Not Another Needle Game

Creator: Thenewgeezer

Average Rating
9.2 / 10
Average Difficulty
68.8 / 100
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Tags:

Adventure (21) Needle (64) Avoidance (5) Trap (5) Gimmick (54) Secrets (10) 100_Floor (1) Special (4) Long (28) Hard (1) Funny (4) Story (13) Troll (1) x_Floor (23) NoBoss (8) Secret (9) Original (8) Triple_Jump (4) Classic (3) Required_secrets (1) Advanture (1) Legend (1) Different_Ending (1) NANG (4) Secret Long (1) Cycle (1) Very_Long (2)

Screenshots

  • by HeyItsKyeOfficial
  • by ElCochran90
  • by Cloneian28
  • by Sudnep
  • by Theguykid
  • by InkBottled
  • by Theguykid
  • by ElCochran90
  • by ElCochran90
  • by Washijyazo

275 Reviews:

Pluto
NANG is absolutely incredible. The game consists of 19 Stages each with a special gimmick until stage 10, which is a review stage, and 11-19 are hard versions of stages 1-9 There is an insane amount of production value and almost every screen is fun. So here are my opinions of every stage.

This is based off a 100% completion of the game

Stage 1: A good intro, basic needle to get people started. Secret has a basic but cool gimmick that's used well.

Stage 2: The worst one, the gimmick is just annoying unless your skilled enough to burn through the screens, when I started playing I had that problem, and you have to do a puzzle with the gimmick. This is definitely the least fun stage, but it's still pretty good. Secret is really just annoying to figure out.

Stage 3: Stage 1 with bigger maps and jump refreshers, I think it's cool. Secret has strangely
no unique gimmick, unless the orbs count but those are used in stage 14 so does it count?

Stage 4: Another basic stage but there are the occasional aligns and stuff. Really fun stage. The secret is probably the most forgettable but it's fun

Stage 5: Conveyor belt stage, its pretty fun but some of the movements feel a little awkward. Final 5 is really cool. Secret is also a little too easy and short in my opinion, and the falling blocks isn't used all that creatively.

Stage 6: The water stage, it's super fun and cool, definitely one of my favorites, although I think it's weird that there are 2 screens where you have to rush to the end. The secret has a pretty damn cool gimmick and I kinda wish it was just a little longer.

Stage 7: Triple jump stage, it's a little annoying to go through the first time because it's a drastic difficulty spike but replaying it it's super good. The secret introduces black stars which I feel are criminally underused, but the time they are used I appreciate it.

Stage 8: Gravity and speed stage, It's pretty fun, another one of my favorites, but some of the slow sections are kinda boring and slow. Secret has infinity jump which is kinda cool but its combined with slow speed and high gravity and for the section with fast speed you just spam and you get past it. Could have been better.

Stage 9: Telejump stage, pretty damn good, the gimmick is so fun. Also the leek screen is pretty funny. The second half is super epic and a good way to finish the first half of the game. Secret is a little disappointing though. I wish it used the telejumping but instead we get more leeks. Its just okay.

Stage 10: Trials stage, it uses all the gimmicks in better ways, it's probably my favorite stage in the whole game. Truly incredible.

Stage 11: A little too basic for being stage 11, but to be fair there isn't much you can do to stage 1.

Stage 12: Stage 2 but harder and better, It's pretty good.

Stage 13: What I said about stage 1

Stage 14: What I said about stage 3

Stage 15: Okay now this is pretty good, but I wish there was more use of conveyors. The screens are pretty damn great and this is another one of my favorites.

Stage 16: Cooler use of the water, the screens are pretty great, it's good stuff.

Stage 17: Cooler use of the triple jump, and going through secret 7 again was actually great. Also good tiles.

Stage 18: A really great stage. Some of the spikes are kinda in ugly places, but I'm fine with it.

Stage 19: A great end to a great game. It's a great end to a great game, but the avoidance floor is a bit too annoying for me. Also the true floor 16 is really amazing.

Getting the S ranks and the speedrun achievements were really fun. If I have 2 nitpicks it's that there are 2 little non-S rank achievements, and there is no Stage 10 Hard mode. Other than that, this is a great game to play. Highly recommended.

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[1] Like
Rating: 10.0 100       Difficulty: 65 65
Jun 22, 2018
Zack23
Hundred floor platformer created by the community's most talented maker Geezer, is unlike any other needle game I have ever seen or played. Visually stunning, filled with tons of gimmicks to keep you entertained thorough all 5 stages and the best picks of music from Newgrounds made Not Another Needle Game a fantastic and exciting experience in my fangame career. Truly unforgettable platforming adventure!

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[1] Like
Rating: 10.0 100       Difficulty: 80 80
Feb 17, 2018
Anaether
Possibly the best fangame ever created. The gimmicks in this game are interesting and allow for some fantastic game design. Not only are these gimmicks creative ideas, but they are also executed incredibly well, making the player feel smart after figuring out each stage. I think that the portal reference at the start of the game is apt since the last few stages begin reminding me a bit of portal with the satisfying puzzles. The only complaints I have are that TNT's are often not useful due to the fact that the player will attempt to save them for the most difficult stages, but the most difficult stages will have TNT disabled, and that the good ending is too long a grind to be fun to play all the way through. Good fangame.

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[1] Like
Rating: 10.0 100       Difficulty: 65 65
Jan 4, 2018
ColdWarrior
Rating based on true end.
It's a very long needle game, which is, despite being needle, surprisingly really fun and enjoyable. It has simple yet well-thought plot. The levels are never getting boring so you can come back and play it anytime you want, it even has the achievement system which will make you grind through the game. The level design is straight up genius except for the few screens but it doesn't make you wanna quit the game. Overall it's just really solid and that's why i give it a 10; even if i know that this game is not perfect but it's as close as you can get and it's infinite fun.

Difficulty is around 50-60 points i'd say, this game does have pretty advanced jumps but it doesn't have any obnoxiously long segments, more like the opposite - most of the saves are pretty short so you shouldn't get stuck for too long

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[1] Like
Rating: 10.0 100       Difficulty: 65 65
Sep 9, 2017
memesyouhard
Review based on bad ending, will add overall difficulty and more stuff when I get around to true end.

This game is a well-polished masterpiece by Geezer (but seriously though, which of his games aren't?)
You're put into a tower consisting of over 180 floors of platforming chock full of gimmicks and of course, needle.

NANG has a good difficulty curve, it starts off very easy in stage 1 that even a total beginner could probably beat it, but after that it does become significantly harder that by the end you'll be tearing your hair out. I recommend this game to intermediates and experts, you'll enjoy it a heck of a lot more if your needle skills are decent, trust me.

I won't spoil all the gimmicks, I enjoyed almost all of them, even the conveyors were pretty fun with triple jump being the best. Telejumping was a unique concept but felt a little too "learny" for my tastes. Many saves started with a full jump that after a while cramped up my fingers. Bad ending overall I feel has a difficulty around 60.

The secrets are all about equal difficulty imo, I didn't really get stuck on any of them for too long nd all of them were actually really fun and required a bit of thinking to figure out. If any I'd say the first two secrets were some of the hardest for me but that may be because I was not as good a player when I first started out this game. Bad ending + secrets is about 65 difficulty imo.

A nitpick I have is that Geezer used touchsaves. At times these were annoying as you couldn't save in a good spot for the first jump of a save and other times you'd have to go back over to that save during an attempt, changing your starting position. Why weren't simple shoot-saves used?

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Tagged as: Needle Gimmick Secret
[1] Like
Rating: 9.0 90       Difficulty: N/A
Aug 26, 2017