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Thenewgeezer
For: I wanna be the Horror Holler 早くやりなよ
Seemed promising at first, but went downhill after the 1st boss.

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[2] Likes
Rating: 4.0 40       Difficulty: 57 57
Feb 10, 2015
Stinkycheeseone890
For: I Wanna Kill The Kamilia 2
Aight. I love kamilia 2, although, if you wanna stick with it and beat it, boss rush is gonna be quite the block. MOST (I'm looking at you, TJ) hate the boss rush, only because it feels so grindy. I don't haaaate it, but I certainly don't like it anymore. The game is a great game for those who are decent/beginners, it gives you a good difficulty curve. I played this game when I wasn't all that great, and it took me quite a while to beat. It's certainly a time investment, but I think it's worth it. There's a lot of platforming with bosses inbetween, and then the boss rush, then another boss, then more platforming, which is really difficult. The final boss is very very hard, if you can bother to get there (because fuck boss rush)

Would recommend this game for sure, if you haven't already played it.

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[18] Likes
Rating: 9.0 90       Difficulty: 85 85
Feb 10, 2015
Bob
For: I wanna be the Finite
Platforming based adventure game. I enjoyed most of the stages and they were usually well designed.

Pros:
-Creative design and interesting use of moving hazards
-Good music and visuals
-Lots of variety

Cons:
-Some sloppy design and balance at parts
-A few buggy things (sideways gravity flippers, first dark world item)

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Tagged as: Adventure Gimmick
[1] Like
Rating: 7.8 78       Difficulty: 53 53
Feb 10, 2015
Xplayerlol
For: I wanna be the 8bit
Another game with a painful platforming, but this time, the bosses live up to the difficulty. The only bad thing about the game is that some of the gimmicks are a bit too...Weird, and you'll have to figure out what do you have to do on your own.

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[1] Like
Rating: 8.0 80       Difficulty: 55 55
Feb 10, 2015
Xplayerlol
For: I wanna HunyuuPunpun
Fun and quite lengthy needle game. Interesting jumps, not too repetitive, some screens make use of gimmicks to bring variety to the game. It does get repetitive after a while, but for the most part it's enjoyable. Would recommend.

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Tagged as: Needle Gimmick
[1] Like
Rating: 7.0 70       Difficulty: 70 70
Feb 10, 2015
Xplayerlol
For: I wanna be the Churatch
Decent 100-floor game. Mostly enjoyable, nice visuals, nice music choices. Some things in this game really annoy me, though, namely the fact that the medium mode is hidden in a secret screen, in a way that makes it seem like the "Sunpossible" mode is the only choice you have (Unless you know about the secret screen beforehand). Also, placing the only hard jump of a Save as its last jump is always a terrible idea that only helps to make your game more boring (I'm looking at you, Floor 85).
It's not bad, but there are some really annoying things that stop me from liking it. Probably wouldn't recommend.

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Tagged as: x_Floor
[3] Likes
Rating: 5.0 50       Difficulty: 49 49
Feb 10, 2015
Xplayerlol
For: I wanna be Easy!
As the title suggests, it's an easy game. Fun to play, although one or two saves were pretty annoying.

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Tagged as: Adventure
[1] Like
Rating: 7.0 70       Difficulty: 20 20
Feb 10, 2015
Xplayerlol
For: Not Another Needle Game
Cool needle game. Good gimmicks (With exceptions), good save placement and some funny surprises once in a while. I'm not really fond of the visuals, but on a second look, Yosniper is right, they fit in the game.
The best part is the game talking to you, though. It's so funny to see messages at the top of the screen such as...Nah, no spoilers. But some of them are really funny. Also, free align classes. Woohoo!
That being said, there are some annoying things in this game. Some screens give a vibe of "Why is this thing in the game?". I'm not even talking about the joke screens, I'm talking about poor design. Also, what nops said, many screens are only virtually good, and far from being actually enjoyable.
It's good and all, but I don't quite like it as much as everyone else (I actually used the word "Overrated" back in the day, kill me). Would still recommend, though, it's not a bad experience to play through.

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Tagged as: Needle Gimmick x_Floor
[4] Likes
Rating: 6.5 65       Difficulty: 70 70
Feb 10, 2015
Xplayerlol
For: I wanna play an Adventure game
I'll actually have to use the secrets in my rating, because I don't know if something within the game changes if you have Secrets. Sorry about that.
The platforming starts easy, but quickly gets hard. After some floors, the jumps start to get somewhat harder, and then you'll be introduced to some weird gimmicks that won't help you at all. Near the end, the save placement starts to become rather unforgiving.
The secrets make everything even worse. The jumps are even harder now, and the save placement doesn't help at all. At the end, you'll find harder versions of some of the previous screens, and these are horrible (Note that I say "horrible" as in "difficult", not "bad"). Even so, getting the secrets is too addicting and enjoyable. A great experience, if anything.
The bosses are also amazing on their own way. All of them are really creative, although the last boss didn't feel like a true Last Boss should be.
Overall, a good game, with great bosses and a solid difficulty curve.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 9.0 90       Difficulty: 72 72
Feb 10, 2015
Paragus
For: I Wanna Kill The Kamilia 3
Kamilia 3 is like two games connected together. The first 4 stages being one game, then the boss rush and everything after it being another.

The first 4 stages as a standalone game would be a pretty good game for someone seeking a challenge and to sharpen their skills. The game is very well produced and has some of the best music of any fangame. Some of the medley choices are questionable, and a lot of the buffs to the screens are uncreative by just adding corner jumps. The bosses are for the most part well made, look great, and feel rewarding to beat. Overall this first part of the game is probably worth a go if you are only interested in challenging yourself and ignoring some design choices with the medley.

Once you reach the boss rush, it's just not the same game anymore. The game just flies off he rails into a chain of over-the-top avoidances fights with hyper amounts of RNG that make winning them more of a test of patience over skill. Even some of the best players spend a hundred hours in a single one of them hoping to get lucky enough to get a dodgeable attack to let them win.

Your reward for spending hundreds of hours grinding these 4 avoidances is a series of mini games that have nothing to do with platforming that are horridly designed (Minesweeper / Simon Says), more avoidance, and the occasional sprinkling of platforming, which comes full bloom in the final stages which you will spend hours on looking at your screen rocking back and forth as a method of adding cheap difficulty.

If you stick with the first part of the game and walk away at the boss rush, you will have seen the best parts of the game in my opinion, and most likely the entire experiences will have increased your skill level a bit. After that it's just not possible to justify spending hundreds of hours grinding avoidances that under other circumstances wouldn't be tolerated by most rational thinking people.

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[21] Likes
Rating: 6.0 60       Difficulty: 90 90
Feb 10, 2015
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