Latest Reviews
kurath
For: I wanna Gnol
For: I wanna Gnol
Kind of dated gimmick-free needle. If you're sensitive to flashing visuals, definitely skip over this one.
Heavy 32 px focus and the design lends itself to seeing a lot of the same jumps over and over again (esp various types of F jumps and block ledges, two jumps that get old real fast). Visuals get kind of eye searing after a while and for a game with quite a few screens it never changes at all.
The design is alright on a macro scale in terms of room movement and lots of vertical paths, but the balance is all over - with a lot of hard jump at the end of long saves to drag it down. Additionally there's plenty of save placement issues as well as my least favorite thing, hold right jump at the end of a long save -> screen transition into a spike on the right.
It's not the worst but its a dated needle style and doesn't really hold up for me.
Heavy 32 px focus and the design lends itself to seeing a lot of the same jumps over and over again (esp various types of F jumps and block ledges, two jumps that get old real fast). Visuals get kind of eye searing after a while and for a game with quite a few screens it never changes at all.
The design is alright on a macro scale in terms of room movement and lots of vertical paths, but the balance is all over - with a lot of hard jump at the end of long saves to drag it down. Additionally there's plenty of save placement issues as well as my least favorite thing, hold right jump at the end of a long save -> screen transition into a spike on the right.
It's not the worst but its a dated needle style and doesn't really hold up for me.
Tagged as: Needle
[1] Like
Rating: 4.0 40
Difficulty: 58 58
Dec 23, 2019
sonicdv
For: I Wanna be the Lucky Jump
For: I Wanna be the Lucky Jump
Objectively the best fangame
[1] Like
Rating: 10.0 100
Difficulty: 50 50
Dec 23, 2019
RNG_Guy
For: I wanna be the Philosopher
For: I wanna be the Philosopher
SourPls
[1] Like
Rating: 8.9 89
Difficulty: N/A
Dec 23, 2019
Chuckolator
For: This Wanna Be The Day
For: This Wanna Be The Day
Good music, fun attacks, not too hard for avoidance beginners.
[0] Likes
Rating: 10.0 100
Difficulty: 45 45
Dec 23, 2019
liuant
For: I wanna boom the toilet
For: I wanna boom the toilet
It's getting better.
Tagged as: Avoidance
[0] Likes
Rating: 7.6 76
Difficulty: 55 55
Dec 23, 2019
GaspacoZanis
For: I wanna be the Plasma
For: I wanna be the Plasma
Well... When infern0man clears avoidance in 9 hours, but some random GaspacoZanis in 7 attempts ([url]https://cdn.discordapp.com/attachments/477060772967481344/658719814717800450/clear.jpg[/url]), but cannot clear it second time for 30 minutes, then you can already conclude what to expect from the game...
This is avoidance made by Lily, and you can truly see here Lily vibes everywhere. Totally unpredictable RNG, 'SourPls' soundtrack and fast speed. This brings everything to the state, when avoidance 'requires either a lot of luck or a lot of skill to dodge'. I was extremely lucky to get through, but in the same everything could be worse. Attacks themselves look very interesting, except random pattern, where you have to stand in the corner and pray that some RNG bullets won't catch you. RNG parts seems very unreasonable when I tried avoidance second time, and I believe it isn't far from I wanna be the Lucky level, only this time it is around minute long.
I really do not know what else to say and I really doubt that I am going to beat it for the second time, so my difficulty rating is more based on other user rating rather than my own one, so I can change it any time and I wouldn't suggest to look on it as on benchmark. Would only recommend if you can beat it faster than zero (< 20 minutes) or if you are ready for spending unreasonable amount of time.
[2] Likes
This is avoidance made by Lily, and you can truly see here Lily vibes everywhere. Totally unpredictable RNG, 'SourPls' soundtrack and fast speed. This brings everything to the state, when avoidance 'requires either a lot of luck or a lot of skill to dodge'. I was extremely lucky to get through, but in the same everything could be worse. Attacks themselves look very interesting, except random pattern, where you have to stand in the corner and pray that some RNG bullets won't catch you. RNG parts seems very unreasonable when I tried avoidance second time, and I believe it isn't far from I wanna be the Lucky level, only this time it is around minute long.
