbersawMedic
  • by UbersawMedic

Creator's Comments:

UbersawMedic [Creator]
Welcome to SHOOT! This experimental adventure game focuses on action and non-conventional movement through a small but deep arsenal of weapons.

This game was originally the Blind Adventure game for FASF2023, with plenty of polish and new content to bring it to a point where I'm really happy with it. While it is a direct sequel to BONK you do not need to have played that to enjoy it, so feel free to jump right into this game!

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Tagged as: Adventure Gimmick Boss Exploration Action Experimental
[6] Likes
Rating: N/A       Difficulty: 50 50
Jun 18, 2024

30 Reviews:

Faucet
Difficulty based on any%, rating based on true ending (which would be probably about 67 difficulty)


This is definitely one of the games I have been looking forward to playing the most. After all, I loved everything about BONK. While this game had a bit of a different approach, pretty much everything that made BONK so memorable was present in this game too. I did end up preferring BONK over this for reasons I'll list later, but this game was still a masterpiece that definitely deserves a 10.0.

The gameplay in this game is vastly different from BONK. In BONK the gimmicks were all about specific types of blocks that the player interacts with, and there was usually only one way to do each screen. Here the gimmicks are specific types of guns that the player can use at any point after obtaining them once. The world feels a lot less designed, and it's up to the player to figure out how to get past each obstacle. This is a brilliant design choice, because a large part of the game is spent exploring desolate ruins that wouldn't make sense to have focused level design unlike a built exposition. The guns are very well implemented, and they're super fun to mess around with. Figuring out which guns you should use to get past a new obstacle is always a treat.

The visual design of this game is a really big improvement from BONK, where it was already quite good. Everything just fits together really well, and especially the junkyard looks stunning. The atmosphere is also through the roof, and it's just as good, if not better than in BONK. Just walking around the world felt entertaining because of the incredible atmosphere. The hotel and the final tower, as well as some secret areas were along the best examples of top tier atmospheric design.

The progression is very different from BONK. Instead of an organized building with mysterious hallways that lead to areas, the whole game is a big explorable world. It sort of plays like a metroidvania game, but the main game is quite linear. The progression gets more interesting when you're trying to go for the true ending, and you have to look for secrets around the game with vague hints. I thought that it would be tedious to go through the same screens again since this game doesn't have a super strong screen select hub like BONK does. It wasn't actually that bad though, because for most of the game I didn't have as many guns available when I was first playing through it, so traversing the world was a lot more quick and easy. Seeing more of the world and getting closer to the true ending was super satisfying, and once I finally unlocked all three gates in the lab, I got rewarded with one of the most memorable moments in the game.

Building tension is something that Uber has always been super good at. It was already very high when I got the last keycard. The Difficulty Warning Song didn't just make me wait a few more minutes before I could see what was in the upper screen, but it also fueled the flames by constantly warning me about the difficulty that was waiting me. It's such a silly moment, but it definitely stood out as the most memorable moment in the game. It was just simply perfect.

The difficulty does indeed go quite a bit higher from there. The final trials were all super hard even though I found the item that gives you a save in some of them. A lot of them are long gauntlets of difficult gameplay or short but really hard momentum based saves that really make you have to learn the tech of some of the guns. They were a ton of fun though. The railgun climb was quite tedious compared to the others, but it definitely had some charm too.

Unfortunately, the true ending felt quite lacking to me. The game just sort of ends quite abruptly like with the first ending. This is one of the main reasons why I ended up preferring BONK over this, as that game has a super climactic final stage with a great final boss and multiple true endings. BONK also felt a bit more layered, and I liked the progression a bit more in BONK. This is still an amazing sequel, and one of the most memorable fangames I have ever played. You can really tell that Uber is a master at world building, and I will definitely always remember both this and BONK as some of the best fangames.

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[0] Likes
Rating: 10.0 100       Difficulty: 54 54
Jul 18, 2025
Teza007
Absolute cinema

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[0] Likes
Rating: 10.0 100       Difficulty: 60 60
Jun 17, 2025
Lumpita
Difficulty based on any%

Really fun game with interesting mechanics!!!

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[0] Likes
Rating: 9.9 99       Difficulty: 46 46
May 27, 2025
Graved
Difficulty rating based on any% clear, extra is about 75.

SHOOT is a great adventure game. Not too long, lots of variety, smart secrets. Play it.
Oh, also, the first time I got serenaded before getting hit in the balls by extra content.

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Tagged as: Adventure Gimmick Boss Secrets Extra
[0] Likes
Rating: 9.0 90       Difficulty: 59 59
Sep 5, 2024
voraciousreader
Difficulty based on any%.

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Tagged as: Adventure Gimmick Boss SourPls Exploration
[0] Likes
Rating: 9.7 97       Difficulty: 53 53
Sep 4, 2024