ameliandyou's Profile
Send a PM15 Games
Game | Difficulty | User's Rating |
---|---|---|
BONK: An Interactive Exposition | N/A | 10.0 |
I Wanna Vibe With The Gods | N/A | 9.8 |
I Wanna Escape The Poolrooms | N/A | 9.6 |
The Maker Medley | N/A | 9.5 |
I Wanna Eat the Slop | N/A | 9.3 |
Crusher's Curse | N/A | 9.2 |
I wanna Love the Winter 2 | N/A | 9.0 |
I Wanna Slowly Go Quickly | N/A | 8.8 |
Heart-Shaped Triangle | N/A | 8.5 |
I Wanna Step Outside the Needle | N/A | 8.1 |
I Wanna Follow The World | N/A | 8.0 |
I Wanna Figure Out How To Spend $35 And Two Pennies That Were Found On The Floor | 22.0 | 7.2 |
Boshy Story | N/A | 4.0 |
SHOOT: Taming the ruins | N/A | N/A |
I wanna be the Oblique Torment 2 | N/A | N/A |
15 Reviews
ameliandyou
For: I Wanna Figure Out How To Spend $35 And Two Pennies That Were Found On The Floor
For: I Wanna Figure Out How To Spend $35 And Two Pennies That Were Found On The Floor
Fun beginner friendly trap game that is definitely a very fun racic experience.
I had a super enjoyable time with this game and it was definitely the game I was most looking forward to playing in the sudoku jam due to the low difficulty and unique atmosphere.
If you want a fun easy short trap game, i highly recommend this game. I will be going more into spoilers below, so if you want to play the game completely blind, don't read the spoilers!
The 3 areas originally included in the sudoku jam version were all quite fun even if a tiny tiny bit bland. All of the traps felt very racic due to the frequent use of big clean stock images as parts of the visuals and traps. I don't have too much to add relating to the traps, they were definitely all things that didn't really impact the gameplay in a significant way (exceptions being the 1-2-3-1000 room and the bologna rooms,) being something you just die to and then learn how not to die to it. This isn't really a bad thing though, as much of the fun comes from seeing how the game will kill you. It isn't difficult enough were it becomes frustrating, the only time I felt a bit annoyed was getting bologna'd a bunch of times but that's part of the fun so i don't mind.
I really liked the new miku room! I was so happy it gave me 254 as part of my number. That's all I have to say, it was really original and fun.
If you are looking for a short quality trap adventure, 35 dollars and 2 pennies is the game for you.
Also I really liked the trailer lol.
[2] Likes
I had a super enjoyable time with this game and it was definitely the game I was most looking forward to playing in the sudoku jam due to the low difficulty and unique atmosphere.
If you want a fun easy short trap game, i highly recommend this game. I will be going more into spoilers below, so if you want to play the game completely blind, don't read the spoilers!
The 3 areas originally included in the sudoku jam version were all quite fun even if a tiny tiny bit bland. All of the traps felt very racic due to the frequent use of big clean stock images as parts of the visuals and traps. I don't have too much to add relating to the traps, they were definitely all things that didn't really impact the gameplay in a significant way (exceptions being the 1-2-3-1000 room and the bologna rooms,) being something you just die to and then learn how not to die to it. This isn't really a bad thing though, as much of the fun comes from seeing how the game will kill you. It isn't difficult enough were it becomes frustrating, the only time I felt a bit annoyed was getting bologna'd a bunch of times but that's part of the fun so i don't mind.
I really liked the new miku room! I was so happy it gave me 254 as part of my number. That's all I have to say, it was really original and fun.
If you are looking for a short quality trap adventure, 35 dollars and 2 pennies is the game for you.
Also I really liked the trailer lol.
Rating: 7.2 72
Difficulty: 22 22
Sep 25, 2024
ameliandyou
For: I wanna be the Oblique Torment 2
For: I wanna be the Oblique Torment 2
This review contains spoilers for the first 3 sections of oblique torment 2.
Also note that I will not be directly giving it a rating because this review isn't based on the complete game, and I also really don't want to hurt the score. This is a really really well made game in a lot of aspects, and I really hope that the game performs well rating and popularity wise.
Also note that even though my review is going to be a bit negative, this review is intended to provide constructive feedback to help moo moo make more amazing games in the future.