I really do not know what else to say and I really doubt that I am going to beat it for the second time, so my difficulty rating is more based on other user rating rather than my own one, so I can change it any time and I wouldn't suggest to look on it as on benchmark. Would only recommend if you can beat it faster than zero (< 20 minutes) or if you are ready for spending unreasonable amount of time.
Rating: 5.1 51
Difficulty: 59 59
Dec 23, 2019
kurath
For: I wanna be the でてくてぃぶ
For: I wanna be the でてくてぃぶ
A great little adventure/gimmick/puzzle game with some zany stuff split over a hub with 3 areas and a final stage.
Admittedly this hits a lot of sweet spots for me, so I was a big fan of a lot of what happened.
Production-wise, aesthetics are clear and there's some neat implementations of stuff. There's not really any insane frills but even the splash screen is cute.
Platforming is the majority of this game, featuring 4 very distinct stages. The first has a neat little gacha system in otherwise whats regular needle to give you alternatives to doing it, or just figuring out silly strategies and skips with the powerups. The boss here is pretty generic but also a money farm for the gacha to do all kinds of zany things. Second and third stages are both puzzle oriented, one with a time rewind gimmick that seems to have a lot of unintended alternate solutions, and one with some laser/trigger/block puzzles that are pretty cool but have intended jank solutions sometimes (so keep an eye out for that). The bosses for both of these stages just incorporate the gimmick in an interesting way though their attacks don't really do much.
The final stage is adventury, featuring cycles and mixed other gimmicks and was a nice mix of stuff. The final boss, unlike the others, plays as an actual boss though it certainly has some flaws (unfair attack overlap being one of them) - its not that tough though so even if its a little messy shouldn't stop anyone from beating the game if they got there. There's a handful of traps in places which tend to change things up, though some of them are just stupid and aren't the pull of the game but might cause some annoyances.
Overall its quirky and fun and I really enjoyed it. I'd recommend it if you like weird stuff thats more campy than challenging and don't mind a couple dumb traps (there really aren't many though).
[2] Likes
Admittedly this hits a lot of sweet spots for me, so I was a big fan of a lot of what happened.
Production-wise, aesthetics are clear and there's some neat implementations of stuff. There's not really any insane frills but even the splash screen is cute.
Platforming is the majority of this game, featuring 4 very distinct stages. The first has a neat little gacha system in otherwise whats regular needle to give you alternatives to doing it, or just figuring out silly strategies and skips with the powerups. The boss here is pretty generic but also a money farm for the gacha to do all kinds of zany things. Second and third stages are both puzzle oriented, one with a time rewind gimmick that seems to have a lot of unintended alternate solutions, and one with some laser/trigger/block puzzles that are pretty cool but have intended jank solutions sometimes (so keep an eye out for that). The bosses for both of these stages just incorporate the gimmick in an interesting way though their attacks don't really do much.
The final stage is adventury, featuring cycles and mixed other gimmicks and was a nice mix of stuff. The final boss, unlike the others, plays as an actual boss though it certainly has some flaws (unfair attack overlap being one of them) - its not that tough though so even if its a little messy shouldn't stop anyone from beating the game if they got there. There's a handful of traps in places which tend to change things up, though some of them are just stupid and aren't the pull of the game but might cause some annoyances.
Overall its quirky and fun and I really enjoyed it. I'd recommend it if you like weird stuff thats more campy than challenging and don't mind a couple dumb traps (there really aren't many though).
Rating: 8.5 85
Difficulty: 50 50
Dec 23, 2019
BoshyGo11
For: I wanna thank the Ashotovka 8
For: I wanna thank the Ashotovka 8
Le epic return
[1] Like
Rating: N/A
Difficulty: N/A
Dec 23, 2019
Delicious Fruit