Taprus's Profile
Send a PMJoined on: Jun 23, 2015
Bio:
Dumm dee dumm
I've submitted:
96 Ratings!
71 Reviews!
84 Screenshots!
96 Games
71 Reviews
Taprus
For: You give me butterflies, and I take them away
For: You give me butterflies, and I take them away
The gameplay is mostly unfun and at times pretty obnoxious, but I feel that it really makes the thematic resonance (which is some of the strongest among fangames) be that much stronger.
That still means that the gameplay is mostly unfun and at times obnoxious though.
That still means that the gameplay is mostly unfun and at times obnoxious though.
Tagged as: Short
[1] Like
Rating: 7.0 70
Difficulty: 55 55
Oct 18, 2020
Taprus
For: I wanna break the Parallelogram
For: I wanna break the Parallelogram
Very easy chill avoidance
Tagged as: Avoidance
[1] Like
Rating: 6.5 65
Difficulty: 30 30
Aug 6, 2020
Taprus
For: i wanna get the medicine
For: i wanna get the medicine
A pretty chill needle game separated by multiple areas of progressively increasing difficulty capped off by an avoidance at the end, all the while accompanied by very soothing tunes. I really disliked the spotlight area, as it requires a lot of trial and error, but apart from that, I found it to be a pretty decent journey. Would reccomend.
[0] Likes
Rating: 6.5 65
Difficulty: 55 55
Jul 25, 2020
Taprus
For: I wanna escape Endless Nightmare
For: I wanna escape Endless Nightmare
(There are only two difficulties, normal and easy, and I went with easy. I do not know if there are many meaningful differences, there probably are, but I'm rating based on an easy playthrough)
What a cute game! This is an adventure game in the vein of those japanese adventure games of the early 2010s with a health mechanic, unlike most fangames, and in which you gather various collectibles towards your way, between simple health upgrades and other various upgrades you'll need to be able to progress. Let's go through the game and see what it has to offer more concretely.
After going through an introductory cavern area where you familiarize yourslef with the basics (ie that you can damage boost through basically every save and that having shift pressed lets you autofire) you enter a hub which connects to the 4 main stages of the game. In each of these stages, you will collect a player upgrade which is necessary to progress the stage and to collect some health upgrades in the other stages (which you will probably need for the final boss). These upgrades range from very circumstancially useful (like the oxygen upgrade in the water area, which lets you stay in water for longer) to occasionally useful (like the fire shot and the ice shot from the ice and fire areas respectively, which let you destroy cherries or freeze them to use them as platforms (among other uses, but they don't come up often in cases you aren't expected to use these items) to frankly gamebreaking in the best of ways (the dash you get in the wind area lets you, well, dash, which lets you go through saves really fast and is overall quite fun to use). After beating each of these areas, you will be presented with the "final boss". It's not a very tough fight, though he does have a lot of health, so make sure not to die, or youll end up wasting a lot of time. With that done, you've essentially hit the halfway point of the game and.. you're sent back to the start of the game, except everything is buffed. Don't worry though, as you still have all the upgrades you got beforehand, so rushing through what you have gone through already (except buffed) ends up being quite fun, as you get to take full advantage of the collectibles you got previously (though it's mainly abusing the dash which is fun). Without too much delay, you will have beaten the 4 areas again and reached the final stage, where you will actually be forced to make use of the things you've acquired, between having to freeze or destroy cherries, to having to tactically dash or having to damage boost (you aren't forced to damage boost, else it would be impossible had you not collected health upgrades, but the platforming is quite non trivial and it feels expected to damage boost). Apart from the last save however, its not very hard (and that save isnt very hard either once you get it down). At this point you will have left the platforming behind and reached the true final boss. Remember how I said you need the health upgrades for this boss? Well, I was probably exagerating, but I imagine it could be a pain were you to not get them all. Even though all of his attacks only deal 1 damage to you, he has about 2000 hp and has many attacks near the end where you are basically guaranteed to get hit if you are trying to get decent damage. So, uh, don't die? It's still not very hard, I beat it on my first try after all, but it was with 1hp left with all but one of the health upgrades acquired. You beat the boss and the credits roll, gg.
Overall, the only real problems I have with the game is that it never really gets very challenging and that it's overall not very visually appealing (though I think it has its charm). Despite all that, I still managed to mantain me thouroughly entertained through the rough hour it took me to beat this game, so I can't help but reccomend it.
If you want a chill game that won't take much effort from you, there are worse games to pick than this.
[1] Like
What a cute game! This is an adventure game in the vein of those japanese adventure games of the early 2010s with a health mechanic, unlike most fangames, and in which you gather various collectibles towards your way, between simple health upgrades and other various upgrades you'll need to be able to progress. Let's go through the game and see what it has to offer more concretely.