As stated before, I have only completed the first 3 chapters sadly :( idk what happens later in the game but i am basing this review as if the game only was the first 3 sections.
Also note that I had no clue what I would be playing before downloading the game. I just heard it being talked about a bunch and I think I got it mixed up with Ance tournament somehow? It wasn't until I installed the game that I realized it was TORMENT not TOURNAMENT. I also didn't realize it was a sudoku game lol.
I also am going to be keeping track of the amount of times I mention 4 common complaints being generic corridor needle, blind jumps, saves being placed far away from the actual platforming, and waiting for a killer to move up and down. This isn't to be petty, more to illustrate how even though those 4 things seem small, they are issues that plague nearly every section in the game.
Also to clarify, when I say corridor needle i mean boring sections with 64 - 128 pixels of vertical space where the main jumps are diagonals, gates, and almost anything if you only have 64 pixels of vertical space.
Also also far away saves are just a really common example of poor save balancing, MANY of the saves have like really hard / blindish jumps at the end, but its much less subjective to only count the far away saves.
Intro:
Its a good intro. I could do without the diamond but it sets the tone / difficulty for the game right off the bat. I wish the climb to the diamond wasn't as boring but oh well. The visuals are really unique and I think it works well.
Eyes:
I really liked this area. first save is far from the action and has a blocker for some reason (1)? The eyes are interesting to jump through and the lips are also kinda fun. Even though the jumps are a bit bland I wouldn't consider it corridor needle because the eyes makes it feel unique. I also thought the visuals were amazing.
Mario Kart:
Its decent. Fun gimmick (which actually changes the gameplay :D), however it does have the issue of having sections were you awkwardly wait for some marios to move up and down (1). I wouldn't consider this corridor needle as even though it is in a corridor the cycles feel unique for the most part. Poor toads that died :(
Bad Physics:
Loved this section! It mixed up the gameplay in a creative way and was fun to play.
Plastic:
Yikes. The gimmick (screen rotating 45 degrees and inverting the screen every second or so) doesn't improve the gameplay at all. It just forces you to awkwardly wait until you can actually see the jump. All the jumps are like gates and stuff, they aren't complex enough to disincentive the player from just waiting because they all like less than a second. corridor needle (1). I liked the idea of this section but the really generic needle doesn't mesh with the gimmick at all.
Spongebob boss:
Fun first boss! I have no issues. A bit dizzying but that is kinda the point lol
Reimu:
I didn't like this section i am really sorry :(. Excessive screen shake is fine enough but the platforming isn't very interesting. This section has all 4 common issues: corridor needle (2), boring cycles where something goes up and down (2), blind jumps (its really hard to know what killed you on one of the screen transitions) (1), and saves being placed way too far away (2).
Aztec:
Corridor needle (with rng :D) (3). The visuals are fun though!
Glitch:
I like the visuals! Gameplay wise though.... its corridor needle (4) with cherries going up and down (3). also has some annoying blind jumps (2) in the later parts. I don't remember save balancing being a huge issue.
Spaceship:
Loved this section! 0 major complaints as it mixed up the gameplay in a very unique way with fun visuals.
Ufo boss:
Its ok. I am glad you can skip the intro with s and the visuals are fun. Its really annoying that the bullets from the pickle persist if they go off screen preventing you from shooting but oh well. Its also not clear that the pickle doesn't kill you.
Camera:
I liked parts of this section because the gimmick is a lot of fun. Gameplay wise... Far save / poor save balance (3) Boring cycle (bounce up and down) (4) Corridor needle (5) and Blind jumps (3). I liked the part where the things destroyed the camera, and I liked some of the parts of this section as the camera did impact the gameplay in a unique way.
Shifting Screen:
The gimmick didn't really seem to impact the gameplay sadly. Corridor needle (6) but I don't remember much else about it.
Eye Moon Things:
I liked this section even if the walks were super long. It changed up the gameplay in a fun enough way.
Cat and Man Intermission:
No issues. I am not sure if I fully understand the jokes but it was silly and fun.
Fractal:
I really want to say corridor needle but I won't. Its fun and the visuals are super creative :D
Dark Zoomed Cycles:
I liked this section. However.. Corridor Needle (7) Blind jumps (4) The moving spikes made the gameplay pretty interesting :D
Jon:
This section wasn't very fun. Its extremely long, poor jump balancing and like a million blind jumps save issues (4) and blind jumps (5). Isn't corridor needle but very corridor needle core. with fun diagonals and wacky gates.
