Not Another Needle Game

Creator: Thenewgeezer

Average Rating
9.2 / 10
Average Difficulty
69.3 / 100
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Adventure (16) Needle (51) Avoidance (3) Trap (3) Gimmick (43) Secrets (4) 100_Floor (1) Special (3) Long (21) Funny (3) Story (11) Troll (1) x_Floor (17) NoBoss (6) RNG (1) Secret (9) Original (6) Triple_Jump (2) Extra (1) Advanture (1) god!! (1) Different_Ending (2) NANG (1) Secret Long (1)


  • by Cloneian28
  • by ElCochran90
  • by Sudnep
  • by Washijyazo
  • by Washijyazo
  • by HeyItsKyeOfficial
  • by ElCochran90
  • by ElCochran90

213 Reviews:

This is the 100th review of the fangame, even knowing I never completed the game, I just want to tell you all what I thought.

Not Another Needle Game is a unique spin on the I Wanna Be The Guy fangames, there are no bosses, there's no traps... kinda, and the humor is actually pretty decent! You have achievements, the creator of the fangame (assuming who he is) is trying to be really funny and troll you the best times at he wants to... and the game is also a connection to I Wanna Kill The Guy due to the true ending of the game, revealing it as a simulation ran by Geezer.

You should totally try this fangame out anytime! It's a challenge you will not forget!

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Rating: 9.6 96       Difficulty: 84 84
Apr 16, 2018

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Rating: 9.0 90       Difficulty: 68 68
Mar 19, 2018
Rating based on bad end since that's what I played, difficulty based on true end.

A solid game with nice variety to the platforming, high production values, and intelligent level design. There's few things wrong with this game, but the most objective and serious one is touch saves. They're pretty obnoxious and in some saves you're basically required to touch them multiple times a run which completely throws off your starting position in an uncomfortable way. Pretty much objectively inferior to shoot saves or S saves. That's -1 point. Another far more subjective problem I had with this game was the gravity gimmick. I found the gravity stages just plain unfun and it felt like I was wrestling with the controls more than the actual challenges. Every other gimmick is 100% solid, so gravity failing so hard (in my eyes) is a shame and another -1 point. I also think that while TNT is great in theory (I have dropped many games due to a single unbalanced save), the execution is mangled by making your supply so limited that you end up just hoarding them, which defeats their purpose, and they're even disabled on the hardest levels, which can feel like a real slap to the face. You save them for the whole game, but then don't get to use them! However, the general quality of the level design and such still makes this game a solid 8/10. I recommend it to just about everyone.

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Rating: 8.0 80       Difficulty: 75 75
Feb 15, 2018

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Rating: 10.0 100       Difficulty: 65 65
Dec 26, 2017
This was my first fangame above 50 difficulty, and boy was it a journey. I stared out being unable to consistently diagonal, and ended being half decent at needle.

The game is amazing. It starts off easy, and quickly turns into a difficult game. Each set of 20 stages has a gimmick, some being better executed than others, but the gimmicks help refresh the gameplay often.

Overall, the best fangame I have ever played.

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Rating: 9.5 95       Difficulty: 70 70
Nov 27, 2017