Irkara's Profile

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Joined on: Feb 9, 2018

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19 Ratings!
18 Reviews!
4 Screenshots!

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18 Reviews

For: I wanna defeat the Discord Makers CN side
One of the authors.

I really appreciate this game, though there are some flaws.

will add more rewrite if possible.

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[2] Likes
Rating: 8.9 89       Difficulty: 83 83
Oct 5, 2018
For: Chill Needle

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[5] Likes
Rating: 4.0 40       Difficulty: 29 29
Aug 16, 2018
For: I Wanna Defeat the Discord Makers Kela Side 2
0.5 point for the reverse wall jump, 0.5 point for the RNG in strange gravity.

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[0] Likes
Rating: 9.0 90       Difficulty: 40 40
Aug 16, 2018
For: Is The Order An I wanna ?
The first fangame I've played.

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[0] Likes
Rating: 10.0 100       Difficulty: 35 35
Aug 13, 2018
For: Dual Needle
Sorry, I withdraw my previous comments.

First of all, this game is pretty good in terms of material and detail handling. But the content of this game, I want to talk about my own ideas.

To be honest, the first impression what I got from the game was FULL of the unreasonable magic jump (probably influenced by the previous game), and my attitude towards it was negative, or "making a great junk".

But after a while, especially after watching others' live, I began to wonder if this kind of game is the current game trend.

This question has been bothering me for a long time, and I probably haven't found the answer yet. Should frame precise jumping and neat swinging (which would mean sacrificing some playfulness for beauty) be accepted?

When I asked why CN2 was an interesting game after I came into contact with the game, my mentor told me, the games were designed to fit the kid's trajectory and make it very comfortable for players to play. Although this may not be true in the minds of some players, it did affect my game life. After a little bit of game experience, I began to try to make some games to practice my understanding.

The first practice proved that my understanding coincided with the thinking of quite a few people. And I began the production of several other games. But soon I encountered the problems: challenging or comfortable?

I chose the former. At that time, there were many reasons for me to make the choice of the former, although some may not actually matter. But in the production of IN, my ideas began to change, and this might be felt in the game (just a joke). Then I stopped the production of the game and left a little room for thinking. As a result, I didn't come to any conclusions, and I found that I lost the motivation to create and became afraid.

Unfortunately, I didn't touch them at this brilliant moment of the game, so I didn't understand why the game was so popular and how players and viewers felt about the charm of the needle game.

I believe that players who play this kind of game will have a lot more endurance and endurance for things than the average person, but it's not a good thing to make a game to kill their enthusiasm and endurance (you might get comments like BFWT, TWNP), although it might feel a little inferior, or actually everybody All understand this is that I am thinking about something that has no meaning.

I think some players will hold the view that every man has his hobbyhorse, but as a game maker, usually I can't control myself to think about where the end point of the needle game will be, with a strong muscle memory and almost zero error operation, or is it a strange design to create an amazing puzzle game? What the player need to do is accomplishing a series of challenges to the limit according to the author's design, or finding the answer to the puzzle under enough freedom?

Is it a sincere work to suddenly put a raised diamond or SGGK in a common difficulty game (such as 50) and pull apart a few pixels in the middle? Or is it ingenious to design some needles that requires a fixed frames to jump in a fixed position? I may not understand it now. I hope someone can give me some inspiration.

Writing to here, I may have something to say but actually forget. These are probably not enough to express all my doubts, and may cause a slight misunderstanding to others. I apologize for that.

Finally, thank the producers of this game.

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[2] Likes
Rating: 10.0 100       Difficulty: N/A
Aug 13, 2018

1 Game

GameDifficultyAverage Rating# of Ratings
Irkara Needle 88.9 8.7 11

6 Favorite Games

GameDifficultyUser's Rating
I wanna Classic 86.0 10.0
Is The Order An I wanna ? 35.0 10.0
Irkara Needle 90.0 N/A
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I Wanna Jump Still to Dawn 75.0 8.0
I Wanna Defeat the Discord Makers Kela Side 2 40.0 9.0