Latest Reviews
sugar149
For: I Wanna be the Vandal
For: I Wanna be the Vandal
It's brilliant
[1] Like
Rating: 9.8 98
Difficulty: 60 60
Jul 15, 2020
omega2020
For: I wanna qowulu 100
For: I wanna qowulu 100
What a fun yet frustrating game. Really makes you think outside of the box to find the next route or path to take with the only indicator that your not going in circles is the saves you have already lighted. Gotta love and hate the creativity with the game. Each area is detailed with purpose.
[0] Likes
Rating: 8.0 80
Difficulty: 48 48
Jul 15, 2020
CeleCele
For: I wanna Gnol2
For: I wanna Gnol2
Gnol2 is a needle game that looks pretty cool on the surface, however when actually playing there are some serious flaws.
The save and reset system is pretty frustrating. You can't reset until you die, which slows down the pace a lot. You also can't save on the edge of the block the save is on because of S saves and the saves being slightly smaller than normal, so it doesn't cover the whole block.
The jumps are some of the most frustrating and grindy i have encountered in a fangame so far. Somewhere in the latter half of the game there is a vine jump that might be v-string dependent to first frame off of and survive. That is the worst offender but there is some unnessecarily tight and awkward stuff besides that.
The tileset never really changes and makes the game feel like it never ends. Which honestly it feels too long for its own good.
All of this combined makes for a incredibly frustrating experience. However i have to give creedit for some of the interesting things the game tries to do. I just wish it was executed a bit better
[2] Likes
The save and reset system is pretty frustrating. You can't reset until you die, which slows down the pace a lot. You also can't save on the edge of the block the save is on because of S saves and the saves being slightly smaller than normal, so it doesn't cover the whole block.
The jumps are some of the most frustrating and grindy i have encountered in a fangame so far. Somewhere in the latter half of the game there is a vine jump that might be v-string dependent to first frame off of and survive. That is the worst offender but there is some unnessecarily tight and awkward stuff besides that.
The tileset never really changes and makes the game feel like it never ends. Which honestly it feels too long for its own good.
All of this combined makes for a incredibly frustrating experience. However i have to give creedit for some of the interesting things the game tries to do. I just wish it was executed a bit better
Rating: 4.0 40
Difficulty: 75 75
Jul 15, 2020
Yiaz
For: Needle Hatena
For: Needle Hatena
I think most things about this game have already been said so I will just say something that I haven't seen yet. Chrisay's area imo was fun to play, but I think the graphics should have been way different. The bright orbs look nice but the glow makes it really hard to really figure out where the hitbox actually is, and it contrasts also a lot with the dark background. And that background for me made it really hard to see spikes or sometimes even where to land and I spent an unnecessary amount of time just jumping into spikes or pits since I just couldn't really make them out and I seriously wish that were different.
[1] Like
Rating: 7.0 70
Difficulty: 70 70
Jul 15, 2020
CanusAntonius
For: I Wanna Wave
For: I Wanna Wave
Very satisfying.
[0] Likes
Rating: 7.0 70
Difficulty: 36 36
Jul 15, 2020
Delicious Fruit