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letzplaygameplay
For: I wanna be the Dife
For: I wanna be the Dife
Non-Extra: Some fun jumps scattered around repetitive ones. Decent visuals and music. The difficulty is a bit all over the place, with the first save being pretty much free and then you have to do corners near the end!
The Non-Extra is very short and most players with some needle experiences should be able to beat this.
Non-Extra Deaths: 251
Non-Extra Time: 0:11:22
Extra: Extra uses a lot more intricate jumps, along with some very short saves (some screens have 1 save per jump). However, even though there is an increase in difficulty here, the creator still manages to make theses screens mostly fun!
The extra feels longer than the non-extra, mostly because it is harder. Most well-versed needlers should be able to beat this (as long as you can do corners and diamonds fairly consistently).
Extra Deaths: 474
Extra Time: 16:11
Overall Rating: 7.3
Overall Difficulty: 60
Overall Deaths: 725
Overall Time: 27:33
The Non-Extra is very short and most players with some needle experiences should be able to beat this.
Non-Extra Deaths: 251
Non-Extra Time: 0:11:22
Extra: Extra uses a lot more intricate jumps, along with some very short saves (some screens have 1 save per jump). However, even though there is an increase in difficulty here, the creator still manages to make theses screens mostly fun!
The extra feels longer than the non-extra, mostly because it is harder. Most well-versed needlers should be able to beat this (as long as you can do corners and diamonds fairly consistently).
Extra Deaths: 474
Extra Time: 16:11
Overall Rating: 7.3
Overall Difficulty: 60
Overall Deaths: 725
Overall Time: 27:33
Tagged as: Needle
[0] Likes
Rating: 7.3 73
Difficulty: 60 60
Dec 2, 2016
letzplaygameplay
For: I wanna Black spike
For: I wanna Black spike
The first screens were actually quite good, unfortunately it devolved into repetitive boredom.
There is a large difficulty spike at the start of the dark green background screens, requiring a lot of intricate jumps such as 16px and a double diamond!
Final Deaths: 418
Final Time:35:03
There is a large difficulty spike at the start of the dark green background screens, requiring a lot of intricate jumps such as 16px and a double diamond!
Final Deaths: 418
Final Time:35:03
Tagged as: Needle
[0] Likes
Rating: 4.6 46
Difficulty: 55 55
Nov 28, 2016
letzplaygameplay
For: I wanna celebrate 100
For: I wanna celebrate 100
Fantastic 100-Floor Needle with great aesthetics and needle design. There is a boss every 10 floors and with the exception of the last one they are all very meh. The difficulty really ramps up near the end but it is still very fun.
A must play if you enjoy needle.
[0] Likes
A must play if you enjoy needle.
Rating: 8.1 81
Difficulty: 43 43
Nov 5, 2016
letzplaygameplay
For: I Wanna Spook Jam
For: I Wanna Spook Jam
I Wanna Spook Jam is a special Halloween collab project of over 25 fangame makers! The event was organised by Patrickgh3. Each creator gets their own stage in the game. In this review I'll give a brief mini review for each creator's stage.
128-Up Area: Neat gimmick with easy platforming. Nice tiles, background and music. Genres: Needle, Gimmick.
kadykunde Area: No spikes here. In this stage you are being chased by a 'monster' and you have to avoid cobwebs and find keys to progress. Really fun. Genres: Gimmick
Dlastons Area: The first trap area. The traps are quite funny and the boss at the end is good fun too. Genres: Trap, Boss
Kyir Area: Jump Refresher Needle. Genres: Needle, Gimmick
DarqSaintDiablo Area: This one has a really interesting gimmick, but I didn't really enjoy it. I just found it annoying. Genres: Needle, Gimmick
pieceofcheese87 Area: Pure needle with a very weird boss at the end. The needle is a bit harder than the 128-Up area. Genres: Needle, Boss
HAEGOE Area: Fun gimmick of a deadly flame following you around. Some extra stuff is added at the end of this area to add variety. There are also a couple of traps as well. Really good. Genres: Needle, Gimmick, Trap
Raynius: Funny design, with some cool gimmicks and platforming. Ends with an ok boss. Quite good. Genres: Gimmick, Boss
RandomFangamer Area: A cool concept of a gimmick that I unfortunately didn't enjoy. Has a couple annoying traps as well. Genres: Gimmick, Trap
Smartkin Area: Amazing visual and sound design, combined with fun platforming and an excellent boss. Genres: Gimmick, Boss