Michael Jackson Boss:
Yikes. I have a lot of issues with this fight, why can't you skip the intro ;-; you could on the ufo and this one is also super long.... The enemies it summons have way too small hitboxes the bullets just go through them. ;-; idk.
Oke! So that was the first 3 areas. I might not play any more sadly, and while the highs were really fun, some of the lows really impacted the overall experience.
Of the 14 main gameplay sections that weren't bosses (sorry if I miscounted / missed some)
3/14 of them had boring cycle issues,
4/14 of them had major save issues,
5/14 of them had issues with blind jumps,
7/14 of them were corridor needle focused.
I really wish there was more in the game to make the actual gameplay more unique. When half of the sections I played can be boiled down to corridor needle with fun visuals, that is a big issue lol. Blind jumps being prevalent make the experience a bit frustrating. I really wish more was done with cycles as well. I think the mario one had some interesting parts cycle wise, but having 3 of the few cycle based sections have the "awkward wait for something that moves up and down" issue, it doesn't help the corridor needle feel of the game. Save issues are more me not liking to walk lol, it could be me being lazy.
On to the positives:
I like how every section is short and sweet. Even if the difficulty is all over the place, it is super fun to see what will happen in the next section as they all feel pretty different from each other. The amount of super impressive visual effects is staggering, the game excels in creating fun wacky environments (even if at times they hurt a bit). The effort put into the little things, like the transition into going to space or the pick the cute friend section is something I love as well.
This game wasn't for me, but I am positive those who enjoy these sort of games will love this! Excited to see more from moo moo.
[6] Likes
Also note that I will not be directly giving it a rating because this review isn't based on the complete game, and I also really don't want to hurt the score. This is a really really well made game in a lot of aspects, and I really hope that the game performs well rating and popularity wise.
Also note that even though my review is going to be a bit negative, this review is intended to provide constructive feedback to help moo moo make more amazing games in the future.
As stated before, I have only completed the first 3 chapters sadly :( idk what happens later in the game but i am basing this review as if the game only was the first 3 sections.
Also note that I had no clue what I would be playing before downloading the game. I just heard it being talked about a bunch and I think I got it mixed up with Ance tournament somehow? It wasn't until I installed the game that I realized it was TORMENT not TOURNAMENT. I also didn't realize it was a sudoku game lol.
I also am going to be keeping track of the amount of times I mention 4 common complaints being generic corridor needle, blind jumps, saves being placed far away from the actual platforming, and waiting for a killer to move up and down. This isn't to be petty, more to illustrate how even though those 4 things seem small, they are issues that plague nearly every section in the game.
Also to clarify, when I say corridor needle i mean boring sections with 64 - 128 pixels of vertical space where the main jumps are diagonals, gates, and almost anything if you only have 64 pixels of vertical space.
Also also far away saves are just a really common example of poor save balancing, MANY of the saves have like really hard / blindish jumps at the end, but its much less subjective to only count the far away saves.
Intro:
Its a good intro. I could do without the diamond but it sets the tone / difficulty for the game right off the bat. I wish the climb to the diamond wasn't as boring but oh well. The visuals are really unique and I think it works well.
Eyes:
I really liked this area. first save is far from the action and has a blocker for some reason (1)? The eyes are interesting to jump through and the lips are also kinda fun. Even though the jumps are a bit bland I wouldn't consider it corridor needle because the eyes makes it feel unique. I also thought the visuals were amazing.
Mario Kart:
Its decent. Fun gimmick (which actually changes the gameplay :D), however it does have the issue of having sections were you awkwardly wait for some marios to move up and down (1). I wouldn't consider this corridor needle as even though it is in a corridor the cycles feel unique for the most part. Poor toads that died :(
Bad Physics:
Loved this section! It mixed up the gameplay in a creative way and was fun to play.
Plastic:
Yikes. The gimmick (screen rotating 45 degrees and inverting the screen every second or so) doesn't improve the gameplay at all. It just forces you to awkwardly wait until you can actually see the jump. All the jumps are like gates and stuff, they aren't complex enough to disincentive the player from just waiting because they all like less than a second. corridor needle (1). I liked the idea of this section but the really generic needle doesn't mesh with the gimmick at all.
