lawatson's Profile
Send a PM48 Games
48 Reviews
lawatson
For: WannaFest 22
For: WannaFest 22
A very good and, more importantly, very playable game. The faithful recreations of every game featured are far and wide the shining aspect of the experience. Some challenges err on the annoying side, but most cases are forgivable. Also has a lot of interesting challenges and replay value! A must-play.
[4] Likes
Rating: 9.5 95
Difficulty: 66 66
Sep 25, 2022
lawatson [Creator]
For: I Wanna Lockpick
For: I Wanna Lockpick
This is a puzzle game about matching keys to doors, based on I Wanna KeyPick 100. It's got a wide array of strange mechanics which play on the core concept, as well as many puzzles spread out over a lot of different worlds. It might be very difficult, though, so be careful not to beat yourself up over it.
Note: The game is not completely finished yet, to the extent that the content that currently exists constitutes the "first part" of the game, with the second part yet-to-be-made. This is because the remaining content will take far more time and effort than everything else that has been made thus far. Despite being incomplete in theory, though, there is a great amount of content and expected playtime, and Part 1 can be considered a complete game in and of itself.
I hope you enjoy it.
Note: The game is not completely finished yet, to the extent that the content that currently exists constitutes the "first part" of the game, with the second part yet-to-be-made. This is because the remaining content will take far more time and effort than everything else that has been made thus far. Despite being incomplete in theory, though, there is a great amount of content and expected playtime, and Part 1 can be considered a complete game in and of itself.
I hope you enjoy it.
Tagged as: Puzzle
[2] Likes
Rating: N/A
Difficulty: 75 75
Dec 1, 2021
lawatson
For: iceborger
For: iceborger
It appears to be an ARG, but it only goes two layers deep from as far as I can tell. If you wait long enough on the iceberg you are sent to a room with an invisible maze and a sign, and the sign tells you to inspect the difficulty select. Nothing else beyond that, though, as far as I and many others can tell.
EDIT: Nevermind it went a bit deeper than that.
EDIT2: Nevermind again it just kinda sucks
[3] Likes
EDIT: Nevermind it went a bit deeper than that.
EDIT2: Nevermind again it just kinda sucks
Rating: N/A
Difficulty: N/A
Jul 14, 2021
lawatson
For: I wanna CoinStack 1000
For: I wanna CoinStack 1000
A great hard game. The controls and physics are a distinct take on the gamefeel of fangames, and the gorgeous original visual style complements that well. There are many ways to play the game, which means that how much of the game you play is more or less how much of the game you want to do. Even then, there is still a proper difficulty curve and sense of progress from getting new coins. Replay value is very high with this one, which is a pretty nice plus.
As for the level design, it is very unique, in that some levels are designed with the expectation of getting every coin in a single go, and others suggest to complete the level across several replays, grabbing a few coins at a time to get them out of the way before others. This aspect is handled pretty naturally across all parts of the game. As for what the levels play like, I'll say: It starts pretty hard pretty quick, and only gets harder. Every level has a distinct feel or concept to it, but usually there is a good amount of planning ahead or trial-and-error to work out the best way to get through it. The later levels are increasingly out-there in terms of concept, and also end up being the hardest, sometimes to a degree where you can get lost not knowing what to do. Despite that, though, having 100%'d the game now, I will say that they were all very fun and tight levels in retrospect.
Ultimately, the biggest issue I have with the game is the learning curve, but by nature, it becomes less of a problem the better you get at the game. The new control set is just distinct enough to make it feel like you're learning a new game, but it overlaps with figuring out routes through level layouts which are nontrivial from the onset. Beyond the set of signs that teach you the base controls at the beginning, you're left on your own to figure out which abilities you can use, as well as how you should use them, to complete certain challenges. In some cases, this is pulled off well, like the brilliant levels of the early 30s, which have a well-conveyed path as well as a route through it which flows well. However, like I said before, the last few levels of the game are much harder to parse, and it can easily feel like there's something key you're missing, like you're not sure whether your skill level isn't up to par or if you're doing the wrong thing entirely.
