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YaBoiMarcAntony
For: I wanna be the Neurosis
This is I Wanna be Abducted before dopamine found out about eggs.

I Wanna be the Neurosis is yet another nice moody romp from dopamine that places a lot of energy on the atmosphere of the game, something that I love being done in fangames. Neurosis takes place over the course of seven chapters and doesn't really amp up the difficulty until the last two. Coincidentally, these were my least favorite chapters due to the uncomfortable platforming in some of the saves. The last chapter ends with a rather irritating screen that also happens to have my favorite aesthetic in the game, being exactly what I want out of these surreal sort of horror fangames.

Nonetheless, the rest of the chapters are decent fun and make the game absolutely worth playing through. Though, Abducted is the clear superior when considering the two games. Also, I feel the difficulty is heavily over-stated; though that rating is a bit more accurate when considering the final two chapters, as a whole I found the game to be rather easy.

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Tagged as: Needle Short
[0] Likes
Rating: 7.5 75       Difficulty: 50 50
Jun 22, 2020
calix
For: I wanna be the Saturn
[0] Likes
Rating: 6.7 67       Difficulty: 55 55
Jun 22, 2020
YaBoiMarcAntony
For: I wanna be Abducted
I Wanna be Abducted (the little-known sequel to The Ramones' I Wanna be Sedated) is a dopamine classic built with the sole intention of delving into the surreal, this dive being explained through egg collection a la the day of Easter. You have all your classic hallmarks of dopamine needle plus a bit of inspiration from Mr. Wonderful's Kill the Kermit. Truly, there's nothing to complain about here.

There are twenty-four eggs and your goal is to put those eggs all in one basket. In which order you choose to retrieve those eggs is essentially up to you. There are three hub worlds with four doors each, though you cannot access the second hub world until you've found enough eggs in the first hub world, and the third is similarly locked out. Nonetheless, aside from that limitation, how you choose to explore these needle screens is entirely up to you. These stages place a massive focus on flow and pathing, dropping the need for cleverly made jumps and maneuvers (though certainly you'll not be in want of that either, it's merely not the main draw of the game), though the final hub world sort of lacks in that respect. The first two stages, you'll find yourself treading on old ground a fair bit of time searching for eggs, but it never feels redundant or tiring; instead, the excitement of searching through each stage with a fine-tooth comb looking for the eggs you so desire (as well as a few EASTER eggs here and there) totally overrides any sense of boredom one could come down with should these levels have been presented as mere needle.

The final stage, however, sort of pulls back on this sort of level design and instead gives you more straight-forward needle, though it is well-designed needle nonetheless. These levels, then, were the low-light of my Abduction experience, but by no means bad or even just good. My other complaint would lie with the music choices in some levels. Though I liked all the music, I felt that some areas had music choices which were detrimental to the overall surreal and creepy mood of the game, that mood which acts as the game's greatest boon. You're dropped into a foreign world reminiscent of Yume Nikki and you're only directive is to find eggs; otherwise, you're given no guidance nor information on the world surrounding you. The various disturbing figures and images you'll see in your journey will not fill you in on what you're exploring, they'll merely inform you that you're not alone in this land. All this is to say, dopamine was quite successful in building the aesthetic of Abducted, but sometimes I felt the music choices took away from that foreign feeling; for example, the song in the third hub world stage with the gun pointed at you in the background, though good, was a bit too catchy and up-beat to me. In fact, I would have preferred if every song were instrumentals (creepy ones, obviously), but the music did not detract from my experience in any meaningful way.

Loaded with atmosphere and dripping with a moody aesthetic, I Wanna be Abducted does not disappoint in the slightest and holds up rather well four years later. I wholeheartedly recommend this to anyone with an enjoyment for collect-a-thons and place an importance on the aesthetic in their fangames.

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Tagged as: Adventure Needle
[1] Like
Rating: 7.5 75       Difficulty: 53 53
Jun 22, 2020
Stinkycheeseone890
For: I wanna Kill the Sacred C3 2
[0] Likes
Rating: 10.0 100       Difficulty: N/A
Jun 22, 2020
Cthaere
For: I wanna destroy the pluto
[0] Likes
Rating: 8.6 86       Difficulty: 55 55
Jun 22, 2020
cLOUDDEAD
For: Serotonin
[0] Likes
Rating: 6.5 65       Difficulty: 53 53
Jun 21, 2020
DerpyHoovesIWBTG
For: I wanna be the Devious
Tagged as: Avoidance Trap
[0] Likes
Rating: N/A       Difficulty: N/A
Jun 21, 2020
Stinkycheeseone890
For: I wanna Atapalakstruk
Tagged as: Epilepsy_Warning
[2] Likes
Rating: N/A       Difficulty: N/A
Jun 21, 2020
Stinkycheeseone890
For: I wanna be the Outer Side
Tagged as: Not_Uhuhu_Needle
[1] Like
Rating: N/A       Difficulty: N/A
Jun 21, 2020
sugar149
For: I wanna stop the Simulation
so fucking cool, i love it!!!!!!!

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[0] Likes
Rating: 10.0 100       Difficulty: 30 30
Jun 21, 2020
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