CosmicSense Area: Really funny and enjoyable avoidance It is very hard though. Genres: Avoidance
zebbe94 Area: Annoying boo gimmick and the tree jumps were really bad. The needle at the end was okay. Genres: Gimmick, Needle
SpicyFishesKiller Area: Really creative gimmick that was super fun to use. The puzzles got harder but they were still easily solvable. A really fun stage. Genres: Gimmick, Puzzle
Dribix Area: Wonderfully creative gimmick-oriented needleing, topped off by a really fun boss. Amazing! Genres: Needle, Gimmick, Boss
Piranha Area: Spookiest area of them all. It's an 'adventure' map set in a mansion where you have to collect pages (like Slender). There's a ghost chasing you around as well. It's a really good idea but having to do it all in one go gets irritating fast. Genres: Gimmick
Erik7654ka Area: Good Needle, good traps, good gimmicks, and good bosses. It honestly feels like a mini fangame. It's probably the longest area. Genres: Needle, Trap, Boss
WetWookie Area: This area has some really cool gimmicks that actually get quite hard. There's even some tricky needle mixed in. Genres: Needle, Gimmick
QuentinJanuel Area: Some impressive code from codemaster Quentin. The stage looks beautiful and the effects used are awesome. There is some tricky needle here and a couple gimmicks. Awesome. Genres: Needle, Gimmick
Polaroid Area: A WarioWare-like minigame with difficult needle, followed by a long and hard boss (thankfully it saves at the avoidance part). Hardest stage in the game for me. Genres: Gimmick, Needle, Boss, Avoidance
Patrickgh3 Area: Really fun gimmicks and platforming. Has some 'traps' too Quite funny as well. Really good! Genres: Needle, Gimmick, Trap
Voider Area: Fun and unique gimmicks which are put to great use with the needle, along with an okay boss. Genres: Gimmick, Boss
Lonetree Area: Cool gimmick and fun 'puzzles'. The final screen is a bit annoying but very creative. Genres: Gimmick
Lss Area: Difficult needle (some of the hardest you'll find here), with some really interesting gimmicks focused around light and dark. The way dark is used is quite creative. The final screen can be a bit tedious but otherwise it's very fun. Genres: Needle, Gimmick
DamnJelly Area: Very tricky pure needle stage. Even though it is just needle it is still very fun. The tileset is really nice and the jumps aren't tedious. Fun needle. Genres: Needle
Zapmunk Area: This stage uses a really cool gimmick to make otherwise really difficult jumps (like corners and planes (and there's even a triple diamond thrown in!)) much easier. Overall I really enjoyed this stage. Genres: Needle, Gimmick
HopPros Area: This was a really strange gimmick stage. The platforming was fun and the gimmicks were decent. Genres: Needle, Gimmick
Klazen108 Area: Very well made gimmick stage. The gimmicks are fun and well-implemented and the platforming is a good difficulty. Genres: Gimmick
Spoilers! (Final thoughts at the end)
Final Boss!:
Part 1:
This phase has you destroying parts of a heart, like HopPros' Stage. In between each part you are teleported to a section of another boss in the game. The heart wasn't too hard but was very enjoyable.
Part 2:
This is a beautiful avoidance, and it's very short which is a good and bad thing. It implements attacks from other bosses in the game. Excellent.
Part 3:
There is a tiny bit of platforming here which uses the special jump refreshers found throughout the game. After there is a fairly bland fight which is a bit annoying.
Part 4:
A very tricky multi-stage boss fight against characters based off of those in the game. I find the first phase the hardest somehow. Quite good.
Part 5:
A very difficult avoidance. Beautifully made, the music, attacks and visuals are on point. It is much harder than the rest of the game. Unfortunately the 2nd phase is a lot harder than the 1st and 3rd phases. It is amazing though.
Overall, this game is amazing. It really shows that each creator worked very hard on this, and it payed off. Almost every area and boss is amazing, and the production value is through the roof. Truly a deserved well done to each member of the team for making this fun game. And I'll be looking out for future work by Dribix ;D.
Final Death Count: 2111
Final Play Count: 12:07:43 (I wasn't playing the whole time though)
[5] Likes
128-Up Area: Neat gimmick with easy platforming. Nice tiles, background and music. Genres: Needle, Gimmick.
