Latest Reviews
Skuldafn
For: I wanna test my DIAGONAL consistency
For: I wanna test my DIAGONAL consistency
to practice diagonal is noice
[0] Likes
Rating: 5.5 55
Difficulty: 74 74
Jun 20, 2020
Nash
For: I wanna be the Alphabet
For: I wanna be the Alphabet
Nice and pretty easy needle with a few buttons or so. Only ones I had issue with was W. Rating doesn't include extra, I'm not good enough to try that..
[1] Like
Rating: 5.5 55
Difficulty: 25 25
Jun 20, 2020
FlaviaFlave
For: Jason's Journey
For: Jason's Journey
A medium length adventure game with a nice array of gimmicks dispersed between bosses. All of the gimmicks were pretty good and never got too hard. There was only one which felt pretty meh. None of the bosses were too hard and felt a bit generic. The story gave me a few laughs and the dialogue boxes were one of my favorite parts of this game. I feel like if this game had been fleshed out more, it could have been one of the greats, however it never quite feels like it has reached the peak of what it was going for. Worth playing, but probably won't be a "stand out" game for you.
[0] Likes
Rating: 6.5 65
Difficulty: 45 45
Jun 20, 2020
Fruitless
For: I wanna Kakachick
For: I wanna Kakachick
Rating based on version 0.1, using debug keys only when necessary (you'll see why soon). Really old fangame, and at least somewhat interesting, but honestly not worth going out of your way to find.
First stage is ok, it's the needle tower thing featured in Z2, probably the only part of the game anyone will recognize. Has a lot of generic jumps, not really worth noting. There's also a plane in this stage, but it's actually easier in this engine, funnily enough. The boss isn't really much of an issue either, assuming you kill it quickly enough.
The next stage has more generic jumps, mainly diagonals near the beginning. Also contains a lot more platforms than the first stage, including one save which literally consists of jumping across platforms on the ceiling while directly above spikes. This stage's boss is probably the most interesting one in the game, but not by much the boss's hitbox doesn't kill you.
After that, we get to stage 3, which isn't very good either. There are some parts that were fun, but it's overall rather mediocre. There's also a few gimmicks thrown in, like ice physics, though they don't really add much. The boss has an invisible maze right before it, and the boss itself is an avoidance with several insta-gibs, but once you know everything the boss does, it's not that bad. The problem, then, is the warp to the next stage...because there is none. In my version of the game, it doesn't exist. The game does give you debug keys 1 and 2 to skip rooms, so that's what I did after beating the boss, in order to progress. (Edit: GaspacoZanis confirmed recently that Zero's copy of the game (the one that spawns the warp) was indeed modified, so I'll add the "Impossible" tag back as of now.)
And what is the next stage like? Trap needle, that's what. This wouldn't be a problem normally, except for the fact that there is just way too many traps packed into each save. Also, the traps themselves are mostly not very creative, simply consisting of spikes flying at the Kid. That said, there were some parts I enjoyed, but only very few of them. Also, the boss is another avoidance, featuring all the other bosses so far. And yes, the burger is still terrible.
The last stage is 2 screens of black and white needle with no music. It's ok for the most part, though the first save features quite a few bad jumps. Good thing this save is entirely skippable, by doing a corner (also easier in this engine for some reason). The game ends immediately after this stage.
Before ending this review, I would also like to bring up something about this game that I feel needs to be mentioned; the saves. The game uses touch saves for most of the game, which can lead to unfavorable results. You can get stuck in the ceiling, the floor, or the walls, if you're not careful. I understand this was an older fangame, however there are also shoot saves in stages 4 and 5. What I don't understand is if shoot saves are a thing that exist in the game, why not use them more often? That just makes zero sense, in my eyes.
It's easy to see why the creator never publicly released this. I'm probably overreacting with such a low rating, but still not recommended.
[0] Likes
First stage is ok, it's the needle tower thing featured in Z2, probably the only part of the game anyone will recognize. Has a lot of generic jumps, not really worth noting. There's also a plane in this stage, but it's actually easier in this engine, funnily enough. The boss isn't really much of an issue either, assuming you kill it quickly enough.
The next stage has more generic jumps, mainly diagonals near the beginning. Also contains a lot more platforms than the first stage, including one save which literally consists of jumping across platforms on the ceiling while directly above spikes. This stage's boss is probably the most interesting one in the game, but not by much the boss's hitbox doesn't kill you.
After that, we get to stage 3, which isn't very good either. There are some parts that were fun, but it's overall rather mediocre. There's also a few gimmicks thrown in, like ice physics, though they don't really add much. The boss has an invisible maze right before it, and the boss itself is an avoidance with several insta-gibs, but once you know everything the boss does, it's not that bad. The problem, then, is the warp to the next stage...because there is none. In my version of the game, it doesn't exist. The game does give you debug keys 1 and 2 to skip rooms, so that's what I did after beating the boss, in order to progress. (Edit: GaspacoZanis confirmed recently that Zero's copy of the game (the one that spawns the warp) was indeed modified, so I'll add the "Impossible" tag back as of now.)
And what is the next stage like? Trap needle, that's what. This wouldn't be a problem normally, except for the fact that there is just way too many traps packed into each save. Also, the traps themselves are mostly not very creative, simply consisting of spikes flying at the Kid. That said, there were some parts I enjoyed, but only very few of them. Also, the boss is another avoidance, featuring all the other bosses so far. And yes, the burger is still terrible.
The last stage is 2 screens of black and white needle with no music. It's ok for the most part, though the first save features quite a few bad jumps. Good thing this save is entirely skippable, by doing a corner (also easier in this engine for some reason). The game ends immediately after this stage.
Before ending this review, I would also like to bring up something about this game that I feel needs to be mentioned; the saves. The game uses touch saves for most of the game, which can lead to unfavorable results. You can get stuck in the ceiling, the floor, or the walls, if you're not careful. I understand this was an older fangame, however there are also shoot saves in stages 4 and 5. What I don't understand is if shoot saves are a thing that exist in the game, why not use them more often? That just makes zero sense, in my eyes.
It's easy to see why the creator never publicly released this. I'm probably overreacting with such a low rating, but still not recommended.
Rating: 2.0 20
Difficulty: 50 50
Jun 20, 2020
sugar149
For: I wanna take the Timemachine 2
For: I wanna take the Timemachine 2
with lunatic
[0] Likes
Rating: 9.5 95
Difficulty: 85 85
Jun 19, 2020
sugar149
For: I wanna take the Timemachine
For: I wanna take the Timemachine
:(((((((((((((((((((((
[1] Like
Rating: 4.0 40
Difficulty: 50 50
Jun 19, 2020
sugar149
For: I Wanna Get Cultured 2
For: I Wanna Get Cultured 2
oh fuck, 100% clear
[0] Likes
Rating: 10.0 100
Difficulty: 85 85
Jun 19, 2020
sugar149
For: I wanna uhuhu spike 3
For: I wanna uhuhu spike 3
:))))))))))))))
[0] Likes
Rating: 6.0 60
Difficulty: 55 55
Jun 19, 2020
Delicious Fruit