Despite that, though, it's still up to you to choose what you want to do, so if the harder stuff isn't your cup of tea, you shouldn't feel bad about skipping a few coins, or even a few levels entirely. Playing through the game your own way will be enough to build up the necessary skills to actually beat it, even if it takes a while. That's how I felt about the game, at least. And, when you've figured everything out and you have the skill to boot, the game feels wonderful. I'd definitely recommend this, perhaps not as a fangame, but as a game for people who want something new.
[2] Likes
As for the level design, it is very unique, in that some levels are designed with the expectation of getting every coin in a single go, and others suggest to complete the level across several replays, grabbing a few coins at a time to get them out of the way before others. This aspect is handled pretty naturally across all parts of the game. As for what the levels play like, I'll say: It starts pretty hard pretty quick, and only gets harder. Every level has a distinct feel or concept to it, but usually there is a good amount of planning ahead or trial-and-error to work out the best way to get through it. The later levels are increasingly out-there in terms of concept, and also end up being the hardest, sometimes to a degree where you can get lost not knowing what to do. Despite that, though, having 100%'d the game now, I will say that they were all very fun and tight levels in retrospect.
Ultimately, the biggest issue I have with the game is the learning curve, but by nature, it becomes less of a problem the better you get at the game. The new control set is just distinct enough to make it feel like you're learning a new game, but it overlaps with figuring out routes through level layouts which are nontrivial from the onset. Beyond the set of signs that teach you the base controls at the beginning, you're left on your own to figure out which abilities you can use, as well as how you should use them, to complete certain challenges. In some cases, this is pulled off well, like the brilliant levels of the early 30s, which have a well-conveyed path as well as a route through it which flows well. However, like I said before, the last few levels of the game are much harder to parse, and it can easily feel like there's something key you're missing, like you're not sure whether your skill level isn't up to par or if you're doing the wrong thing entirely.
Despite that, though, it's still up to you to choose what you want to do, so if the harder stuff isn't your cup of tea, you shouldn't feel bad about skipping a few coins, or even a few levels entirely. Playing through the game your own way will be enough to build up the necessary skills to actually beat it, even if it takes a while. That's how I felt about the game, at least. And, when you've figured everything out and you have the skill to boot, the game feels wonderful. I'd definitely recommend this, perhaps not as a fangame, but as a game for people who want something new.
Rating: 9.0 90
Difficulty: 66 66
Mar 7, 2021
lawatson
For: I wanna Conquer the IL
For: I wanna Conquer the IL
VERY good game,
[0] Likes
Rating: 5.5 55
Difficulty: 45 45
Mar 6, 2021
21 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the Bland L | 68.3 | 5.7 | 4 |
I Wanna Cute Jump! | 71.9 | 8.5 | 9 |
Designer L's Dastardly Tower! | 47.6 | 7.7 | 24 |
Designer L's Wacky Randventure! | 58.3 | 7.4 | 73 |
I wanna destroy the Yeezy | 67.2 | 7.2 | 12 |
I Wanna Be The Drunk | N/A | N/A | 0 |
I wanna be the Drunk 2 | 56.3 | 6.0 | 6 |
Everhood Colonel | 71.5 | 8.6 | 18 |
Extreme Depths 2 | 66.4 | 8.3 | 26 |
I Wanna Find My Butthole | 50.5 | 6.8 | 23 |
I wanna gay out with fangames | 28.0 | 0.7 | 7 |
I wanna go to Extreme Depths | 46.6 | 6.1 | 30 |
I can't Relax Right Now | N/A | 0.0 | 1 |
I Wanna Idealize The Unknown | 49.6 | 3.9 | 7 |
I Wanna Introspect | 60.0 | 6.3 | 2 |
I wanna just Relax | N/A | 5.5 | 2 |
KeyTool | 0.0 | 8.7 | 1 |
I Wanna Lockpick | 77.6 | 9.7 | 24 |
I wanna reach the Rainbow Cube | 18.7 | 4.6 | 18 |
I Wanna Super F - Variety Stream Package | 48.6 | 6.9 | 19 |
I Wanna Vibe With The Gods | 70.8 | 8.9 | 39 |
2 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the ↓→↑ | 89.0 | 7.7 |
I wanna progress without Purpose | 81.0 | 8.0 |
2 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the ↓→↑ | 89.0 | 7.7 |
I wanna progress without Purpose | 81.0 | 8.0 |