kadykunde Area: No spikes here. In this stage you are being chased by a 'monster' and you have to avoid cobwebs and find keys to progress. Really fun. Genres: Gimmick
Dlastons Area: The first trap area. The traps are quite funny and the boss at the end is good fun too. Genres: Trap, Boss
Kyir Area: Jump Refresher Needle. Genres: Needle, Gimmick
DarqSaintDiablo Area: This one has a really interesting gimmick, but I didn't really enjoy it. I just found it annoying. Genres: Needle, Gimmick
pieceofcheese87 Area: Pure needle with a very weird boss at the end. The needle is a bit harder than the 128-Up area. Genres: Needle, Boss
HAEGOE Area: Fun gimmick of a deadly flame following you around. Some extra stuff is added at the end of this area to add variety. There are also a couple of traps as well. Really good. Genres: Needle, Gimmick, Trap
Raynius: Funny design, with some cool gimmicks and platforming. Ends with an ok boss. Quite good. Genres: Gimmick, Boss
RandomFangamer Area: A cool concept of a gimmick that I unfortunately didn't enjoy. Has a couple annoying traps as well. Genres: Gimmick, Trap
Smartkin Area: Amazing visual and sound design, combined with fun platforming and an excellent boss. Genres: Gimmick, Boss
CosmicSense Area: Really funny and enjoyable avoidance It is very hard though. Genres: Avoidance
zebbe94 Area: Annoying boo gimmick and the tree jumps were really bad. The needle at the end was okay. Genres: Gimmick, Needle
SpicyFishesKiller Area: Really creative gimmick that was super fun to use. The puzzles got harder but they were still easily solvable. A really fun stage. Genres: Gimmick, Puzzle
Dribix Area: Wonderfully creative gimmick-oriented needleing, topped off by a really fun boss. Amazing! Genres: Needle, Gimmick, Boss
Piranha Area: Spookiest area of them all. It's an 'adventure' map set in a mansion where you have to collect pages (like Slender). There's a ghost chasing you around as well. It's a really good idea but having to do it all in one go gets irritating fast. Genres: Gimmick
Erik7654ka Area: Good Needle, good traps, good gimmicks, and good bosses. It honestly feels like a mini fangame. It's probably the longest area. Genres: Needle, Trap, Boss
WetWookie Area: This area has some really cool gimmicks that actually get quite hard. There's even some tricky needle mixed in. Genres: Needle, Gimmick
QuentinJanuel Area: Some impressive code from codemaster Quentin. The stage looks beautiful and the effects used are awesome. There is some tricky needle here and a couple gimmicks. Awesome. Genres: Needle, Gimmick
Polaroid Area: A WarioWare-like minigame with difficult needle, followed by a long and hard boss (thankfully it saves at the avoidance part). Hardest stage in the game for me. Genres: Gimmick, Needle, Boss, Avoidance
Patrickgh3 Area: Really fun gimmicks and platforming. Has some 'traps' too Quite funny as well. Really good! Genres: Needle, Gimmick, Trap
Voider Area: Fun and unique gimmicks which are put to great use with the needle, along with an okay boss. Genres: Gimmick, Boss
Lonetree Area: Cool gimmick and fun 'puzzles'. The final screen is a bit annoying but very creative. Genres: Gimmick
Lss Area: Difficult needle (some of the hardest you'll find here), with some really interesting gimmicks focused around light and dark. The way dark is used is quite creative. The final screen can be a bit tedious but otherwise it's very fun. Genres: Needle, Gimmick
DamnJelly Area: Very tricky pure needle stage. Even though it is just needle it is still very fun. The tileset is really nice and the jumps aren't tedious. Fun needle. Genres: Needle
Zapmunk Area: This stage uses a really cool gimmick to make otherwise really difficult jumps (like corners and planes (and there's even a triple diamond thrown in!)) much easier. Overall I really enjoyed this stage. Genres: Needle, Gimmick
HopPros Area: This was a really strange gimmick stage. The platforming was fun and the gimmicks were decent. Genres: Needle, Gimmick
Klazen108 Area: Very well made gimmick stage. The gimmicks are fun and well-implemented and the platforming is a good difficulty. Genres: Gimmick
Spoilers! (Final thoughts at the end)
Final Boss!:
Part 1:
This phase has you destroying parts of a heart, like HopPros' Stage. In between each part you are teleported to a section of another boss in the game. The heart wasn't too hard but was very enjoyable.
Part 2:
This is a beautiful avoidance, and it's very short which is a good and bad thing. It implements attacks from other bosses in the game. Excellent.
Part 3:
There is a tiny bit of platforming here which uses the special jump refreshers found throughout the game. After there is a fairly bland fight which is a bit annoying.
Part 4:
A very tricky multi-stage boss fight against characters based off of those in the game. I find the first phase the hardest somehow. Quite good.
Part 5:
A very difficult avoidance. Beautifully made, the music, attacks and visuals are on point. It is much harder than the rest of the game. Unfortunately the 2nd phase is a lot harder than the 1st and 3rd phases. It is amazing though.
