shinytyphlosion's Profile

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Joined on: Feb 9, 2015

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18 Ratings!
4 Reviews!
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4 Reviews

For: Super F 6 - Trump and Rukito edition
The game is trivialized by the ability to save anywhere.

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Rating: 0.2 2       Difficulty: 5 5
Oct 20, 2018
For: I wanna be the Yes Cancel
The fact that I cleared this over 10 times the day it came out should show how I feel about this game.

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Rating: 8.5 85       Difficulty: 50 50
Oct 6, 2018
For: I Wanna Beat the Super F Jump
Ah, the iconic beginning of the Super F franchise which ended up becoming one of the longest series in fangame history. As other reviews have stated, the title itself is false advertising and really isn't a Super F jump Whether or not this was intentional on behalf of the developer is up to interpretation but this deception has clearly proven to be influential.

The graphics: While nothing spectacular are not an eyesore and are standard for a one-jump game. The tileset is also standard consisting of Megaman blocks. The clear screen is merely the word "ClEAr!!!!![sic]" written in falling blocks from the aforementioned tileset. This allows the player to customize their own clear screen! (as long as you can make it from the blocks given to you)

The sound: There isn't any. Again, the reason for the absence of sound is ambiguous and left to the imaginations of the player. In the unlikely event that you fall off the screen, touch the edges of the screen, or press 'Q' on accident there is guy rock, not much to comment on there.

The gameplay: The real meat of any game. The game starts out by putting you in a difficulty selection screen with only one portal and no text to accompany it, great. The player is not forced to make a choice between portals because they only have one to choose from, brilliant design on the part of the maker. After your character steps into the unknown you are greeted with something that isn't even close to a super-F jump. Like the title, the text on this screen is a complete lie, as you don't even need that align to clear the game. The developer has shown some foresight by putting invisible blocks to the left of the top platform extending to the left end of the screen. This is done so the player cannot simply save-jump to the top by using the left side or if the player has a very delayed reaction time and holds left for a very long time. (Be careful, reaching the left end of the screen will still kill you!) Unfortunately, you can still abuse the lack of save-blockers by simply save-jumping to the right if you are not in the mood to legitimately execute this """""Super-F""""" jump.

One flaw that I have taken note of is all six saves present in this game are wuss saves, with the clear screen containing five. This detracts from the sense of achievement the player deserves after clearing this game.

Overall, this is a very interesting experience. The fact that I have completed this game three times which a different approach every playthrough and the fangames that this fangame has spawned should speak for itself.

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Rating: 1.3 13       Difficulty: 15 15
Oct 4, 2018
For: I Wanna be the Needle Satan
I Wanna Be the Needle Satan is a short and fun needle game takes a significant amount of skill to beat. The difficulty curve is weird, but the final saves on both the paths proved to be the hardest for me.

The red path is the easier path and gives the feeling of being in hell, which is probably why game is called 'Needle Satan'

The green path is harder than the red path and includes the iconic room featured in Kamilia 3 with a couple of spikes missing. My main gripe with this path is the lack of color contrast between the spikes and the background, but other than that this was a fun area.

This game is a must play if you enjoy needle.

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Rating: 7.5 75       Difficulty: 70 70
Apr 6, 2015
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