notmaxwell's Profile
Send a PMJoined on: Aug 3, 2025
Bio:
aka 457
every game i've left a rating or review on i have cleared.
clear list is only used for monumental or impactful clears, or my favourite clears.
(My favourite games tab is different to my clears tab).
Best clear: I wanna Ascend
&
I wanna hold right
I've submitted:
122 Ratings!
52 Reviews!
2 Screenshots!
122 Games
52 Reviews
For: Firdos
Very interesting needle game, I've always looked at it as something i've wanted to play, but been scared off, i'm not all that sure why, but I've realized this fear is irrational, this game absolutely surpassed my expectations, and I do quite like it.
Firdos follows the general 32px needle design for a lot of it, with throwing in some light usage of gravity, or vines & water depending on which path you go. This game also tries out being an 'open-map' with multiple routes all leading to the finale. I will say- I like how the finale is the hardest save by a decent bit, that being said, the different paths are stained a bit by balance. The right path is vastly easier than the left path, likely not by intention but due to inexperience and proper testing, but i still commemorate this game for giving a shot anyway, not a lot of 32px needle this difficult even usually tries to (infact, this is the only game of this difficulty that i can think of that does try this), execution isn't perfect but that's okay in my books. Visually it switches it up a bit, most parts look decently good, and i like how it switches up the kid sprite but not in a way that negatively affects the gameplay. My favourite area is likely the right path's gravity area visually, I think the inverted edges style looked pretty cool, but it's kind of a shame it was ended so quick. The areas before that were also pretty cool, I liked it, 2nd area on the right path was cool, i'm not a big fan of the purple city area solely due to that it can be a bit hard to see the kid at one point, but I quite like the idea of progressing further into the game to encounter a modified version of the starting area- it's cool. Finale switches between a few different visuals, also liked it, pretty cool stuff overall, I'm glad the game does switch it up a decent amount rather than keeping it stale- adds to the whole different pathways notion. Needle design is somewhat questionable at times, some of the earlier saves do suffer from the occasional jump that's considerably harder than ones around it, or a few jumps that are just a bit too easy, etc, but I didn't find it to be really problematic, that being said I think I went the easiest route on my clear of this (right path), I'll play the other routes soon and update this when I do. I enjoyed everything up to the final a lot, but I also didn't spend a lot of time with it, I can see some complaints, but I might just be nitpicking at that point, I definitely did find the needle really fun and pretty intuitive aswell. Final save has a few iffy jumps, first of all, there's a spike that doesn't have collision, which is a bit of a throw since I don't think there's any other fake spikes in the game, and it's in one of the more questionable jumps of that save aswell. First screen top right has a raw corner and tight djump (especially if you want to vstring the diagonal after), it's kinda nasty but it got consistent, albeit still harder than most other jumps in the save. 2nd screen has a drop that's also a bit nasty, but to counteract these two jumps there's a few gems. I liked screen 1's corner jump in the middle of the save, delayed right press but lenient especially visually, I liked almost every jump in screen 3, and also the start of screen 1. I enjoyed the final save, consistent and plays decently uniquely comparing to other difficult 32px setup needle around it, good stuff imo, I quite like long multi-screen climatic saves and this one pulled it off well with having difficulty drop down further into the save.
I quite liked this game, maybe it's my weak spot, but I had a blast. I like how this game tried out a few new things aswell, and even though it didn't exactly hit the spot, I still think it delivered pretty well on it's gameplay and some of it's visuals so I don't really mind. I'd recommend this if you're into this kind of needle.
For: Hendeca Corner
For: I wanna close the tomodati
For: AsTatine
For: chylomlensitpratlic
The theme of this game is executed extremely well, both in needle design and visuals. Visually I think it's really cool well-made, the tileset is pleasant and the inverted side of the screen also includes an inverted version of the player, which makes it quite satisfying to look at. There's also some cool neat touches, the transition between from the 2nd to 3rd save is really cool, and it's genuinely just super unique for a difficult needle game like this. This game is on the shorter side, having only 3 saves, the first is a symmetrical precision save, I enjoyed it and think it's well-done, albeit not as interesting as the inverted saves but I think it's a cool introduction. Of the main 2 saves, I found the first to be a considerable amount more difficult than the second, but not by a problematic amount.
This game has really cool needle design, it looks absurd on first glance, the pathing isn't immediately obvious, and it's extremely dense while being limited to half of the screen. It looks intimidating, and somewhat even puzzling at first to figure out what the intended path is, and I think that's awesome. It's different, it might not be appealing to some but I found it extremely fun, there's some odd maneuvers especially on the 2nd save that end up getting extremely consistent and enjoyable to pull off, and overall it's just an extremely unique experience with how the needle plays- it seems randomly made or unrealistic at first, but I think it's incredibly well made. Third save is also quite nice, albeit a decent bit more simple and easier in execution, but I still found it to be quite cool of a save.
I really like this game's needle design, it's so unique from other difficult needle games and i believe it really executed it well. The visuals are cool too, theme is awesome and is also unique, overall clearing this game was an incredibly different and fun experience. My only complaints here, is that the game does seem to crash after ~10 minutes of being open, alongside that there was a certain save ( 2nd save ) that lagged a lot for me, but it could be a hardware problem on my end. I'd highly recommend playing this, even blind (as i did, and i really enjoyed it).
1 Game
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| crude riverbed | 63.3 | 7.0 | 5 |
34 Favorite Games
34 Cleared Games
Delicious Fruit