whalington's Profile
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81 Ratings!
79 Reviews!
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81 Games
79 Reviews
whalington
For: I wanna kill the slow
For: I wanna kill the slow
it's just a bunch of inverts of various styles with 4 stupid hard inverts that i didn't do but give you little tokens if you complete them(probably). not really worth it unless you want to practice inverts or somethin but jtool exists
Tagged as: Needle
[0] Likes
Rating: 2.7 27
Difficulty: 53 53
Oct 1, 2016
whalington
For: I wanna play with Dangerous Toys
For: I wanna play with Dangerous Toys
EDIT: drop got nerfed. thanks.
Moderately challenging and very fun gimmick needle with good sprites, good music, and fun gimmicks. I would rate this higher but I'm very irritated about one specific thing. In the saw introduction stage, there is a drop at the end of a screen. This drop is pretty precise and in my opinion is a bit too precise. At least for me, I spent 10 minutes attempting the screen and dying on the drop, 3 minutes in jtool attempting just the drop before I actually got it, then 5 more minutes before actually succeeding and beating the screen. That's ridiculous and I was around 2 deaths away from deleting the game and missing out on the rest of it because that one jump pissed me off. Then i proceeded to first try the next screen. Would be higher if that jump got nerfed or removed. Still a good game, and it's worth a shot.
[0] Likes
Moderately challenging and very fun gimmick needle with good sprites, good music, and fun gimmicks. I would rate this higher but I'm very irritated about one specific thing. In the saw introduction stage, there is a drop at the end of a screen. This drop is pretty precise and in my opinion is a bit too precise. At least for me, I spent 10 minutes attempting the screen and dying on the drop, 3 minutes in jtool attempting just the drop before I actually got it, then 5 more minutes before actually succeeding and beating the screen. That's ridiculous and I was around 2 deaths away from deleting the game and missing out on the rest of it because that one jump pissed me off. Then i proceeded to first try the next screen. Would be higher if that jump got nerfed or removed. Still a good game, and it's worth a shot.
Rating: 9.5 95
Difficulty: 34 34
Sep 28, 2016
whalington
For: アイワナ制作のいいネタが思いつかなかったから作ったアイワナ
For: アイワナ制作のいいネタが思いつかなかったから作ったアイワナ
One screen of inconsequential free jumps and then a pretty fun Rin avoidance with a pretty good song.
Tagged as: Avoidance
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Sep 18, 2016
whalington
For: I wanna kill the 2doku
For: I wanna kill the 2doku
Some fangames are really well made and make you really appreciate the limits of the engines and the designs it can produce. Some fangames provide a satisfying experience with amazing music and sprites with phenomenal production value that really pushes it to an almost professional level.
This is not one of those games.
This is not one of those games.
Tagged as: Medley
[2] Likes
Rating: 4.5 45
Difficulty: 66 66
Sep 15, 2016
whalington
For: I Wanna Get Cultured 2
For: I Wanna Get Cultured 2
Review based on normal, plus meme stage and all challenges. Heavy spoilers. Beaten on 1.3 pre-Boss 4 and 1.42 past Stage 4.
Non-spoiler version:
Apart from a few things which really irked me the wrong way, this game is one of the most fun games I've played, with very good music, fun bosses, and a great final boss. A must play for anyone who's moderately experienced(who am I kidding you all have it downloaded)
Spoiler version:
Stage 1 is moderately easy and eases you into the game with fun screens without too much stuff.
Secret 1(Genki) is fun since I love genki's gimmicks in the first place and it's not that bad.
Boss 1(Cyberspace Virus) is good and well paced. Liked all parts of the boss.
Stage 2 is also very enjoyable. Not much to say as it's still pretty easy and I liked the screens.
Secret 2(See the Moon) is honestly my least favorite secret. The highgrav drop at the beginning, the singlejump part in general, and the lower part of the screen make me really not enjoy the screen since it was always just exasperating when I died.
Boss 2(Bread) is a major difficulty increase for me, but it seemed very fun and balanced. I loved the meme cutscene at the end.
Stage 3 also very fun, slightly harder.
Secret 3(Kamirin) was very fun for me and I enjoyed the flipping gravity to get it, and there wasn't any super awkward jump to pull off with nonstandard gravity.
Boss 3(Meme Team From C1) was super entertaining and my second favorite stage boss. Definitely enjoyed wanting to be the pickle. Miku tyson phase 2 seems impossible to read on first time, but that's not really an issue.
Stage 4 definitely harder, enjoyable as well.
