Kelvar's Profile
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42 Reviews!
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42 Reviews
Kelvar
For: IwannaTC
For: IwannaTC
I missed it at first, so I'll just note that there is another screen after the "End?" screen.
I found the needle fun, except the 2nd-to-last jump on the final screen. That one felt a bit too precise for my liking.
[0] Likes
I found the needle fun, except the 2nd-to-last jump on the final screen. That one felt a bit too precise for my liking.
Rating: 3.5 35
Difficulty: 35 35
Jun 4, 2023
Kelvar
For: I wanna Defeat The CJ
For: I wanna Defeat The CJ
This game sits among MeetTheCreator's better works, but it has a fair share of flaws.
The platforming is definitely a mixed bag.
Most of it is incredibly easy, but there are a few jumps which are much harder. Some screens just require you to move nearly-unimpeded across the screen, and some contain long paths that take over half a minute to get through.
There are also a large number of traps that are too fast to react to. Given the length of some sections, I found it was often better to find the traps one-by-one than to try to "bait" possible traps out.
The bosses are relatively easy, though the ending of the second boss can be rough. The second boss is also fairly instagibby, so while it is easy, it might take you some time to do it blind. I would recommend watching a video for it to avoid that trial-and-error.
The game also has secrets. I just wish there was some way to go back to earlier screens after you clear, to find any that you miss.
Since there isn't, here are the floor numbers they are on: 0, 36, 43, 69
[2] Likes
The platforming is definitely a mixed bag.
Most of it is incredibly easy, but there are a few jumps which are much harder. Some screens just require you to move nearly-unimpeded across the screen, and some contain long paths that take over half a minute to get through.
There are also a large number of traps that are too fast to react to. Given the length of some sections, I found it was often better to find the traps one-by-one than to try to "bait" possible traps out.
The bosses are relatively easy, though the ending of the second boss can be rough. The second boss is also fairly instagibby, so while it is easy, it might take you some time to do it blind. I would recommend watching a video for it to avoid that trial-and-error.
The game also has secrets. I just wish there was some way to go back to earlier screens after you clear, to find any that you miss.
Since there isn't, here are the floor numbers they are on: 0, 36, 43, 69
Rating: 3.5 35
Difficulty: 45 45
May 30, 2023
Kelvar
For: I wanna C spike
For: I wanna C spike
A tribute to the avoidance of "I Wanna Sunspike". I believe all of the attacks were created from scratch, except for the sphere during the outro, which works and feels exactly like the one in Sunspike.
It's a fairly fun fight.
Unfortunately, it follows the original in all of the weird idle periods, such as the pre-first chorus yellow circles, the end of the second verse, post-second chorus. It also has a boring intro.
However, it's certainly enjoyable. Any avoidance can be hyper-analyzed and critiqued if you're looking to find problems, but these issues aren't too rough during actual gameplay.
(difficulty rating assumes you don't exploit any glitches)
[0] Likes
It's a fairly fun fight.
Unfortunately, it follows the original in all of the weird idle periods, such as the pre-first chorus yellow circles, the end of the second verse, post-second chorus. It also has a boring intro.
However, it's certainly enjoyable. Any avoidance can be hyper-analyzed and critiqued if you're looking to find problems, but these issues aren't too rough during actual gameplay.
(difficulty rating assumes you don't exploit any glitches)
Rating: 5.5 55
Difficulty: 45 45
May 8, 2023
Kelvar
For: I wanna be the 短編過ぎる罠げー
For: I wanna be the 短編過ぎる罠げー
Fairly short trap game. Not too difficult aside from the final screen. Even then, that part has saves between each jump.
In the final screen both paths lead to the same clear screen.
[0] Likes
In the final screen both paths lead to the same clear screen.
Rating: 3.5 35
Difficulty: 45 45
May 8, 2023
Kelvar
For: I wanna Kill Those Funkers
For: I wanna Kill Those Funkers
The game has all the same physics issues as the other ones made in this GDevelop engine, which includes dying when standing above or jumping "aligned" with a spike. The water physics in particular were incredibly floaty, to the extent that getting through a 3-block high channel lined with spikes was the most precise platforming in the entire game. To the dev, I recommend going back to using GameMaker, if you can't fix these physics yourself. The controls in your GDevelop games are really rough, and that will significantly dampen the player enjoyment of anything you make with them.
The level design matches most recent games by this maker: Extremely basic platforming with occasional traps sprinkled throughout.
The main bosses each have a single attack, which repeats until they die. All except for the first boss have obvious safe spots, which is good, because all except for the first boss have incredibly high HP. I was mashing with two fingers, and they still took a fair amount of time to die.
The most engaging part of the game is a chase sequence, but even that is incredibly easy, and the trap around halfway through feels unnecessary.
Overall, the game just feels dull. The game feels like it was made hastily and without much care, which is a complaint I've had with a fair number of this maker's works.
Yes, this is described as a demo, but the issues here don't seem related to a dev skill bias or a need for more opinions.
Given the focus of this game (Friday Night Funkin), and the maker's distaste toward it, I'm left wondering if this poor design was intended.
If it was, I recommend you reconsider why you are making games.
The level design matches most recent games by this maker: Extremely basic platforming with occasional traps sprinkled throughout.
The main bosses each have a single attack, which repeats until they die. All except for the first boss have obvious safe spots, which is good, because all except for the first boss have incredibly high HP. I was mashing with two fingers, and they still took a fair amount of time to die.
The most engaging part of the game is a chase sequence, but even that is incredibly easy, and the trap around halfway through feels unnecessary.
Overall, the game just feels dull. The game feels like it was made hastily and without much care, which is a complaint I've had with a fair number of this maker's works.
Yes, this is described as a demo, but the issues here don't seem related to a dev skill bias or a need for more opinions.
Given the focus of this game (Friday Night Funkin), and the maker's distaste toward it, I'm left wondering if this poor design was intended.
If it was, I recommend you reconsider why you are making games.
Tagged as: Trap
[2] Likes
Rating: 1.5 15
Difficulty: 10 10
May 8, 2023
1 Game
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
The Maker Medley | 44.1 | 8.9 | 57 |
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