Spongebob boss:
Fun first boss! I have no issues. A bit dizzying but that is kinda the point lol
Reimu:
I didn't like this section i am really sorry :(. Excessive screen shake is fine enough but the platforming isn't very interesting. This section has all 4 common issues: corridor needle (2), boring cycles where something goes up and down (2), blind jumps (its really hard to know what killed you on one of the screen transitions) (1), and saves being placed way too far away (2).
Aztec:
Corridor needle (with rng :D) (3). The visuals are fun though!
Glitch:
I like the visuals! Gameplay wise though.... its corridor needle (4) with cherries going up and down (3). also has some annoying blind jumps (2) in the later parts. I don't remember save balancing being a huge issue.
Spaceship:
Loved this section! 0 major complaints as it mixed up the gameplay in a very unique way with fun visuals.
Ufo boss:
Its ok. I am glad you can skip the intro with s and the visuals are fun. Its really annoying that the bullets from the pickle persist if they go off screen preventing you from shooting but oh well. Its also not clear that the pickle doesn't kill you.
Camera:
I liked parts of this section because the gimmick is a lot of fun. Gameplay wise... Far save / poor save balance (3) Boring cycle (bounce up and down) (4) Corridor needle (5) and Blind jumps (3). I liked the part where the things destroyed the camera, and I liked some of the parts of this section as the camera did impact the gameplay in a unique way.
Shifting Screen:
The gimmick didn't really seem to impact the gameplay sadly. Corridor needle (6) but I don't remember much else about it.
Eye Moon Things:
I liked this section even if the walks were super long. It changed up the gameplay in a fun enough way.
Cat and Man Intermission:
No issues. I am not sure if I fully understand the jokes but it was silly and fun.
Fractal:
I really want to say corridor needle but I won't. Its fun and the visuals are super creative :D
Dark Zoomed Cycles:
I liked this section. However.. Corridor Needle (7) Blind jumps (4) The moving spikes made the gameplay pretty interesting :D
Jon:
This section wasn't very fun. Its extremely long, poor jump balancing and like a million blind jumps save issues (4) and blind jumps (5). Isn't corridor needle but very corridor needle core. with fun diagonals and wacky gates.
Michael Jackson Boss:
Yikes. I have a lot of issues with this fight, why can't you skip the intro ;-; you could on the ufo and this one is also super long.... The enemies it summons have way too small hitboxes the bullets just go through them. ;-; idk.
Oke! So that was the first 3 areas. I might not play any more sadly, and while the highs were really fun, some of the lows really impacted the overall experience.
Of the 14 main gameplay sections that weren't bosses (sorry if I miscounted / missed some)
3/14 of them had boring cycle issues,
4/14 of them had major save issues,
5/14 of them had issues with blind jumps,
7/14 of them were corridor needle focused.
I really wish there was more in the game to make the actual gameplay more unique. When half of the sections I played can be boiled down to corridor needle with fun visuals, that is a big issue lol. Blind jumps being prevalent make the experience a bit frustrating. I really wish more was done with cycles as well. I think the mario one had some interesting parts cycle wise, but having 3 of the few cycle based sections have the "awkward wait for something that moves up and down" issue, it doesn't help the corridor needle feel of the game. Save issues are more me not liking to walk lol, it could be me being lazy.
On to the positives:
I like how every section is short and sweet. Even if the difficulty is all over the place, it is super fun to see what will happen in the next section as they all feel pretty different from each other. The amount of super impressive visual effects is staggering, the game excels in creating fun wacky environments (even if at times they hurt a bit). The effort put into the little things, like the transition into going to space or the pick the cute friend section is something I love as well.
This game wasn't for me, but I am positive those who enjoy these sort of games will love this! Excited to see more from moo moo.
Rating: N/A
Difficulty: N/A
Jul 24, 2024
ameliandyou
For: I Wanna Vibe With The Gods
For: I Wanna Vibe With The Gods
This game was incredible.
It has 10 sections you can vibe to. 9 of them were incredible, rewarding experiences with really really interesting ideas/gimmicks for the player to learn. The other one was gibby's math question. Why on earth was that section necessary? Its kinda an either you have the tools to solve the problem (because you have taken higher level math classes which deal with problems of this nature), or you haven't. I haven't. Its completely out of place and arbitrarily gatekeeps people for literally no reason. Like it just comes off as kinda elitist lol.
