Not Another Needle Game
Creator: Thenewgeezer


Tags:
Adventure (22) Needle (67) Avoidance (6) Trap (5) Gimmick (57) Secrets (10) 100_Floor (1) Special (4) Long (29) Hard (1) Funny (4) Story (13) Troll (1) x_Floor (23) NoBoss (8) Secret (9) Original (8) Triple_Jump (4) Classic (4) Required_secrets (1) Advanture (1) Legend (1) Different_Ending (1) NANG (4) Secret Long (1) Cycle (1) Very_Long (3)283 Reviews:
Quof
Rating based on bad end since that's what I played, difficulty based on true end.
A solid game with nice variety to the platforming, high production values, and intelligent level design. There's few things wrong with this game, but the most objective and serious one is touch saves. They're pretty obnoxious and in some saves you're basically required to touch them multiple times a run which completely throws off your starting position in an uncomfortable way. Pretty much objectively inferior to shoot saves or S saves. That's -1 point. Another far more subjective problem I had with this game was the gravity gimmick. I found the gravity stages just plain unfun and it felt like I was wrestling with the controls more than the actual challenges. Every other gimmick is 100% solid, so gravity failing so hard (in my eyes) is a shame and another -1 point. I also think that while TNT is great in theory (I have dropped many games due to a single unbalanced save), the execution is mangled by making your supply so limited that you end up just hoarding them, which defeats their purpose, and they're even disabled on the hardest levels, which can feel like a real slap to the face. You save them for the whole game, but then don't get to use them! However, the general quality of the level design and such still makes this game a solid 8/10. I recommend it to just about everyone.
[0] Likes
A solid game with nice variety to the platforming, high production values, and intelligent level design. There's few things wrong with this game, but the most objective and serious one is touch saves. They're pretty obnoxious and in some saves you're basically required to touch them multiple times a run which completely throws off your starting position in an uncomfortable way. Pretty much objectively inferior to shoot saves or S saves. That's -1 point. Another far more subjective problem I had with this game was the gravity gimmick. I found the gravity stages just plain unfun and it felt like I was wrestling with the controls more than the actual challenges. Every other gimmick is 100% solid, so gravity failing so hard (in my eyes) is a shame and another -1 point. I also think that while TNT is great in theory (I have dropped many games due to a single unbalanced save), the execution is mangled by making your supply so limited that you end up just hoarding them, which defeats their purpose, and they're even disabled on the hardest levels, which can feel like a real slap to the face. You save them for the whole game, but then don't get to use them! However, the general quality of the level design and such still makes this game a solid 8/10. I recommend it to just about everyone.
Rating: 8.0
Difficulty: 75
Feb 15, 2018
6000j
This was my first fangame above 50 difficulty, and boy was it a journey. I stared out being unable to consistently diagonal, and ended being half decent at needle.
The game is amazing. It starts off easy, and quickly turns into a difficult game. Each set of 20 stages has a gimmick, some being better executed than others, but the gimmicks help refresh the gameplay often.
Overall, the best fangame I have ever played.
[0] Likes
The game is amazing. It starts off easy, and quickly turns into a difficult game. Each set of 20 stages has a gimmick, some being better executed than others, but the gimmicks help refresh the gameplay often.
Overall, the best fangame I have ever played.
Rating: 9.5
Difficulty: 70
Nov 27, 2017