Latest Reviews
Fere
For: I wanna be the WT
For: I wanna be the WT
2x2 maze needle with several gimmicks around water. There are a few questionable jumps and the save balance is a little off, but overall I love the idea and execution. Recommended to gimmick needle lovers.
[0] Likes
Rating: 8.5 85
Difficulty: 50 50
Aug 2, 2020
omega2020
For: Emperor Penguins
For: Emperor Penguins
An interesting boss rush game. You start off with fighting two bosses that are considered 1 star which is the lowest difficulty. After beating the two. Another room opens up to fight Bosses that range from 1 star to 3 stars which 3 is the hardest. For each boss as their health is brought down they gradually get harder. I think it's an interesting game and it could be looked at as an avoidance accept your fighting to win. The game has many patterns for each boss. If I had one problem I would say adding HP to the game. Otherwise beating all the bosses is too tough. At least for a novice player like myself.
Tagged as: Boss
[1] Like
Rating: 8.0 80
Difficulty: 60 60
Aug 2, 2020
Shinobu
For: I wanna be the Pendulum
For: I wanna be the Pendulum
If you're going to beat the avoidance in-game, I highly recommend to play on original (at least on 10HP), because the easy mode is heavily nerfed, being another galaxy type of level.
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 2, 2020
MARCO
For: I wanna Relax with Needle 2
For: I wanna Relax with Needle 2
i loved this game, was really fun and cute, and, i need to say something, idk which engine you used, but is perfect, really fun game
[1] Like
Rating: 8.7 87
Difficulty: 40 40
Aug 2, 2020
Wahfuu
For: Phonotransmitter
For: Phonotransmitter
Pretty much the best needle game I've played as of writing this. Great use of killblocks, all the types of water... etc. Really no complaints what so ever. Even the saves are really well balanced across the whole game without any terrifying spikes in any of the stages. It's really hard to make a game challenging and fun but this hit it perfectly. Great job.
[1] Like
Rating: 9.0 90
Difficulty: 79 79
Aug 2, 2020
Sorcerer
For: Melancholy Needle
For: Melancholy Needle
It's a hard but fun needle game, and some needles of it are original and chanlleging. Precise jumps are needed to conquer it.
If this game has any original titleset I would rate it as 9.0. But it doesn't matter due to the high quality of needle designing.
The whole game do not have a smooth difficulty especially during the final 10 floors. It's said that the maker nerfed 35~37 quite a lot, which might be the hardest part of this game. Not come singly but in pairs, 38~40f was a pretty long save previously, acquiring players to get through the 3floors within one life, but nerfed fairly on the latest version in order to lower the difficulty.
Overall, much progress can be made. Looking forward to enjoy your next work!
[0] Likes
If this game has any original titleset I would rate it as 9.0. But it doesn't matter due to the high quality of needle designing.
The whole game do not have a smooth difficulty especially during the final 10 floors. It's said that the maker nerfed 35~37 quite a lot, which might be the hardest part of this game. Not come singly but in pairs, 38~40f was a pretty long save previously, acquiring players to get through the 3floors within one life, but nerfed fairly on the latest version in order to lower the difficulty.
Overall, much progress can be made. Looking forward to enjoy your next work!
Rating: 7.8 78
Difficulty: 78 78
Aug 1, 2020
ElCochran90
For: I wanna be the Justice
For: I wanna be the Justice
BEFORE YOU PROCEED, REFER TO shign (shign#4549) AND GET AN ENGLISH MODE OF THIS GAME BECAUSE THE STORY DEVELOPMENT IS THE BEST I HAVE EVER SEEN IN A FANGAME.
Against my expectations, Justice surpassed my old-school beloved Heaventrap 1.
Is Carnival now building a multiverse? Because that is awesome, especially when this multiverse of characters interrelates several great stories between good and evil, which is a constant in his main adventure games: godly and diabolical forces exerting their influence on Earth while the kid must struggle against forces of hell or die trying. Either that or find cleansing, as in Crimson. The change of perspectives of good vs evil and evil vs good in Heaventrap 1 and 2 is also quite fascinating.
