Latest Reviews
NightShark115
For: i wanna go the jack world
For: i wanna go the jack world
Rating based on Very Hard mode without autofire.
You've most likely heard about this game by now and how legendary of a sudoku game it is, but I've seen this game so often now that looking at the game through that angle doesn't work for me anymore, so it's time for an actual serious analysis of the game.
And what a game it is. Almost all of the platforming is just stolen from I Wanna Be The Air (although マリマリオ is given mention in the credits, so it's not as bad as it could be), and lacking in basically any challenge. The bosses, however, are the main reason this game is so infamous. The amount of HP these bosses have, combined with the lack of iframes, means the best way to beat them is to mash the shoot key like a madman, which results in a lot of hand pain. Apart from that, some of them (like JUN-G or Junko) also hit you with RNG that you can't possibly react to, especially when you try to mash at the same time. The production value is also terrible, often featuring default tiles and MS paint sprites.
While it definitely holds up as a sudoku game, it completely falls apart otherwise. Definitely not recommended unless you come in expecting a sudoku game, and definitely don't forget to bring autofire.
[0] Likes
You've most likely heard about this game by now and how legendary of a sudoku game it is, but I've seen this game so often now that looking at the game through that angle doesn't work for me anymore, so it's time for an actual serious analysis of the game.
And what a game it is. Almost all of the platforming is just stolen from I Wanna Be The Air (although マリマリオ is given mention in the credits, so it's not as bad as it could be), and lacking in basically any challenge. The bosses, however, are the main reason this game is so infamous. The amount of HP these bosses have, combined with the lack of iframes, means the best way to beat them is to mash the shoot key like a madman, which results in a lot of hand pain. Apart from that, some of them (like JUN-G or Junko) also hit you with RNG that you can't possibly react to, especially when you try to mash at the same time. The production value is also terrible, often featuring default tiles and MS paint sprites.
While it definitely holds up as a sudoku game, it completely falls apart otherwise. Definitely not recommended unless you come in expecting a sudoku game, and definitely don't forget to bring autofire.
Rating: 2.0 20
Difficulty: 55 55
Sep 14, 2024
TheDandrew92
For: I wanna Misadventure
For: I wanna Misadventure
wtf this is good
[1] Like
Rating: 10.0 100
Difficulty: 30 30
Sep 14, 2024
GJ1000
For: ProMethium
For: ProMethium
I think it's 62 in difficulty because the hardest save is harder than any save in Augment the Loon's Noodle or I wanna be the Zeus, and way harder than any save in I wanna be the Nyx, Krypton, best the 50 floors, Aurum, etc.
Extremely unbalanced, some bad transitions between screens, it was laggy (at least for me). Pretty obnoxious game, but at least it has interesting jumps.
[0] Likes
Extremely unbalanced, some bad transitions between screens, it was laggy (at least for me). Pretty obnoxious game, but at least it has interesting jumps.
Rating: 4.0 40
Difficulty: 62 62
Sep 14, 2024
Jopagu
For: I wanna be the Micromedley
For: I wanna be the Micromedley
It's disappointing to see a game with so much potential be bogged down by unfriendly design. At its core, it feels like Micromedley is designed to waste the player's time. The challenges are poorly structured in order to make you die at the end several times. In addition, the game is filled with slow unskippable animations, and lacks the ability to instantly reset, which gets quite frustrating.
I do like the concept of the game, and large parts of it were fun. Going through the minigames was really cool, and for the most part felt appropriately easy and short. It's a lot of fun to do many segments in quick succession, having to react to each one quickly enough to complete it. This is best on display in the first 3 sections, particularly "delicious fruit", which has a variety of fast avoidances to figure out on the fly. The medley stages unfortunately deviate from this, making each minigame longer, which removes the enjoyable rush. The boss stage in particular feels way more learny than reactable, causing some frustrating deaths late in a run due to things I just had to know.
