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lawatson
For: I wanna be the Michael Jackson
For: I wanna be the Michael Jackson
Even though this game was made using a sudoku ideology, it's honestly not half bad. When I went in expecting it to be garbage, I was surprised at how much I enjoyed everything. The level design, although certainly basic and surface levels of annoying, was still fun to play through. The bosses and avoidance segments, although definitely on the prolonged side, had nice attacks and reasonable difficulty. I think this game is ultimately pretty nice for a sudoku-esque game, and it's short enough to not tire you out before you beat it.
[1] Like
Rating: 4.9 49
Difficulty: 55 55
Aug 9, 2020
lawatson [Creator]
For: I Wanna Cute Jump!
For: I Wanna Cute Jump!
This game is a decently-made needle gimmick game centered around technical aspects of fangame movement and interesting maneuvers. The game is also about overcoming tedium and repetition, which you might or might not be able to overlook. I'd recommend everyone to give it a try, but you definitely have to have a specific taste to make it through the later parts of the game. It starts easy enough but gets noticeably harder as you progress. The game also has secrets, which is where that 80 difficulty rating is coming from.
As the developer, I recommend this game for anyone who wants to try an unconventional style of fangame, or anyone who is perfectly on board with getting stuck on weird seemingly impossible levels a lot.
[5] Likes
As the developer, I recommend this game for anyone who wants to try an unconventional style of fangame, or anyone who is perfectly on board with getting stuck on weird seemingly impossible levels a lot.
Rating: N/A
Difficulty: 80 80
Jan 2, 2020
lawatson
For: I wanna be the 8possible(一般公開版)
For: I wanna be the 8possible(一般公開版)
A super nice and chill game with a sort of surreal themeing and visual style that reminds me a lot of RPG maker games and Yume Nikki. BGM's on point, the tilesets and backgrounds are beautiful when they want to be, and the bosses/minibosses are all fun in their own way.
The variety of difficulty options give this game some actual good replay value; after doing the 500possible mode (easy mode with 500 lives), try going back for all the secrets, or doing the 500CHISAKI mode (hard mode of the game). The 500CHISAKI mode is harder in some subtle and some not-so-subtle ways, but is very possible in a single sitting if your skill is decent. If you want a challenge, try this mode.
Finally, the 8possible, CHISAKI, and 2possible modes are for after you're confident in your skill to beat the game. If you can beat the easy/hard modes in 8 lives (excluding life gain from items) (or 2 lives for 2possible), you get a cute extra message at the end. These modes will probably require a lot more skill and practice than you're used to, but if you liked the game on the other modes then you should try these modes at least once.
Probably one of my favorite fangames now, thanks to its strange aesthetics, gimmicks, and design. A soothing experience on the easy mode or a genuine challenge on the hard mode, I give this a hard recommend to any fangame players.
[1] Like
The variety of difficulty options give this game some actual good replay value; after doing the 500possible mode (easy mode with 500 lives), try going back for all the secrets, or doing the 500CHISAKI mode (hard mode of the game). The 500CHISAKI mode is harder in some subtle and some not-so-subtle ways, but is very possible in a single sitting if your skill is decent. If you want a challenge, try this mode.
Finally, the 8possible, CHISAKI, and 2possible modes are for after you're confident in your skill to beat the game. If you can beat the easy/hard modes in 8 lives (excluding life gain from items) (or 2 lives for 2possible), you get a cute extra message at the end. These modes will probably require a lot more skill and practice than you're used to, but if you liked the game on the other modes then you should try these modes at least once.
Probably one of my favorite fangames now, thanks to its strange aesthetics, gimmicks, and design. A soothing experience on the easy mode or a genuine challenge on the hard mode, I give this a hard recommend to any fangame players.
Rating: 8.8 88
Difficulty: 40 40
Aug 25, 2019
lawatson
For: I Wanna Go THE TIME!
For: I Wanna Go THE TIME!
might update this review after i've played to the end
so far i'm on the last guest stage before the "final stretch" so to say, and wow this game is a meme journey. it starts out with some very promising production value and then immediately turns into the meme hell you'd expect from a game of its nature, having three areas which are all "bad" so to say (but personally fun in their own way, especially sonic's area). the catch is, once you're past those, the game opens up with even more/better memes and some of the most creative trap designs / gimmicks i've seen in quite a long while.
level design: in some areas? top tier. in others? slap a giant "Needs Improvement" on that. it was rare to get level design that was bad enough to truly annoy me though.
music: very spot on choices, although there were some loud/weird ones (that's to be expected though). game's very good on this front
graphics: for a meme game? this game's graphics totally fit and, when they're good, are really good. so it wins here too.
gimmicks/traps: as i said before, very fun and creative. there were a few stages which were a little more/less creative than others, but hopefully this variance doesn't dampen the experience too much. my absolute favorite so far of the 9 guest stages is Gab's area, which could honestly stand on its own as a trap game. the only drawback is that it's hard as hell, but it was fun enough for me to not care too hard.
bosses/avoidances: these were all pretty fine, and upcoming nerfs means that they'll be even better than before. watch out for that keemstar avoidance though. it's hard.
as i said prior, i haven't beaten any of the game past the 9 guest stages, so who knows what epic stuff i'm missing out on before "finishing" this review. anyways, hard recommend if you're patient enough for meme games like this.
