Latest Reviews
ElCochran90
For: I wanna be the White & Black
For: I wanna be the White & Black
First time rating a game before clearing it.
Rating considers """extra""" which is actually not an extra, but the actual intended final boss, with no secrets required to access it. Difficulty considers the same parameters.
Considering my progress in this game, and the rhythm I am actually having in said progress, I consider it best to review this fangame now, because I see no near time in which I will fully beat the infamous Crime & Punishment avoidance Miku. I have survived four projectiles, so that is enough for me to know the full game.
Game has two levels. The left portal takes you to inventive designs of black and white needle, and offers you two options in each screen. The difficulty of the easier paths from me is 40. The difficulty for the tougher (and actually more fun) routes from me is a 60. I think this is the best the game has to offer. Vanilla needle, no traps, creative shapes here and there.
The right portal is a godawful boss that is extremely boring to grind, has an extended invincibility time lapse between each hit, and throws trash towards the end. It is really extremely boring.
And for many, supposedly, "that's it" for the game. It isn't.
After clearing these two challenges, the third portal in the middle opens and be ready to face some insanity. The avoidance is a huge mixed bag. In the beginning, you literally don't have to move for very extended periods of time, so it's a waste of time. The opening attacks until the chorus are too easy to be enjoyed and makes it a chore to make it to the difficult parts. When the chorus hits, it becomes interesting and after the background turns from white to black, you begin a tougher portion of the avoidance. The second time the chorus is sung, the avoidance gets really difficult, particularly because of mixing curved RNG with position-based cherry projectiles. It still can be pulled off consistently.
The intermission that follows can be extremely annoying and unfair, and the middle giant cherry spawning smaller ones in circles after every beat IS RNG and does not follow the logic of the same cherry you faced at the beginning, so you can get stupid combinations and roofs/walls that is just preparation for one of the most infamous things ever seen in old-school fangames.
Enter Crime & Punishment, "everyone's favorite choke avoidance", like a review said. There is even a separate "fangame" with this portion only to practice through this trash. It is so infamously stupid that I have even heard that freaking K3 nerfed it heavily. What does that tell you? Fully charged, balls-to-the-wall RNG cascades of curved crap and position-based projectiles at the speed of light that will guarantee your immediate and inevitable demise. I have survived 50% of this avoidance section, and have remained in there for more than one year (I began this before Christmas of 2019, back when Seven Trials and Needle Satan were my biggest accomplishments). I don't see myself beating this anytime soon because it is unfair. That's the word to describe this part. Unfair. And to think that you have to go through boring, don't-move sections all over again makes this a big NO.
Artistically it is a nice experiment, but gameplay-wise it's just a mess.
Avoid(?)
[3] Likes
Rating considers """extra""" which is actually not an extra, but the actual intended final boss, with no secrets required to access it. Difficulty considers the same parameters.
Considering my progress in this game, and the rhythm I am actually having in said progress, I consider it best to review this fangame now, because I see no near time in which I will fully beat the infamous Crime & Punishment avoidance Miku. I have survived four projectiles, so that is enough for me to know the full game.
Game has two levels. The left portal takes you to inventive designs of black and white needle, and offers you two options in each screen. The difficulty of the easier paths from me is 40. The difficulty for the tougher (and actually more fun) routes from me is a 60. I think this is the best the game has to offer. Vanilla needle, no traps, creative shapes here and there.
The right portal is a godawful boss that is extremely boring to grind, has an extended invincibility time lapse between each hit, and throws trash towards the end. It is really extremely boring.
And for many, supposedly, "that's it" for the game. It isn't.
After clearing these two challenges, the third portal in the middle opens and be ready to face some insanity. The avoidance is a huge mixed bag. In the beginning, you literally don't have to move for very extended periods of time, so it's a waste of time. The opening attacks until the chorus are too easy to be enjoyed and makes it a chore to make it to the difficult parts. When the chorus hits, it becomes interesting and after the background turns from white to black, you begin a tougher portion of the avoidance. The second time the chorus is sung, the avoidance gets really difficult, particularly because of mixing curved RNG with position-based cherry projectiles. It still can be pulled off consistently.
The intermission that follows can be extremely annoying and unfair, and the middle giant cherry spawning smaller ones in circles after every beat IS RNG and does not follow the logic of the same cherry you faced at the beginning, so you can get stupid combinations and roofs/walls that is just preparation for one of the most infamous things ever seen in old-school fangames.
Enter Crime & Punishment, "everyone's favorite choke avoidance", like a review said. There is even a separate "fangame" with this portion only to practice through this trash. It is so infamously stupid that I have even heard that freaking K3 nerfed it heavily. What does that tell you? Fully charged, balls-to-the-wall RNG cascades of curved crap and position-based projectiles at the speed of light that will guarantee your immediate and inevitable demise. I have survived 50% of this avoidance section, and have remained in there for more than one year (I began this before Christmas of 2019, back when Seven Trials and Needle Satan were my biggest accomplishments). I don't see myself beating this anytime soon because it is unfair. That's the word to describe this part. Unfair. And to think that you have to go through boring, don't-move sections all over again makes this a big NO.