My biggest issue is the boss challenges, most notably the ones for delicious fruit and boss medley. The bosses are designed to be much longer, harder, and more learny than the preceding stages. It's really frustrating to have to repeat the entire long challenge multiple times because you died on the hard to figure out targets section, which has four sections checkpointless, and some annoyingly tricky maneuvers on the final section. The boss medley ends with an entire boss, which has a lot of learny attacks, such as stuff coming from the edge or bottom of the screen, which will kill you if you don't already know its coming. It felt like I was forced to do the entire challenge several times just to learn the final boss. I think these challenges would be much improved by being way more first-tryable.
One thing I really liked was the quiz stage at the end of remix. I thought this was exactly what the boss challenges should be. It's easy to first try, easier than the preceding levels, and it's more focused on being a fun unique experience than something difficult. I also liked the final boss, with some caveats. The first section felt a bit too hard compared to the rest. Once again, it's annoying that the game lacks a fangame's typical instant restart, instead playing a second long fade out animation between each attempt. Finally, the timing on DJ Sray feels really weird to me, I felt like I had to hit buttons late for them to count. Despite this, it was still a cool fight and a good end to this game.
Overall, this game is so close to being good. It has a lot of fun sections, but they turn frustrating from late deaths and the slow pace of the game. I think the game really needs some QoL, such as skipping animations and quick restarting. In addition, rebalancing the bosses to be more sightreadable would do wonders. As is, I found the game a bit too frustrating to easily recommend. But if you can look past some of that, there's a lot of fun buried in here, so it could be worth a play.
[3] Likes
I do like the concept of the game, and large parts of it were fun. Going through the minigames was really cool, and for the most part felt appropriately easy and short. It's a lot of fun to do many segments in quick succession, having to react to each one quickly enough to complete it. This is best on display in the first 3 sections, particularly "delicious fruit", which has a variety of fast avoidances to figure out on the fly. The medley stages unfortunately deviate from this, making each minigame longer, which removes the enjoyable rush. The boss stage in particular feels way more learny than reactable, causing some frustrating deaths late in a run due to things I just had to know.
My biggest issue is the boss challenges, most notably the ones for delicious fruit and boss medley. The bosses are designed to be much longer, harder, and more learny than the preceding stages. It's really frustrating to have to repeat the entire long challenge multiple times because you died on the hard to figure out targets section, which has four sections checkpointless, and some annoyingly tricky maneuvers on the final section. The boss medley ends with an entire boss, which has a lot of learny attacks, such as stuff coming from the edge or bottom of the screen, which will kill you if you don't already know its coming. It felt like I was forced to do the entire challenge several times just to learn the final boss. I think these challenges would be much improved by being way more first-tryable.
One thing I really liked was the quiz stage at the end of remix. I thought this was exactly what the boss challenges should be. It's easy to first try, easier than the preceding levels, and it's more focused on being a fun unique experience than something difficult. I also liked the final boss, with some caveats. The first section felt a bit too hard compared to the rest. Once again, it's annoying that the game lacks a fangame's typical instant restart, instead playing a second long fade out animation between each attempt. Finally, the timing on DJ Sray feels really weird to me, I felt like I had to hit buttons late for them to count. Despite this, it was still a cool fight and a good end to this game.
Overall, this game is so close to being good. It has a lot of fun sections, but they turn frustrating from late deaths and the slow pace of the game. I think the game really needs some QoL, such as skipping animations and quick restarting. In addition, rebalancing the bosses to be more sightreadable would do wonders. As is, I found the game a bit too frustrating to easily recommend. But if you can look past some of that, there's a lot of fun buried in here, so it could be worth a play.
Rating: 6.0 60
Difficulty: 55 55
Sep 13, 2024
BloggerOP
For: I wanna know the everlasting stories
[0] Likes
For: I wanna know the everlasting stories
[0] Likes
Rating: 4.8 48
Difficulty: 86 86
Sep 13, 2024
xva
For: I wanna Vonia
For: I wanna Vonia
thank you zanis for the avant-garde tag
Tagged as: Avoidance
Avant-garde
[0] Likes
Rating: 5.7 57
Difficulty: 45 45
Sep 13, 2024