After going through an introductory cavern area where you familiarize yourslef with the basics (ie that you can damage boost through basically every save and that having shift pressed lets you autofire) you enter a hub which connects to the 4 main stages of the game. In each of these stages, you will collect a player upgrade which is necessary to progress the stage and to collect some health upgrades in the other stages (which you will probably need for the final boss). These upgrades range from very circumstancially useful (like the oxygen upgrade in the water area, which lets you stay in water for longer) to occasionally useful (like the fire shot and the ice shot from the ice and fire areas respectively, which let you destroy cherries or freeze them to use them as platforms (among other uses, but they don't come up often in cases you aren't expected to use these items) to frankly gamebreaking in the best of ways (the dash you get in the wind area lets you, well, dash, which lets you go through saves really fast and is overall quite fun to use). After beating each of these areas, you will be presented with the "final boss". It's not a very tough fight, though he does have a lot of health, so make sure not to die, or youll end up wasting a lot of time. With that done, you've essentially hit the halfway point of the game and.. you're sent back to the start of the game, except everything is buffed. Don't worry though, as you still have all the upgrades you got beforehand, so rushing through what you have gone through already (except buffed) ends up being quite fun, as you get to take full advantage of the collectibles you got previously (though it's mainly abusing the dash which is fun). Without too much delay, you will have beaten the 4 areas again and reached the final stage, where you will actually be forced to make use of the things you've acquired, between having to freeze or destroy cherries, to having to tactically dash or having to damage boost (you aren't forced to damage boost, else it would be impossible had you not collected health upgrades, but the platforming is quite non trivial and it feels expected to damage boost). Apart from the last save however, its not very hard (and that save isnt very hard either once you get it down). At this point you will have left the platforming behind and reached the true final boss. Remember how I said you need the health upgrades for this boss? Well, I was probably exagerating, but I imagine it could be a pain were you to not get them all. Even though all of his attacks only deal 1 damage to you, he has about 2000 hp and has many attacks near the end where you are basically guaranteed to get hit if you are trying to get decent damage. So, uh, don't die? It's still not very hard, I beat it on my first try after all, but it was with 1hp left with all but one of the health upgrades acquired. You beat the boss and the credits roll, gg.
Overall, the only real problems I have with the game is that it never really gets very challenging and that it's overall not very visually appealing (though I think it has its charm). Despite all that, I still managed to mantain me thouroughly entertained through the rough hour it took me to beat this game, so I can't help but reccomend it.
If you want a chill game that won't take much effort from you, there are worse games to pick than this.
Rating: 7.5 75
Difficulty: 30 30
Jul 24, 2020
Taprus
For: Boshy Remastered
For: Boshy Remastered
I'm usually one to quite enjoy sudoku type games, but this was frankly too obnoxious to be playable (granted, I didn't get very far)
Bonus points because the main concept is decent and because the soundtrack is downright hilarious.
Bonus points because the main concept is decent and because the soundtrack is downright hilarious.
Tagged as: Sudoku
[5] Likes
Rating: 1.5 15
Difficulty: N/A
Jul 24, 2020
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the Authentical machine | 90.0 | 4.0 | 1 |
Depression | 59.3 | 3.1 | 4 |
I wanna be the FAGiT | N/A | 0.0 | 1 |
I wanna be the Grey Zone | 72.5 | 5.5 | 2 |
I wanna be the Nautical Pickle | 42.0 | 1.1 | 8 |
There's no reason to say L | 60.0 | 7.1 | 22 |
Train to Kisaragi | 64.4 | 9.0 | 10 |
I wanna USA | 70.0 | 1.5 | 2 |
wa | N/A | N/A | 1 |
6 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Destination | N/A | N/A |
Not Another Needle Game | N/A | N/A |
I Wanna be the TsuTaMao | 70.0 | 7.5 |
I wanna conquer the blow game 3 | 35.0 | 6.0 |
i wanna go the jack world | N/A | N/A |
I Wanna be the Vandal | 70.0 | 10.0 |
24 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna PD ♡ | N/A | N/A |
I wanna be the KuroKuro | N/A | N/A |
I wanna be the Catharsis | N/A | N/A |
I wanna be the HLS | 70.0 | 7.0 |
I wanna escape the Colorless Dimension | N/A | N/A |
I want to hear the Medley | N/A | N/A |
Not Another Needle Game | N/A | N/A |
I Wanna be the TsuTaMao | 70.0 | 7.5 |
I wanna uhuhu spike 3 | 60.0 | 6.0 |
I wanna be the Venus | N/A | N/A |
I wanna conquer the blow game 3 | 35.0 | 6.0 |
I wanna be the Saturn | N/A | N/A |
I wanna be the Nautical Pickle | N/A | N/A |
I wanna be a 12 minute avoidance | 5.0 | 1.0 |
I wanna be the Simple Needle | 75.0 | 7.0 |
I wanna descend the 69 | 75.0 | 8.5 |
Inga e som vi e, högt över marken | 40.0 | 6.0 |
♂I Wanna ASS♂ | N/A | N/A |
I wanna be Cyan | 65.0 | 8.0 |
I wanna aaaa | 75.0 | 8.0 |
I wanna be the Grey Zone | 75.0 | N/A |
Geometry Dash: Get Rekt 2 | 90.0 | 9.9 |
I Wanna be the Vandal | 70.0 | 10.0 |
The Bosses Might Be Dumb | 30.0 | 6.0 |