Artistically it is a nice experiment, but gameplay-wise it's just a mess.
Avoid(?)
Rating: 3.0 30
Difficulty: 90 90
Dec 31, 2020
ElCochran90
For: I wanna be the Locus
For: I wanna be the Locus
LAST CLEAR OF 2020
Rating includes extra. Difficulty rating also includes extra. Consider an equal difficulty for the main game.
This fangame is not as bad as some reviews have made it seem, imho. It basically follows the structure and logic of Device, which is not a good thing mainly, although it makes some good decisions like Device does. This one does more good ones. It is also equally divisive in ratings. The secrets, just like in Device, are the nastiest things in the game. Unlike Device, this doesn't have a boss per stage.
The game has basically has four stages plus an extra stage, each one featuring a different gimmick, and all of them featuring traps that ruin gameplay and are completely ordinary. It is not the same thing to add challenge to the platforming with traps than making gameplay unfair, and this one harms enjoyment. Just blocks that disappear and flying spikes. At the end of saves. Please just stop that.
Stage 1 is pretty much vanilla, and the secret is reasonable except for (take a guess) the trap at the very end, no matter how predictable it is. Despite being the most generic-looking, it does feel like a quality game. Soundtrack is nice and the challenge is mostly fair. Pretty straightforward and nothing remarkable.
Stage 2 is the most interesting visually and also has my favorite song in the game out of the four main stages. The main gimmick is reverse gravity and it shines in the design. It's basically a giant vertical scroller in which you must climb all the way up, and it has screen wrapping which is not unfair. The secret, however, is pure cancer and belongs in hell.
Stage 3 has good gimmicks completely wasted in unfair ways. One reverses your controls, which is ok; another one makes you go fast, which results in Super Fs and super precise jumps and timing. But the worst is the one that makes your kid invisible and the mere act of thinking of the final screen of this stage makes me scream in rage. I had 250 deaths on that screen alone and it is the stupidest thing I have ever seen in a non-impossible fangame. Who the hell thinks that a screen like that is a good challenge? Insanely idiotic trash. From there, we have a screen which uses the spotlight gimmick, so good luck buddy, because you'll die to many things that either you can't see or that were not there before you have to backtrack through the needle portion and then proceed AGAIN forward. This is the worst stage by far.
Stage 4 is fun and well-designed, and arguably the best. Good gimmicks, but it relies on underwater diagonals a bit too much and the secret, although fun as well, is very cryptic to find. I hate that kind of secrets.
The boss is dumb stuff and too easy to believe after the needle you faced. That is why you have to play the extra, because it is a waste of your time.
Extra stage is not necessarily the best, but it's the one that feels like the climax of a game and has fun sections. The scrolling screen with the moving blown platforms however is a try-and-guess game that becomes very frustrating very fast. It has very cheap moves at the end of every save, especially the first one. However, the visual quality is hands down the best. It even has slopes. Bruh.
And then comes the avoidance. Nice Ao no Kiseki song (the OST of that game in general is very nice) and it is also somewhat easy if, and only if, you are already familiar with that infamous Love Trap pattern. Once you know exactly what to do, it is good fun to pull off. The rest is very reactable. Still, I find it very funny that you get an ordinary-looking avoidance like this one after a top-production-value extra stage like the one you go through. It's like if a different maker had done it.
So it's a huge mixed bag, but this being an adventure fangame, traps don't add anything at all and should be dismissed.
[0] Likes
Rating includes extra. Difficulty rating also includes extra. Consider an equal difficulty for the main game.
This fangame is not as bad as some reviews have made it seem, imho. It basically follows the structure and logic of Device, which is not a good thing mainly, although it makes some good decisions like Device does. This one does more good ones. It is also equally divisive in ratings. The secrets, just like in Device, are the nastiest things in the game. Unlike Device, this doesn't have a boss per stage.
The game has basically has four stages plus an extra stage, each one featuring a different gimmick, and all of them featuring traps that ruin gameplay and are completely ordinary. It is not the same thing to add challenge to the platforming with traps than making gameplay unfair, and this one harms enjoyment. Just blocks that disappear and flying spikes. At the end of saves. Please just stop that.
Stage 1 is pretty much vanilla, and the secret is reasonable except for (take a guess) the trap at the very end, no matter how predictable it is. Despite being the most generic-looking, it does feel like a quality game. Soundtrack is nice and the challenge is mostly fair. Pretty straightforward and nothing remarkable.
