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Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Groovy | 40.0 | 9.3 |
I wanna be the Pendulum | 70.0 | 8.9 |
I wanna one for all | 55.0 | 7.5 |
I wanna revive the world | 40.0 | 7.5 |
I wanna kill the Needle Games 2 | 80.0 | 7.5 |
I wanna Design | 40.0 | 7.5 |
I wanna be the whoknows | 60.0 | 7.4 |
I wanna be the Airexa | 65.0 | 7.0 |
I wanna write a random code | 50.0 | 7.0 |
I wanna be the Insanity Final | 80.0 | 6.2 |
I wanna go across the Rainbow | 45.0 | 6.0 |
I wanna be the Destination | 75.0 | 5.5 |
I Wanna Break The Series Z 3 | 89.0 | 4.2 |
12 Reviews
Marios
For: I wanna kill the Needle Games 2
For: I wanna kill the Needle Games 2
Rating based on a 100% playthough. I strongly recommend not doing secrets, not only is the backtracking annoying but the secrets themselves are all among the worst screen picks of the game.
Solid needle medley game, there's not really much to say. The segments picked are probably my biggest issue with this game. Some are really basic and short and they don't seem to bring anything interesting to the game. There's also some issues with difficulty balance, Danger 10 Makers is the only one worth a mention imo.
I'm probably one of the few who didn't hate the True Stage. In fact, I actually found it to be easier than Stage 5 except for screens 1, 6 and 7(which isn't hard if you do the last jump properly). Still, it's easily the most inconsistent stage in terms of difficulty so probably not worth doing it aside from challenge purposes.
[0] Likes
Solid needle medley game, there's not really much to say. The segments picked are probably my biggest issue with this game. Some are really basic and short and they don't seem to bring anything interesting to the game. There's also some issues with difficulty balance, Danger 10 Makers is the only one worth a mention imo.
I'm probably one of the few who didn't hate the True Stage. In fact, I actually found it to be easier than Stage 5 except for screens 1, 6 and 7(which isn't hard if you do the last jump properly). Still, it's easily the most inconsistent stage in terms of difficulty so probably not worth doing it aside from challenge purposes.
Rating: 7.5 75
Difficulty: 80 80
Jun 17, 2016
Marios
For: I wanna be the Destination
For: I wanna be the Destination
Kinda enjoyable game. None of the stages are really great and there's plenty of traps that I didn't really enjoy. The final area was particularly annoying mostly because I disliked it's gimmicks (darkness, SMW fire).
The first few bosses are pretty standard and kinda easy. But the Devil Kid is definitely harder than anything before it, the last few hits aren't super luck based but you can get screwed by RNG. The second avoidance isn't really too hard.
I actually enjoyed the final boss a lot, even if you have to deal with music loop lag once and Yellow 2 is really unfair. I didn't have that much of a hard time with it which why I rated the game "low".
I honestly wouldn't recommend the game unless you're interested in the final boss.
[1] Like
The first few bosses are pretty standard and kinda easy. But the Devil Kid is definitely harder than anything before it, the last few hits aren't super luck based but you can get screwed by RNG. The second avoidance isn't really too hard.
I actually enjoyed the final boss a lot, even if you have to deal with music loop lag once and Yellow 2 is really unfair. I didn't have that much of a hard time with it which why I rated the game "low".
I honestly wouldn't recommend the game unless you're interested in the final boss.
Rating: 5.5 55
Difficulty: 75 75
Mar 26, 2016
Marios
For: I wanna be the Groovy
For: I wanna be the Groovy
Despite being a simple straightforward game, this is probably my favourite fangame of the year so far.
I found the stages to be really well executed in pretty much every aspect. The music, the visuals and the level design all combine perfectly to make each stage's theme stand out. There's also some pretty good gimimicks and traps.
The bosses are very solid aswell. They aren't a memory test and RNG is well used to make the fights more varied without making them luck based. They can be beaten within few tries, which is something newer players would probably appreciate.
The only flaws I can point out are the RNG in the wind of Stage 1 and the difficulty curve not being very consistent in Stages 2 and 4 where there's a few difficulty spikes. I guess you could probably add that some traps are kinda meh, but they're generally pretty good. Excellent game overall.
[4] Likes
I found the stages to be really well executed in pretty much every aspect. The music, the visuals and the level design all combine perfectly to make each stage's theme stand out. There's also some pretty good gimimicks and traps.
The bosses are very solid aswell. They aren't a memory test and RNG is well used to make the fights more varied without making them luck based. They can be beaten within few tries, which is something newer players would probably appreciate.