However, the most important thing to notice is that this is his game richest in story, which adds a lot to the rating. The game itself is odd and seems like it would have been made in a 2-year span (not sure, so don't quote me on that): 2012 was the first half of the game, and before May of 2013, we have the rest: impressive bosses, great platforming, challenging needle and creative designs mostly during the second half. The rest was a tad generic.
Also, this proves to me that I find adventure fangames easier on average compared to people than needle games compared to people: this fangame is as hard as the brutal Chill Needle 2 overall except in the bosses department, because CN2's bosses were trivial. Also, this was easier than Neon 3 significantly. I understand the community's bias in underrating famous fangame makers in difficulty to give them more reach and popularity (they deserve it), but it is very misleading.
Drawbacks? Yes, as no fangame, or game in general is perfect (except Heart Goes On). This is a trap-based game, and expect traps all over the place. I came prepared, since I know Carnival rather well, but expect frustration and definitely some traps right at the last moment. SOme are facepalm stuff rather than inventive or funny: disappearing blocks, invisible blocks, flying spikes and questionable triggers. As an adventure fangame, riddling it with traps can become a distraction. The right balance was found in the blind races of past Fangame Marathons. However, they do not predominate so pervasively, so that is a redeeming factor. Also, there are 100% platforming stages free of traps, and that is when one could enjoy the game at its fullest. Also:
-Reviewer: Platforming is tough as this is not a needle game
-Final segments: I'm gonna ruin this user's review
Second half is interesting and, oddly, shifts the difficulty curve upside down. The 6th stage with the dragon boss was very tough, including said boss which had freaking limb respawns and that is so freaking cheap and intolerable, and the next stage is quite benign and straightforward in comparison, including its cherry cannon avoidance which I first tried(!). Last needle stage is most interesting and particularly legendary is the conveyor screens even more than the white section of the stage because controlling your character becomes a challenge: definitely the most difficult platforming of the game (and hey, zero traps and fun to play!).
About the final boss, Sieg, that's one memorable challenge for the ages. The boss has three phases, the first one being unnecessarily prolonged and straightforward for repeating it after you die in subsequent phases, the second one is a matter of patience but the RNG little cherry fiesta can block you unfairly a few times, and the third part is quite free, especially once you learn that the attacks the boss chooses are always in the same order and are not RNG dependent, and two attacks are pattern. It's not as challenging as a Solgryn fight in the original Boshy, but it gets boring quite fast if you have to go through the first phase several times. A middle save after the first phase would be MUCH appreciated and improve enjoyment a lot.
So, we have a varied production value, great bosses (especially during the second part), a cool final boss that gets ruined by how it punishes the player if the player dies, ok platforming followed by good platforming, a very cheap 6th boss followed by a free avoidance in an easier stage... it's quite the mess, but a worthy mess, where a bunch of ideas where thrown in with no rhyme or reason.
The story is probably the most intricate, detailed and beautiful of any fangame I have ever seen. Even the fantastic Reach the Moon since of story simplicity. Who cares, right? As long as the adventure is amazing, but here, the story elevates the fangame to a different quality level and that is appreciated.
It is a recommended adventure with a great sense of reward. Give it a try and live a Dragon-Quest like non-RPG adventure experience rich in story despite the inconsistent mess it is.
[3] Likes
Against my expectations, Justice surpassed my old-school beloved Heaventrap 1.
Is Carnival now building a multiverse? Because that is awesome, especially when this multiverse of characters interrelates several great stories between good and evil, which is a constant in his main adventure games: godly and diabolical forces exerting their influence on Earth while the kid must struggle against forces of hell or die trying. Either that or find cleansing, as in Crimson. The change of perspectives of good vs evil and evil vs good in Heaventrap 1 and 2 is also quite fascinating.