[3] Likes
so far i'm on the last guest stage before the "final stretch" so to say, and wow this game is a meme journey. it starts out with some very promising production value and then immediately turns into the meme hell you'd expect from a game of its nature, having three areas which are all "bad" so to say (but personally fun in their own way, especially sonic's area). the catch is, once you're past those, the game opens up with even more/better memes and some of the most creative trap designs / gimmicks i've seen in quite a long while.
level design: in some areas? top tier. in others? slap a giant "Needs Improvement" on that. it was rare to get level design that was bad enough to truly annoy me though.
music: very spot on choices, although there were some loud/weird ones (that's to be expected though). game's very good on this front
graphics: for a meme game? this game's graphics totally fit and, when they're good, are really good. so it wins here too.
gimmicks/traps: as i said before, very fun and creative. there were a few stages which were a little more/less creative than others, but hopefully this variance doesn't dampen the experience too much. my absolute favorite so far of the 9 guest stages is Gab's area, which could honestly stand on its own as a trap game. the only drawback is that it's hard as hell, but it was fun enough for me to not care too hard.
bosses/avoidances: these were all pretty fine, and upcoming nerfs means that they'll be even better than before. watch out for that keemstar avoidance though. it's hard.
as i said prior, i haven't beaten any of the game past the 9 guest stages, so who knows what epic stuff i'm missing out on before "finishing" this review. anyways, hard recommend if you're patient enough for meme games like this.
Rating: 7.5 75
Difficulty: 76 76
Apr 27, 2019
lawatson
For: I wanna beat the wannabes
For: I wanna beat the wannabes
A classic old game and a surviving relic of the old fangame culture. Each stage, if you know the inside jokes pertaining to each of the Wannabes they're based on, has a mixture of hard platforming and playful humor (stages consist of a single room getting incremental changes). Once you're done with each stage, the boss that follows is much harder yet is based on the same Wannabes. The boss is really hard. If you're gonna try to beat it, you're in for the long haul. It might be reasonable to stop here, because by then you've witnessed pretty much everything the game sought out to do anyways; be silly fun.
Largest detractors from its value as a game are the music loops (Not quite restarting, but it doesn't loop unless you restart a room) and some of the needle design being pretty unforgivingly hard from the getgo. There are also several points where your character will straight-up die in a gravity flip without a clear indication of why it's happening. The boss can be perceived as a particularly weak point of the game, but that depends on how you perceive it.
Recommended for skilled needle players, on the condition that you understand you might not like all the platforming/screen effects and you might not get all the jokes. Not even I do.
[0] Likes
Largest detractors from its value as a game are the music loops (Not quite restarting, but it doesn't loop unless you restart a room) and some of the needle design being pretty unforgivingly hard from the getgo. There are also several points where your character will straight-up die in a gravity flip without a clear indication of why it's happening. The boss can be perceived as a particularly weak point of the game, but that depends on how you perceive it.
Recommended for skilled needle players, on the condition that you understand you might not like all the platforming/screen effects and you might not get all the jokes. Not even I do.
Rating: 6.2 62
Difficulty: 71 71
Jan 28, 2019
21 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the Bland L | 68.3 | 5.7 | 4 |
I Wanna Cute Jump! | 71.9 | 8.5 | 9 |
Designer L's Dastardly Tower! | 47.6 | 7.7 | 24 |
Designer L's Wacky Randventure! | 58.3 | 7.4 | 73 |
I wanna destroy the Yeezy | 67.2 | 7.2 | 12 |
I Wanna Be The Drunk | N/A | N/A | 0 |
I wanna be the Drunk 2 | 56.3 | 6.0 | 6 |
Everhood Colonel | 71.5 | 8.6 | 18 |
Extreme Depths 2 | 66.4 | 8.3 | 26 |
I Wanna Find My Butthole | 50.5 | 6.8 | 23 |
I wanna gay out with fangames | 28.0 | 0.7 | 7 |
I wanna go to Extreme Depths | 46.6 | 6.1 | 30 |
I can't Relax Right Now | N/A | 0.0 | 1 |
I Wanna Idealize The Unknown | 49.6 | 3.9 | 7 |
I Wanna Introspect | 60.0 | 6.3 | 2 |
I wanna just Relax | N/A | 5.5 | 2 |
KeyTool | 0.0 | 8.7 | 1 |
I Wanna Lockpick | 77.6 | 9.7 | 24 |
I wanna reach the Rainbow Cube | 18.7 | 4.6 | 18 |
I Wanna Super F - Variety Stream Package | 48.6 | 6.9 | 19 |
I Wanna Vibe With The Gods | 70.8 | 8.9 | 39 |
2 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the ↓→↑ | 89.0 | 7.7 |
I wanna progress without Purpose | 81.0 | 8.0 |
2 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the ↓→↑ | 89.0 | 7.7 |
I wanna progress without Purpose | 81.0 | 8.0 |