Smajsnamz's Profile
Send a PMJoined on: Jan 16, 2017
Bio:
I tend to try and play games without ratings.
Only using 1-10 ratings as I find 1-100 too much for a person to pinpoint well. That's what averages are for.
I use this list for my difficulty rating guidelines. Example a game with almost soley moderately difficult platforming around the 6 range that has a screen of 7 at the end will still be ranked as a 6. Likewise a game with that same measurement but a last screen difficulty of 8 might get a 7 difficulty rating.
10 - Last TIS
9 - Kamilia 3
8 - Crimson Needle 2
7 - Kamilia 2
6 - NANG
5 - Cultured 1
4 - Citadel
3 - Bread
2 - Yellow Stars
1 - Challenge 100 trials
My personal ratings usually follow a somewhat predefined list of checks as follow. Obviously with all the diversity in fangames things can go up and down in rating based on a plethora of criteria. Something like the first half of the game being amazing and the last half falling flat might deserve a 5 for instance. This is just a quick idea of how I rate games in a broad sense.
1 - Hardly anything went into making this type of game.
2 - Shows some signs of effort.
3 - Generally novice game makers who tried but just didn't hit any marks.
4 - Fair effort given just lack of actual good execution.
5 - Time was invested and levels thought out just nothing special.
6 - Sparks of creativity or ingenuity arise.
7 - Ideas are well fleshed out and the games generally been put through multiple renditions.
8 - Production value exists on top of good game play.
9 - Either these games do something really really REALLY well or they're above any expectations, with major attractions covering their few flaws.
10 - I save this rating for generally 1 game at a time based on what I think is the best fangame I've ever played and had the most fun playing.
I've submitted:
77 Ratings!
74 Reviews!
99 Screenshots!
77 Games
74 Reviews
For: I wanna needle needle needle spike spike spike
For: I wanna beat the ABC
So I've decided this is probably the worst fangame I've ever cleared as such I beat it twice about 4 months apart from each other to confirm and while my second playthrough was better because I remembered some of the more annoying things it wasn't pleasant still.
Each one of the stages has a poorly executed theme attached to them. A stage is significantly easier then the rest, excluding the bland tutorial. Triggers necessary to progress may or may not trip depending on your orientation, Invisible blocks that exist just for you to do the save 1 more time, and shitty trampoline water, wrapped up tightly with a boss that involves you literally going in a circle around a room avoiding it for the entire duration are all attractions to stage 1.
Stage 2 is 2 screens long 1 being a needle room with long false paths both hidden and open and awful backtracking mechanics. The other being a much more open much less precise trigger room with hidden pathways. 1 of which leads to a coin with a really long save and a multitude of traps you only find through trial and error. The boss is no better then stage 1s but this time it bounces across the top of a platform filled screen and spams aimed, bouncing, tracking, and finally bursting apples at you as the screen slowly crowds more and more.
Stage 3 is a maze a shitty trial and error maze. The rooms huge, invisible tiles blocking paths and visible tiles that aren't really there being key features on top of all the great plethora of gimmicks from past stages. There's nothing much more to say we've all been in one of these before. The boss is probably the best of the 3 stand in left corner and it dies.
If you did grab all the coins which admittedly most aren't that hard to get but require trial and error like everything else. You get access to the last boss which is not horrid but not particularly interesting. The boss mostly bounces up and down on the left side of the screen. It fires aimed letter "A's" at you then adds rng "B's", then exploding "C's", then apples that both bounce and phase in and out, then huge black circles that basically block vision of the other attacks but cant kill you directly, before finally leaving its comfy corner and bouncing around the room.
So all in all a mix of bland, frustrating, lengthy, poorly designed, and poorly programmed earns this my review of worst fangame I've completed.
That being said stage 1 screen 2 was kinda decent and stage 3's maze had potential but fell flat overall.
For: I wanna 鬼畜 the 針ゲー
For: I wanna be the Wall kick
4 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna have a Cherishable Night | 70.0 | 8.0 |
I wanna be the good Hentai | N/A | N/A |
I wanna be the good Hentai 2 | N/A | N/A |
I wanna be the good Hentai 3 | N/A | N/A |
75 Cleared Games