However, the most important thing to notice is that this is his game richest in story, which adds a lot to the rating. The game itself is odd and seems like it would have been made in a 2-year span (not sure, so don't quote me on that): 2012 was the first half of the game, and before May of 2013, we have the rest: impressive bosses, great platforming, challenging needle and creative designs mostly during the second half. The rest was a tad generic.
Also, this proves to me that I find adventure fangames easier on average compared to people than needle games compared to people: this fangame is as hard as the brutal Chill Needle 2 overall except in the bosses department, because CN2's bosses were trivial. Also, this was easier than Neon 3 significantly. I understand the community's bias in underrating famous fangame makers in difficulty to give them more reach and popularity (they deserve it), but it is very misleading.
Drawbacks? Yes, as no fangame, or game in general is perfect (except Heart Goes On). This is a trap-based game, and expect traps all over the place. I came prepared, since I know Carnival rather well, but expect frustration and definitely some traps right at the last moment. SOme are facepalm stuff rather than inventive or funny: disappearing blocks, invisible blocks, flying spikes and questionable triggers. As an adventure fangame, riddling it with traps can become a distraction. The right balance was found in the blind races of past Fangame Marathons. However, they do not predominate so pervasively, so that is a redeeming factor. Also, there are 100% platforming stages free of traps, and that is when one could enjoy the game at its fullest. Also:
-Reviewer: Platforming is tough as this is not a needle game
-Final segments: I'm gonna ruin this user's review
Second half is interesting and, oddly, shifts the difficulty curve upside down. The 6th stage with the dragon boss was very tough, including said boss which had freaking limb respawns and that is so freaking cheap and intolerable, and the next stage is quite benign and straightforward in comparison, including its cherry cannon avoidance which I first tried(!). Last needle stage is most interesting and particularly legendary is the conveyor screens even more than the white section of the stage because controlling your character becomes a challenge: definitely the most difficult platforming of the game (and hey, zero traps and fun to play!).
About the final boss, Sieg, that's one memorable challenge for the ages. The boss has three phases, the first one being unnecessarily prolonged and straightforward for repeating it after you die in subsequent phases, the second one is a matter of patience but the RNG little cherry fiesta can block you unfairly a few times, and the third part is quite free, especially once you learn that the attacks the boss chooses are always in the same order and are not RNG dependent, and two attacks are pattern. It's not as challenging as a Solgryn fight in the original Boshy, but it gets boring quite fast if you have to go through the first phase several times. A middle save after the first phase would be MUCH appreciated and improve enjoyment a lot.
So, we have a varied production value, great bosses (especially during the second part), a cool final boss that gets ruined by how it punishes the player if the player dies, ok platforming followed by good platforming, a very cheap 6th boss followed by a free avoidance in an easier stage... it's quite the mess, but a worthy mess, where a bunch of ideas where thrown in with no rhyme or reason.
The story is probably the most intricate, detailed and beautiful of any fangame I have ever seen. Even the fantastic Reach the Moon since of story simplicity. Who cares, right? As long as the adventure is amazing, but here, the story elevates the fangame to a different quality level and that is appreciated.
It is a recommended adventure with a great sense of reward. Give it a try and live a Dragon-Quest like non-RPG adventure experience rich in story despite the inconsistent mess it is.
Rating: 6.1 61
Difficulty: 75 75
Aug 1, 2020
Cloch
For: I Wanna Be The Geezer 2
For: I Wanna Be The Geezer 2
Tagged as: Jumpscare
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 1, 2020
YaBoiMarcAntony
For: I Wanna Take the L+
For: I Wanna Take the L+
This a direct upgrade from Take the L, an already good game, and I'm not just saying that because I helped design like two jumps. Though the game is more difficult, it's only by a bit, so if you beat the previous game, you can likely beat this one as well. Every save feels nice to pull off, the game looks pleasant, and it's overall just as good of an experience as Take the L was - only better - .5 points better, to be specific.
[1] Like
Rating: 7.0 70
Difficulty: 50 50
Aug 1, 2020
Delicious Fruit