Gibby is actually the worst for that. There are four gods in the game who you want to vibe with. You have Gibby (i hate him), Lil' Rowie (my bestie), Trifilliak (the funny one), and of course who could forget "Rogonskoblonk" (the quiet one, but he is always loyal to me and my friends).
The vibe session with them is amazing. Such an amazing fight.
Instead of reading this please play the game. Its really tough though so if you want to wait to play that is totally fine, but its really a one of a kind experience. I am so so so glad one of gibby's students lets you cheat off of them. I wasn't expecting math in this journey and forgot to study, but I am so so so glad that triangle was kind enough to give me the answers. Gibby is actually the WORST and almost killed the vibe :(
[1] Like
It has 10 sections you can vibe to. 9 of them were incredible, rewarding experiences with really really interesting ideas/gimmicks for the player to learn. The other one was gibby's math question. Why on earth was that section necessary? Its kinda an either you have the tools to solve the problem (because you have taken higher level math classes which deal with problems of this nature), or you haven't. I haven't. Its completely out of place and arbitrarily gatekeeps people for literally no reason. Like it just comes off as kinda elitist lol.
Gibby is actually the worst for that. There are four gods in the game who you want to vibe with. You have Gibby (i hate him), Lil' Rowie (my bestie), Trifilliak (the funny one), and of course who could forget "Rogonskoblonk" (the quiet one, but he is always loyal to me and my friends).
The vibe session with them is amazing. Such an amazing fight.
Instead of reading this please play the game. Its really tough though so if you want to wait to play that is totally fine, but its really a one of a kind experience. I am so so so glad one of gibby's students lets you cheat off of them. I wasn't expecting math in this journey and forgot to study, but I am so so so glad that triangle was kind enough to give me the answers. Gibby is actually the WORST and almost killed the vibe :(
Rating: 9.8 98
Difficulty: N/A
Jul 20, 2024
ameliandyou
For: I wanna Love the Winter 2
For: I wanna Love the Winter 2
I loved the winter! The art in it is so so so pretty, it is such a beautiful game to look at!
[0] Likes
Rating: 9.0 90
Difficulty: N/A
Jul 7, 2024
ameliandyou
For: The Maker Medley
For: The Maker Medley
This game has over 50 reviews lol, I don't have anything new to say except that it was a really really good medley game. Better than I was expecting and an amazing beginner fangame.
[0] Likes
Rating: 9.5 95
Difficulty: N/A
Jun 24, 2024
User's games list is empty!
5 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Vibe With The Gods | N/A | 9.8 |
The Maker Medley | N/A | 9.5 |
Crusher's Curse | N/A | 9.2 |
BONK: An Interactive Exposition | N/A | 10.0 |
I Wanna Escape The Poolrooms | N/A | 9.6 |
26 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Animus | N/A | N/A |
I wanna be the Little runner | N/A | N/A |
I wanna get the Rainbow feather | N/A | N/A |
I wanna be the Octophobia | N/A | N/A |
I wanna kill the Kamilia | N/A | N/A |
Not Another Needle Game | N/A | N/A |
I wanna be the Aura | N/A | N/A |
I wanna go the Spook House | N/A | N/A |
I wanna be the Strongest Fairy | N/A | N/A |
I wanna be the Machinary | N/A | N/A |
I wanna be the Steak Temple | N/A | N/A |
I wanna Can't Stop | N/A | N/A |
I Wanna WandWandWand | N/A | N/A |
I Wanna Step Outside the Needle | N/A | 8.1 |
I Wanna Kami2Kami2Kami2 | N/A | N/A |
I Wanna Change A Lightbulb | N/A | N/A |
I Wanna Retrace My Steps | N/A | N/A |
I Wanna MedlMedlMedl | N/A | N/A |
I wanna Kikkai Kettai | N/A | N/A |
Crusher's Curse | N/A | 9.2 |
I wanna craft in space!! | N/A | N/A |
I Wanna Eat the Slop | N/A | 9.3 |
I wanna WhineWhineWhine | N/A | N/A |
I Wanna Escape The Poolrooms | N/A | 9.6 |
I Wanna Follow The World | N/A | 8.0 |
I Wanna Slowly Go Quickly | N/A | 8.8 |