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tree
For: I wanna be the Strongest Fairy
good beginner game. Boss gave too many lives (i grinded til i beat it with 1)

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Rating: 6.0 60       Difficulty: N/A
Jun 17, 2018
tree
For: I wanna go across the Rainbow
the platforming is fun, and fresh for every stage. each stage had a variety of gimmicks. a bunch of the traps were simple ones but made me genuinely laugh out loud. the end boss was pretty much a joke and i 1 tried it, I had to replay the game for the secrets but i didnt mind doing that at all cause it was fun. secret stage was a nice blend of everything, and i did not like the true secret boss(it had z spam). the music in this game was great

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Rating: 7.0 70       Difficulty: N/A
Jun 17, 2018
tree
For: I wanna Bread
shadow stage was really annoying, the following gimmick rarely made the actual jumps different but more so put you on a timer, which i do not like. the few saves where you had to sneek around the shadow was ok i guess. don't think i liked the boss
green stage was ok nothing much to say, weird boss, but i guess its memorable?
red was fun, the fireball gimmick put a fun twist on going through the needle. the toaster boss made me angry and gave me a revelation to never try to intentionally beat an avoidance fight, its a fine fight except the end was a bit dumb with needing precise jumps when ur being rushed by bullets (ESP WHEN U FKIN FORGET HOW AVOID A MOVE BEFORE IT AND GET STUCK ON IT FOR A FEW HOURS AFTER THINKING ITS ALMOST OVER)
cant comment on the beginning because i replayed it so prob like 3-4 times since the start of my fan game career

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Rating: 5.0 50       Difficulty: N/A
Jun 17, 2018
Bluemountains
For: I wanna find my Destiny
[0] Likes
Rating: 10.0 100       Difficulty: 66 66
Jun 17, 2018
kurath
For: I wanna jump the Shark 2
A nice medium length adventure game. Establishes and follows a straightforward formula and executes it well.

The platforming throughout the majority of the game is quite interesting - focusing on a gimmick or two per stage - and the secrets are implemented in a pretty good way, encouraging the player to look around a bit but not being hidden in a stupid way - especially given they're required to really beat the game. The extra stage was the worst looking and least interesting with no gimmicks, though, which was an unfortunate way to go. On the other hand, the boss was probably the best which definitely makes it worthwhile. Bosses are pretty rng heavy and not too long, though some mashing ability is expected.

As someone who isn't a fan of how avoidance is implemented in most adventure games, I enjoyed the final one in this quite a bit. The music choice plays into that, though that's subjective, as its instrumental with a nice peak. Additionally, it fits in well difficulty-wise as though its the longest boss by a good margin, it feels easier and more fair to balance it out.

All in all, this is worth playing for anyone looking for a solid adventure game of moderate difficulty and length.

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Tagged as: Adventure
[1] Like
Rating: 8.5 85       Difficulty: 60 60
Jun 17, 2018
kurath
For: I wanna be the Make Hardest Fangame
A higher production take on the one-jump needle genre. It does it fairly well, as most stages look pretty good (though there's a couple parts where it detracts) and the jumps curve well and are all pretty interesting.

The story doesn't appear to make much sense (may be a little bit of lost in translation since the creator isn't an English native speaker) but its pretty shallow regardless. The gameplay is about as good as I'd expect from a one-jump per screen game and while I have limited experience in that regard, this is actually by far the best implementation I've seen of that.

Production wise, as said, it looks pretty good. Some of the effects create some visual obstruction but they seem to be intentional (as does some screen transitioning etc) and while it isn't great, doesn't seem to really cause any problems. The game has an autosave feature that it tells you about but for some reason starts disabled, which pretty much is guaranteed to just annoy the player and serve almost no purpose. This is kind of a weird design mistake that seems like it'd be easily caught/fixed.

All in all, its solid. I'd recommend it to anyone who likes the one jump save style of needle as it feels creative on that front. Additionally, anyone looking for an intermediate needle experience.

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Tagged as: Needle
[0] Likes
Rating: 7.5 75       Difficulty: 62 62
Jun 17, 2018
YouCanNotKnow
For: I wanna CQ
[0] Likes
Rating: 4.5 45       Difficulty: 45 45
Jun 16, 2018
Purplemirror
For: I wanna be the Azure
One of the best combination of spike and timing. And that is what Mintpom's fangames usually contain.

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[1] Like
Rating: 8.7 87       Difficulty: 72 72
Jun 16, 2018
GaspacoZanis
For: I Wanna Tell The World
The original I wanna Tell The World by Jebal-Ggaera. It is as short as the remake version of it made by Double_NoTE. Gameplay isn't really different from remake, but maybe only some attacks are little bit easier (for example, somewhere in the end there are no curving fruits), but still it shouldn't take too much. In technical plan there are differences between original and remake. In original game doesn't have its special icon, there are standart death effect, there are no challenge options, title screen is different from remake and has less background effects than remake does. But it is still playable and enjoyable. Would still recommend for beginners.

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Tagged as: Avoidance Short
[0] Likes
Rating: 7.2 72       Difficulty: 18 18
Jun 16, 2018
dotorya
For: I wanna be the Neon
It was quite tough needle game, half of plain platforming and half of dotkid gimmicks. Gameplays were quite fun, but some parts was very annoying. (Especially, I dislike the part with lots of bars just to delay my trial to hard jump.)

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Rating: 6.5 65       Difficulty: 55 55
Jun 16, 2018
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