Stage 2 is the most interesting visually and also has my favorite song in the game out of the four main stages. The main gimmick is reverse gravity and it shines in the design. It's basically a giant vertical scroller in which you must climb all the way up, and it has screen wrapping which is not unfair. The secret, however, is pure cancer and belongs in hell.
Stage 3 has good gimmicks completely wasted in unfair ways. One reverses your controls, which is ok; another one makes you go fast, which results in Super Fs and super precise jumps and timing. But the worst is the one that makes your kid invisible and the mere act of thinking of the final screen of this stage makes me scream in rage. I had 250 deaths on that screen alone and it is the stupidest thing I have ever seen in a non-impossible fangame. Who the hell thinks that a screen like that is a good challenge? Insanely idiotic trash. From there, we have a screen which uses the spotlight gimmick, so good luck buddy, because you'll die to many things that either you can't see or that were not there before you have to backtrack through the needle portion and then proceed AGAIN forward. This is the worst stage by far.
Stage 4 is fun and well-designed, and arguably the best. Good gimmicks, but it relies on underwater diagonals a bit too much and the secret, although fun as well, is very cryptic to find. I hate that kind of secrets.
The boss is dumb stuff and too easy to believe after the needle you faced. That is why you have to play the extra, because it is a waste of your time.
Extra stage is not necessarily the best, but it's the one that feels like the climax of a game and has fun sections. The scrolling screen with the moving blown platforms however is a try-and-guess game that becomes very frustrating very fast. It has very cheap moves at the end of every save, especially the first one. However, the visual quality is hands down the best. It even has slopes. Bruh.
And then comes the avoidance. Nice Ao no Kiseki song (the OST of that game in general is very nice) and it is also somewhat easy if, and only if, you are already familiar with that infamous Love Trap pattern. Once you know exactly what to do, it is good fun to pull off. The rest is very reactable. Still, I find it very funny that you get an ordinary-looking avoidance like this one after a top-production-value extra stage like the one you go through. It's like if a different maker had done it.
So it's a huge mixed bag, but this being an adventure fangame, traps don't add anything at all and should be dismissed.
Rating: 4.3 43
Difficulty: 75 75
Dec 31, 2020
popop614
For: I Wanna Get Some Drip
For: I Wanna Get Some Drip
AMog Drip.
Tagged as: Amog_Us
[3] Likes
Rating: 7.9 79
Difficulty: 40 40
Dec 31, 2020
DerpyHoovesIWBTG
For: I Wanna Get Some Drip
For: I Wanna Get Some Drip
When Razzor is sus!
Tagged as: Avoidance
[9] Likes
Rating: 7.7 77
Difficulty: 40 40
Dec 31, 2020
Razzor_iw [Creator]
For: I Wanna Get Some Drip
For: I Wanna Get Some Drip
i made this in 6 hours as a challenge
i had 3 seconds remaining when i finished it
it is not particularly remarkable
i had 3 seconds remaining when i finished it
it is not particularly remarkable
Tagged as: Avoidance
[3] Likes
Rating: N/A
Difficulty: 40 40
Dec 31, 2020
Quberry
For: I Wanna Defeat the Nader Makers: Chill Side
[0] Likes
For: I Wanna Defeat the Nader Makers: Chill Side
[0] Likes
Rating: 9.0 90
Difficulty: 70 70
Dec 31, 2020
KingSlendy
For: I wanna clear the Needle N
For: I wanna clear the Needle N
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 55 55
Dec 31, 2020
Fruitless
For: I Wanna Transcend The Control
For: I Wanna Transcend The Control
"I'm looking at this right now, and I'm questioning my life choices." -EzTheBoss2
No difficulty rating because I'm not going anywhere near Just's stage, everything beside that is probably a 60 difficulty maximum (although Lemon's stage in particular has some real garbage in it, and is honestly too much for me to care about attempting to finish that either)
[0] Likes
No difficulty rating because I'm not going anywhere near Just's stage, everything beside that is probably a 60 difficulty maximum (although Lemon's stage in particular has some real garbage in it, and is honestly too much for me to care about attempting to finish that either)
Rating: 2.0 20
Difficulty: N/A
Dec 31, 2020
omega2020
For: I wanna all VOIRO end over 2
For: I wanna all VOIRO end over 2
This was a pretty fun game that wasn't frustrating to go through and had a variety of songs and gimmicks. A 50-Floor game. That was entertaining. Definitely Recommend.
[0] Likes
Rating: 9.0 90
Difficulty: 34 34
Dec 30, 2020
3headedmonkey
For: I wanna Faster
For: I wanna Faster
You have to beat single needle screens on a time limit, quite a few of the screens have a similar layout but it's not too bad
[0] Likes
Rating: 5.0 50
Difficulty: 50 50
Dec 30, 2020
Delicious Fruit