Bonner's Profile
Send a PMJoined on: Dec 8, 2020
Bio:
Japanese beginner fangame player.
I'm sorry if my English is hard to understand :(
I've submitted:
67 Ratings!
67 Reviews!
0 Screenshots!
67 Games
67 Reviews
Bonner
For: I wanna be the Avoider
For: I wanna be the Avoider
Based on Hardcore mode.
A high-RNG endurance using Dot Kid.
It seems that clearing the game requires a certain amount of luck unless you are highly skilled, but personally, I found it to be good practice.
[0] Likes
A high-RNG endurance using Dot Kid.
It seems that clearing the game requires a certain amount of luck unless you are highly skilled, but personally, I found it to be good practice.
Rating: 5.0 50
Difficulty: 40 40
Nov 22, 2024
Bonner
For: I wanna deliver a Letter
For: I wanna deliver a Letter
The first four stages were really enjoyable, but the final stage ruined everything.
The final stage is factory-themed, featuring conveyor belts as a key gimmick, but it’s far too difficult compared to the previous four stages. I sometimes wonder who enjoys conveyor belts, as they seem to exist solely to increase the difficulty.
Additionally, the rotating red and green lights were a problem for me as well. They made it hard to see KID, and when I tried to focus, the flashing made it even more difficult.
The creator might have thought this wasn’t a big issue, but for me, it was frustrating. I believe it’s an unnecessary decoration, especially in a section that requires precise jumps, and it should have been removed.
It's disappointing, especially since the first four stages were so good.
[0] Likes
The final stage is factory-themed, featuring conveyor belts as a key gimmick, but it’s far too difficult compared to the previous four stages. I sometimes wonder who enjoys conveyor belts, as they seem to exist solely to increase the difficulty.
Additionally, the rotating red and green lights were a problem for me as well. They made it hard to see KID, and when I tried to focus, the flashing made it even more difficult.
The creator might have thought this wasn’t a big issue, but for me, it was frustrating. I believe it’s an unnecessary decoration, especially in a section that requires precise jumps, and it should have been removed.
It's disappointing, especially since the first four stages were so good.
Rating: 5.8 58
Difficulty: 50 50
Nov 17, 2024
Bonner
For: I wanna sheep 100
For: I wanna sheep 100
100F needle game.
There are no particularly difficult jumps, but since each room has only one save point, it's crucial to perform consecutive precise jumps (It's something that's common in this type of game).
In this type of game, even a single misstep in difficulty adjustment can make an entire section suddenly much harder. However, despite some parts where the balance felt off, I think the game was overall well made.
It seems to have some connection to "Qoqoqo," but since I'm not familiar with it, I couldn't really tell
[0] Likes
There are no particularly difficult jumps, but since each room has only one save point, it's crucial to perform consecutive precise jumps (It's something that's common in this type of game).
In this type of game, even a single misstep in difficulty adjustment can make an entire section suddenly much harder. However, despite some parts where the balance felt off, I think the game was overall well made.
It seems to have some connection to "Qoqoqo," but since I'm not familiar with it, I couldn't really tell
Rating: 7.0 70
Difficulty: 50 50
Nov 17, 2024
Bonner
For: I wanna be the Brown animal
For: I wanna be the Brown animal
Another work of surumeika,featuring Pokémon bosses and trap-based stages.
I usually enjoy his works, but this one wasn’t to my liking.
As for the stages, the traps were repetitive, consisting mostly of scenarios that required choosing between two paths. Additionally, the needles often involved ceiling jumps or double needles, which were frequently frustrating.
The bosses were okay, but the final one seemed to have unfair attacks.
[0] Likes
I usually enjoy his works, but this one wasn’t to my liking.
As for the stages, the traps were repetitive, consisting mostly of scenarios that required choosing between two paths. Additionally, the needles often involved ceiling jumps or double needles, which were frequently frustrating.
The bosses were okay, but the final one seemed to have unfair attacks.
Rating: 5.0 50
Difficulty: 40 40
Nov 15, 2024
Bonner
For: Strawberry needle
For: Strawberry needle
I guess the difficulty should be 50 at least.
Indeed, while overall it's well-balanced and not overly challenging, a few tough jumps raises the difficulty level.
Even so, the platforming isn’t bad, and it seems like a game that can be thoroughly enjoyed if you have good skills of needle.
[0] Likes
Indeed, while overall it's well-balanced and not overly challenging, a few tough jumps raises the difficulty level.
Even so, the platforming isn’t bad, and it seems like a game that can be thoroughly enjoyed if you have good skills of needle.
Rating: 7.0 70
Difficulty: 50 50
Nov 11, 2024
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