Overall, this game is amazing. It really shows that each creator worked very hard on this, and it payed off. Almost every area and boss is amazing, and the production value is through the roof. Truly a deserved well done to each member of the team for making this fun game. And I'll be looking out for future work by Dribix ;D.
Final Death Count: 2111
Final Play Count: 12:07:43 (I wasn't playing the whole time though)
Rating: 9.5 95
Difficulty: 43 43
Nov 3, 2016
letzplaygameplay
For: I wanna be the Four seasons
For: I wanna be the Four seasons
Really well made Needle game with four areas, obviously each is based on each season.
Spring: Relaxing atmosphere and easy jumps, focused on having just one save per screen. No tedious jumps are to be found here. The pink does get a little irritating, but it's great otherwise.
Difficulty: 25/100
Fun: 8/10
Summer: Summer has very bright and colourful tiles, with upbeat music to match. This is quite a bit harder than Spring so most screens have 2 saves (three screens had 3 saves and one screen had 1 save).
Unfortunately the difficulty curve is really bad here. The screens with 3 saves in particular are much harder than anything else in this stage.
Difficulty: 40/100
Fun: 7/10
Autumn: The tiles and background are beautiful here. They look great and really fit the theme. The music is very relaxing too. Each screen usually has 2 saves (two screens had 3 saves). Unfortunately the actual platforming is not on par with the rest of the game. There are some truly annoying jumps here and the 'gimmick' of vines are not used to its fullest, meaning most jumps involving them are quite boring.
Difficulty: 45
Fun: 5/10
Winter: Winter is a lot harder than the other stages. It focuses on very intricate and needle-y jumps. There is a save after each jump to counterbalance this. The first few screens are common intricate jumps like gates, diagonals and corners. But after these the jumps become more creative and really quite fun. However the difficulty curve is quite weird. Some jumps take just 1 or 2 tries, while others on the same screen take upwards of 50 attempts. The jumps are still fun though.The music is average but the tiles and background are really pretty.
Difficulty: 55
Fun: 8/10
Overall this is a great needle game that everyone should play (even super new beginners should be fine with the Spring stage).
Overall Difficulty: 41
Overall Fun: 7
Spring: Relaxing atmosphere and easy jumps, focused on having just one save per screen. No tedious jumps are to be found here. The pink does get a little irritating, but it's great otherwise.
Difficulty: 25/100
Fun: 8/10
Summer: Summer has very bright and colourful tiles, with upbeat music to match. This is quite a bit harder than Spring so most screens have 2 saves (three screens had 3 saves and one screen had 1 save).
Unfortunately the difficulty curve is really bad here. The screens with 3 saves in particular are much harder than anything else in this stage.
Difficulty: 40/100
Fun: 7/10
Autumn: The tiles and background are beautiful here. They look great and really fit the theme. The music is very relaxing too. Each screen usually has 2 saves (two screens had 3 saves). Unfortunately the actual platforming is not on par with the rest of the game. There are some truly annoying jumps here and the 'gimmick' of vines are not used to its fullest, meaning most jumps involving them are quite boring.
Difficulty: 45
Fun: 5/10
Winter: Winter is a lot harder than the other stages. It focuses on very intricate and needle-y jumps. There is a save after each jump to counterbalance this. The first few screens are common intricate jumps like gates, diagonals and corners. But after these the jumps become more creative and really quite fun. However the difficulty curve is quite weird. Some jumps take just 1 or 2 tries, while others on the same screen take upwards of 50 attempts. The jumps are still fun though.The music is average but the tiles and background are really pretty.
Difficulty: 55
Fun: 8/10
Overall this is a great needle game that everyone should play (even super new beginners should be fine with the Spring stage).
Overall Difficulty: 41
Overall Fun: 7
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 41 41
Oct 27, 2016
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16 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna celebrate 100 | 43.0 | 8.1 |
I wanna challenge 100 trials!! | 18.0 | 9.2 |
I wanna be Minimal | 50.0 | 8.0 |
I wanna wanna | N/A | N/A |
I wanna be the Four seasons | 41.0 | 7.0 |
I Wanna Usurp the Celestial Jump | 53.0 | 9.2 |
I wanna be the Aisaka | 47.0 | 7.6 |
I wanna clear 50 neon floors | N/A | N/A |
I Wanna Find A Test Player | N/A | N/A |
I wanna Orion | N/A | N/A |
I wanna rely the Needle | N/A | N/A |
I wanna rely the Needle 2 | N/A | N/A |
I wanna run the Marathon | N/A | N/A |
I wanna fall into the snow | 49.0 | 8.8 |
I Wanna Spook Jam | 43.0 | 9.5 |
Chill Needle 2 | 60.0 | 9.3 |
64 Cleared Games