Latest Reviews
kurath
For: I wanna be the Guerrerum: The Challenge
For: I wanna be the Guerrerum: The Challenge
A short demo of a work in progress. Contains one stage with one secret and a boss.
Its... interesting. I'd not recommend playing on classic as saves are long, trap filled and the engine is awkward and different. The game looks alright but it plays weird. For one thing, releasing jump cancels your fall speed too, so you end up stuttering a lot on your fall. Traps are pretty precise and honestly kind of stupid but on novice it wasn't so bad.
The boss was also okay but had a bit of standing around. It's a promising project but there's a lot of polish needed moving forward - I guess we'll see how it turns out.
[1] Like
Its... interesting. I'd not recommend playing on classic as saves are long, trap filled and the engine is awkward and different. The game looks alright but it plays weird. For one thing, releasing jump cancels your fall speed too, so you end up stuttering a lot on your fall. Traps are pretty precise and honestly kind of stupid but on novice it wasn't so bad.
The boss was also okay but had a bit of standing around. It's a promising project but there's a lot of polish needed moving forward - I guess we'll see how it turns out.
Rating: 5.0 50
Difficulty: 50 50
Dec 10, 2019
Wolfiexe
For: I wanna V
For: I wanna V
A short needle game consisting of just a few screens, mostly consisting of your typical generic jumps. It kind of fills that junk food needle itch as the saves are never too lengthy and the jumps are difficult yet familiar to most, making it simple enough to get through. Still, it's pretty forgettable and the visuals don't stray from the one tileset/background it uses.
It fills a good quick generic needle itch if you're feeling it!
It fills a good quick generic needle itch if you're feeling it!
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 60 60
Dec 10, 2019
MikuStar263
For: I wanna see the Rainbow
For: I wanna see the Rainbow
Tagged as: Trap
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 9, 2019
shign
For: I wanna believe the outside is dangerous
For: I wanna believe the outside is dangerous
Typical exemple of "Ppl still don't understand that using the mouse AND the keyboard at the same time isn't possible in fangames for the majority".
I don't want to be mean or anything but I'm gonna be frank: I didn't had fun at all. Like most ppl, I use the arrow to move (so with my right hand) but also the mouse with it and because using the mouse with my other hand is just impossible, I had to move with my left hand so it means 0 muscle memory but it's even more like 0 training since i never used it before.
And it makes the game much more difficult that it should. The gimmick is interesting but only in theory because I don't see a single case where it makes the needle more fun, actually it was the opposite, making an already quite generic needle more annoying. It also means no instant replay because you have to move your arm to R and to move the square to the start.
I'm really curious to know what the maker thought while making this gimmick because like I said, I can't imagine a case when it can be good. However, I can clearly see this gimmick in a coop game, where one player control the kid and the other the square, it could be very fun.
1.5 for the effort.
[2] Likes
I don't want to be mean or anything but I'm gonna be frank: I didn't had fun at all. Like most ppl, I use the arrow to move (so with my right hand) but also the mouse with it and because using the mouse with my other hand is just impossible, I had to move with my left hand so it means 0 muscle memory but it's even more like 0 training since i never used it before.
And it makes the game much more difficult that it should. The gimmick is interesting but only in theory because I don't see a single case where it makes the needle more fun, actually it was the opposite, making an already quite generic needle more annoying. It also means no instant replay because you have to move your arm to R and to move the square to the start.
I'm really curious to know what the maker thought while making this gimmick because like I said, I can't imagine a case when it can be good. However, I can clearly see this gimmick in a coop game, where one player control the kid and the other the square, it could be very fun.
1.5 for the effort.
Rating: 1.5 15
Difficulty: 55 55
Dec 9, 2019
gafro
For: Supernal beings
For: Supernal beings
Fairly easy and really fun avoidance, also it has pretty cool visuals.
Would recommend.
Would recommend.
Tagged as: Avoidance
[0] Likes
Rating: 8.5 85
Difficulty: 51 51
Dec 9, 2019
MegaKid
For: Jingle Jam
For: Jingle Jam
Although i'm one of makers in here but me still vote 10/10 xD
This is the first collab game i joined ( although i didn't make any fangame before xD )
Thanks for everyone who made this beautiful contest and hope all player in here will like this collab game .
[2] Likes
This is the first collab game i joined ( although i didn't make any fangame before xD )
Thanks for everyone who made this beautiful contest and hope all player in here will like this collab game .
Rating: 10.0 100
Difficulty: N/A
Dec 9, 2019
Delicious Fruit