notmaxwell's Profile
Send a PMJoined on: Aug 3, 2025
Bio:
aka 457
every game i've left a rating or review on i have cleared.
clear list is only used for monumental or impactful clears, or my favourite clears.
(My favourite games tab is different to my clears tab).
I don't tend to give rating or difficulty values anymore, since it's meaningless and was demotivating to be placed alongside people who didn't play through the game, or can't tell the difference between a problem with the game or themselves.
I've submitted:
137 Ratings!
64 Reviews!
2 Screenshots!
137 Games
64 Reviews
For: AsTatine
For: chylomlensitpratlic
The theme of this game is executed extremely well, both in needle design and visuals. Visually I think it's really cool well-made, the tileset is pleasant and the inverted side of the screen also includes an inverted version of the player, which makes it quite satisfying to look at. There's also some cool neat touches, the transition between from the 2nd to 3rd save is really cool, and it's genuinely just super unique for a difficult needle game like this. This game is on the shorter side, having only 3 saves, the first is a symmetrical precision save, I enjoyed it and think it's well-done, albeit not as interesting as the inverted saves but I think it's a cool introduction. Of the main 2 saves, I found the first to be a considerable amount more difficult than the second, but not by a problematic amount.
This game has really cool needle design, it looks absurd on first glance, the pathing isn't immediately obvious, and it's extremely dense while being limited to half of the screen. It looks intimidating, and somewhat even puzzling at first to figure out what the intended path is, and I think that's awesome. It's different, it might not be appealing to some but I found it extremely fun, there's some odd maneuvers especially on the 2nd save that end up getting extremely consistent and enjoyable to pull off, and overall it's just an extremely unique experience with how the needle plays- it seems randomly made or unrealistic at first, but I think it's incredibly well made. Third save is also quite nice, albeit a decent bit more simple and easier in execution, but I still found it to be quite cool of a save.
I really like this game's needle design, it's so unique from other difficult needle games and i believe it really executed it well. The visuals are cool too, theme is awesome and is also unique, overall clearing this game was an incredibly different and fun experience. My only complaints here, is that the game does seem to crash after ~10 minutes of being open, alongside that there was a certain save ( 2nd save ) that lagged a lot for me, but it could be a hardware problem on my end. I'd highly recommend playing this, even blind (as i did, and i really enjoyed it).
For: Radiance
Review was a bit of a complain-sesh, but there's just not much *to* enjoy in this game. The general idea of the structuring is actually pretty neat though, if the needle was better then I could definitely see myself quite liking this game. I'm aware the default template stuff might be as a result of the creator trying to go for the "ftfa-like" genre, but the needle is not ftfa-like, alongside the menus, clear screen, etc.
For: I Wanna ふなし The UFO
Actual gameplay is really questionable, there's an insanely difficult 14f 2-3p fj & fp turnaround, which is an insanely nasty jump deep into the save, followed up by another low pause off a long jumpheight, which is hardware-dependent, and the save overall has so many inconsistent jumps scattered around, there's multiple fp directional key jumps, some visually vague such as the bottom middle jump, overall these just end up feeling pretty mediocre to pull off and frustrating to die to. Top right jump to clear is actually pretty fun and cool, but it's considerably the easiest part of the save, so attempts never really get here. Valign shower in game window, which is cool, and fps counter aswell so you can see how many times the game lags down.
The visuals of this game are cool, and i think it's pretty interesting, i like the menus and difficulty select, so there's some positives. I wouldn't really suggest playing this, 100% against if you are on windows 11. Rating is not taking into account such windows 11 problems, even though this game is kinda recent (2022)
For: Blueberry Mochi
there's some very good needle gameplay here, some fun and consistent jumps, but there's also the 2 sphincters, both are the hardest jumps of the whole save by quite a bit, i personally found the one on scrn1 to be a good bit harder than the final jump. I'm unsure what i think of the balancing idea of putting a very hard choke jump at the end of a save like this, but i don't think i'm actually against such, I was more impacted by the movement problems and my own skill issue. I think i would prefer this save much more if the sphincter on scrn1 wasn't how it currently is, as it kinda detracted from that general notion and turned the save more infuriating.
the game has a cool background and good vibe though, gafro did well in porting this over from maker and it's not a low effort port, if interested in this game i'd just recommend expecting it to be a harsh experience.
2 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| crude riverbed | 63.3 | 7.0 | 5 |
| Vaisravana | 75.0 | N/A | 2 |
46 Favorite Games
45 Cleared Games
Delicious Fruit