The only flaws I can point out are the RNG in the wind of Stage 1 and the difficulty curve not being very consistent in Stages 2 and 4 where there's a few difficulty spikes. I guess you could probably add that some traps are kinda meh, but they're generally pretty good. Excellent game overall.
Rating: 9.3 93
Difficulty: 40 40
Oct 10, 2015
Marios
For: I wanna revive the world
For: I wanna revive the world
Solid four stages long game. The platforming usually revolves around one gimmick for the first half of the stage and another gimmick that is introduced later on. Each stage also has a short cherry miniboss. As for the gimmicks themselves, they usually involve shooting something in order to progress. They're good for the most part, though at some points they go a bit too far and you pretty much have to memorize a route. The first three stages are pretty equal in terms of difficulty, which is appreciated a lot since you can do them in any order.
As with other sureiru games, the mayor issue I had was about most traps not really adding anything and feeling like they're there just to be there. Some traps are, however, pretty neat.
The bosses are pretty mediocre compared to the platforming, but they're fair and not too hard so they're not much of a problem.
The game also suffers from restarting music on everything but the final area, which along with neat screen transitions and nice tilesets, makes the final area look so much polished than the rest of the game (it's my personal favourte by the way).
Overall I would definitely recommend giving this one a try, especially if you're looking for gimmick based platforming.
[0] Likes
As with other sureiru games, the mayor issue I had was about most traps not really adding anything and feeling like they're there just to be there. Some traps are, however, pretty neat.
The bosses are pretty mediocre compared to the platforming, but they're fair and not too hard so they're not much of a problem.
The game also suffers from restarting music on everything but the final area, which along with neat screen transitions and nice tilesets, makes the final area look so much polished than the rest of the game (it's my personal favourte by the way).
Overall I would definitely recommend giving this one a try, especially if you're looking for gimmick based platforming.
Rating: 7.5 75
Difficulty: 40 40
Aug 29, 2015
Marios
For: I wanna go across the Rainbow
For: I wanna go across the Rainbow
This is one of those popular games that I never really liked that much.
The platforming is decent through the first two stages, but that's it.
Yellow has some pretty random trigger placement, usually I found myself dodging a lot of stuff without even trying. Though I have to mention that some of the slow triggers worked well.
Green is probably the worst area. For the most part it's composed of common jumps, with some slight variations every now and then. It's probably also a difficulty spike for beginners.
I don't have any major issues with the rest of the game. Secret rooms are kinda meh sometimes, but the final stage is one of the better ones (my favorite) so they're worth finding. The final boss is just boring but it's easy enough it'll probably won't take most players too long.
Overall it's a fairly easy game with decent platforming, but I would'nt recommend it to beginners as some parts can get a bit too tricky for a player with a short experience at common spike jumps.
[1] Like
The platforming is decent through the first two stages, but that's it.
Yellow has some pretty random trigger placement, usually I found myself dodging a lot of stuff without even trying. Though I have to mention that some of the slow triggers worked well.
Green is probably the worst area. For the most part it's composed of common jumps, with some slight variations every now and then. It's probably also a difficulty spike for beginners.
I don't have any major issues with the rest of the game. Secret rooms are kinda meh sometimes, but the final stage is one of the better ones (my favorite) so they're worth finding. The final boss is just boring but it's easy enough it'll probably won't take most players too long.
Overall it's a fairly easy game with decent platforming, but I would'nt recommend it to beginners as some parts can get a bit too tricky for a player with a short experience at common spike jumps.
Rating: 6.0 60
Difficulty: 45 45
Aug 17, 2015
12 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna CaptivAte the Medley | 44.3 | 8.7 | 13 |
I wanna be the Cherry | 94.0 | 5.7 | 2 |
I wanna Death Piano | 88.0 | 7.0 | 3 |
I wanna Decisive Taisa | 87.7 | 9.4 | 9 |
I wanna floating islands | 56.3 | 7.9 | 3 |
I wanna HIVAC | 85.0 | 9.4 | 4 |
I wanna Hydrosphere | N/A | N/A | 3 |
I wanna Kagefumi | N/A | N/A | 2 |
I wanna be the NouShou | 4.0 | 1.3 | 2 |
I wanna Pure Ruby | 61.0 | 5.8 | 4 |
I Wanna Umeri | N/A | N/A | 1 |
I wanna be the Unbeatable Miku | N/A | N/A | 2 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
New I Wanna Be The Weegee | N/A | N/A |
2 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Destination | 75.0 | 5.5 |
I wanna Design | 40.0 | 7.5 |