Latest Reviews
kurath
For: うわっ!しまった!!アイワナだっ!
For: うわっ!しまった!!アイワナだっ!
A zany short-medium adventure-ish game with a lot of variety.
Production wise, it starts off simple and picks up over time, being clean and approachable at all times and leaving you with a good sense of production.
The core of the game is in the stages, which change it up constantly bringing in new concepts, gimmicks and weird stuff left and right. There's one of them which is outright terrible, but for the most part they're well executed and interesting. Unfortunately it does seem to focus heavier on one that I'm not the biggest fan of, which will be preference, but its also the one with probably both the highest execution and learning requirement so every time it brings it back the difficulty curve and pacing is thrown off.
Game has a lot of fun traps and a lot of cool personality though to keep you engaged and is pretty short and sweet, with an experienced player taking under an hour. I'd definitely recommend it for anyone who likes variety packed games and enjoy a few whimsical traps.
[0] Likes
Production wise, it starts off simple and picks up over time, being clean and approachable at all times and leaving you with a good sense of production.
The core of the game is in the stages, which change it up constantly bringing in new concepts, gimmicks and weird stuff left and right. There's one of them which is outright terrible, but for the most part they're well executed and interesting. Unfortunately it does seem to focus heavier on one that I'm not the biggest fan of, which will be preference, but its also the one with probably both the highest execution and learning requirement so every time it brings it back the difficulty curve and pacing is thrown off.
Game has a lot of fun traps and a lot of cool personality though to keep you engaged and is pretty short and sweet, with an experienced player taking under an hour. I'd definitely recommend it for anyone who likes variety packed games and enjoy a few whimsical traps.
Rating: 8.1 81
Difficulty: 50 50
Apr 9, 2020
tuhkakuppi
For: I Wanna Break The P Trap
For: I Wanna Break The P Trap
Boss of EX2 gets stuck at a bouncing attack and doesn't seem to end
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 9, 2020
bummerman222
For: I Wanna Be The IF2
For: I Wanna Be The IF2
Fun game with a lot of interesting maneuvers. There are a few traps, and the boss wasn't that fun, but they're both nothing major enough to make this game come anywhere close to bad.
[0] Likes
Rating: 8.4 84
Difficulty: 77 77
Apr 9, 2020
Fruitless
For: I wanna be the Retro II Rebirth
For: I wanna be the Retro II Rebirth
Rating based on Ultra-Violence without secrets.
As the name implies, this is the sequel to the original "I Wanna Be the Retro". You can clearly see how much Miracle has improved as a maker at this point, and that she clearly knows what she is doing.
Stage 1: Built around platforms. Starts out with platforms that flip over at a regular interval, making you fall off of them. Some even move. Also features spikes that move back and forth, though they're not an issue at all. The next screen uses blinking lasers, like the first game, though here, they're combined with moving platforms (that don't flip over). There was one timing-heavy part I didn't like, but otherwise, this was a fun stage of the game.
Stage 2: Definitely feels like a better version of something we would've gotten in the first game. InvisiKid™ also makes a return here, though not for long, and there's blocks you can step on to find out where you are. The next part has a few more traps in it while Miracle flies at you, but after a little trial and error, this part isn't too bad. The pink text trap isn't much of an issue, either, but the traps after it definitely are.
Stage 3: Only one screen long, and it's similar to the "Maze With No Entrance" screen from VVVVVV. You have infinity jump, and there's basically no challenge here, apart from figuring out you have to go through a wall, which still isn't very hard.
Boss 1: You fight against Miracle, the creator, here. She even has voice acting in the game, though only for a couple of lines, and nothing else besides that. This boss is a lot more complex than those of the first game, as she has multiple different attacks she can use. Out of all these attacks, though, only one could realistically kill you, that being the acid that comes from the sides of the screen, because it gets rid of some of the ground. Aside from that, not much else worthy of notice here.
Stage 4: This stage has more platforms, though they all go away soon after you touch them. From scale platforms, to platforms on rails. They're not in the most annoying places, though the scale platforms near the start could use a bit of re-working in terms of positions. This stage doesn't have anything else noteworthy, though, so let's just move on.
Stage 5: Contains blocks that disappear and reappear after being stepped on, clearing the path for the Kid to go through. This is a nice gimmick, and I would love to see it used more. Sadly, though, this stage ends with "DEMO" blocks at the end of the first screen, and given what happened with the first game, I doubt this game will be finished either.
The game is clearly an improvement over the first game. The first game clearly showed that Miracle was newer to making fangames than she was here, and while this one was shorter, it clearly reached the potential the first game failed to achieve. I enjoyed this game a lot, and would definitely recommend it.
[0] Likes
As the name implies, this is the sequel to the original "I Wanna Be the Retro". You can clearly see how much Miracle has improved as a maker at this point, and that she clearly knows what she is doing.
Stage 1: Built around platforms. Starts out with platforms that flip over at a regular interval, making you fall off of them. Some even move. Also features spikes that move back and forth, though they're not an issue at all. The next screen uses blinking lasers, like the first game, though here, they're combined with moving platforms (that don't flip over). There was one timing-heavy part I didn't like, but otherwise, this was a fun stage of the game.
Stage 2: Definitely feels like a better version of something we would've gotten in the first game. InvisiKid™ also makes a return here, though not for long, and there's blocks you can step on to find out where you are. The next part has a few more traps in it while Miracle flies at you, but after a little trial and error, this part isn't too bad. The pink text trap isn't much of an issue, either, but the traps after it definitely are.
Stage 3: Only one screen long, and it's similar to the "Maze With No Entrance" screen from VVVVVV. You have infinity jump, and there's basically no challenge here, apart from figuring out you have to go through a wall, which still isn't very hard.
Boss 1: You fight against Miracle, the creator, here. She even has voice acting in the game, though only for a couple of lines, and nothing else besides that. This boss is a lot more complex than those of the first game, as she has multiple different attacks she can use. Out of all these attacks, though, only one could realistically kill you, that being the acid that comes from the sides of the screen, because it gets rid of some of the ground. Aside from that, not much else worthy of notice here.
Stage 4: This stage has more platforms, though they all go away soon after you touch them. From scale platforms, to platforms on rails. They're not in the most annoying places, though the scale platforms near the start could use a bit of re-working in terms of positions. This stage doesn't have anything else noteworthy, though, so let's just move on.
Stage 5: Contains blocks that disappear and reappear after being stepped on, clearing the path for the Kid to go through. This is a nice gimmick, and I would love to see it used more. Sadly, though, this stage ends with "DEMO" blocks at the end of the first screen, and given what happened with the first game, I doubt this game will be finished either.
The game is clearly an improvement over the first game. The first game clearly showed that Miracle was newer to making fangames than she was here, and while this one was shorter, it clearly reached the potential the first game failed to achieve. I enjoyed this game a lot, and would definitely recommend it.
Rating: 6.0 60
Difficulty: 45 45
Apr 9, 2020
Delicious Fruit