Secret 4(Butterfly) has a stupid entrance, but is in my opinion the best secret(except for the jump that i think is a required 2f/maybe 3f near the end).
Boss 4(Poniko Spider) is honestly one of the least fun bosses I have ever played in a game that was otherwise good. The first phase is really monotonous to get through and takes forever, Bluemage phase is fine except for the DADADADADA attack that I got walled on like 3 times, first phase of spider is okay, anime girl is okay except for the stars which i got walled on like 4 times, and the spider's second phase is in my opinion awful. Takes a lot of learning, which would be great if it wasn't at the very end of the boss. Not a fun boss.
Stage 5 was much harder but had a very good stage selection for it.
Secret 5(Reach Heaven) had a very entertaining gimmick and was very fun. I also first tried like 1/4 of the screen for my clear so I didn't experience some of the pain, but I could see people getting stuck on there for quite a while. I think it comes as a good balance for a final secret(I assume) with a very easy final section that allows you to feel so good that you finished.
Boss 5(Nosebleed) is my favorite boss, with an exciting destination-style section(and an okay anime girl section). Music was very suiting to the boss and it was so enjoyable.
The Guest Stages are all great(except Klazen's last screen because I died at the end and I'm salty) and all showed a little touch of a various maker's style. I especially enjoyed the Kady Stage and the Hiddow Stage.
Prefinal boss area was very well thought out and introduced me to all the gimmicks in the final boss easily. Good idea, more final bosses with gimmicks need this.
Final boss(Demon Lord Biff) was very hard and very fun. I loved the idea of "rescuing" the makers from development hell, though I wish I could've left Klazen behind. No one phase seemed really unfair, and there was also great music. Final phase was a super fun medley of all the different bosses which I thought was great and also a fitting end.
The main game was overall phenomenal(minus Boss 4 and Secret 2) and I loved it.
Non-main game:
Challenges. As of writing I have finished all the challenges. I thought nearly all of them provided an extra fun incentive to work on, with more keys unlocking varied ones. The wide variety from puzzle to avoidance to needle made it very fun and engaging. I did not enjoy the Dapper Dan screens because of final screen, and Unknown World was infjump cancer. 13/15 of them were great.
Meme Stage: A Sudoku-style "bad game" stage featuring some really good screens(Flyingspike, anyone?). Gave a pretty memetastic sprite as well. A good distraction, I guess.
Bonus stuff:Costumes were all fun, the saves were mostly good, death effects were great, but the other effects seemed like you never actually wanted them on, but I digress.
Overall: The best Tear It practice tool I've ever played.
[10] Likes
Non-spoiler version:
Apart from a few things which really irked me the wrong way, this game is one of the most fun games I've played, with very good music, fun bosses, and a great final boss. A must play for anyone who's moderately experienced(who am I kidding you all have it downloaded)
Spoiler version:
Stage 1 is moderately easy and eases you into the game with fun screens without too much stuff.
Secret 1(Genki) is fun since I love genki's gimmicks in the first place and it's not that bad.
Boss 1(Cyberspace Virus) is good and well paced. Liked all parts of the boss.
Stage 2 is also very enjoyable. Not much to say as it's still pretty easy and I liked the screens.
Secret 2(See the Moon) is honestly my least favorite secret. The highgrav drop at the beginning, the singlejump part in general, and the lower part of the screen make me really not enjoy the screen since it was always just exasperating when I died.
Boss 2(Bread) is a major difficulty increase for me, but it seemed very fun and balanced. I loved the meme cutscene at the end.
Stage 3 also very fun, slightly harder.
Secret 3(Kamirin) was very fun for me and I enjoyed the flipping gravity to get it, and there wasn't any super awkward jump to pull off with nonstandard gravity.
Boss 3(Meme Team From C1) was super entertaining and my second favorite stage boss. Definitely enjoyed wanting to be the pickle. Miku tyson phase 2 seems impossible to read on first time, but that's not really an issue.
Stage 4 definitely harder, enjoyable as well.
Secret 4(Butterfly) has a stupid entrance, but is in my opinion the best secret(except for the jump that i think is a required 2f/maybe 3f near the end).
Boss 4(Poniko Spider) is honestly one of the least fun bosses I have ever played in a game that was otherwise good. The first phase is really monotonous to get through and takes forever, Bluemage phase is fine except for the DADADADADA attack that I got walled on like 3 times, first phase of spider is okay, anime girl is okay except for the stars which i got walled on like 4 times, and the spider's second phase is in my opinion awful. Takes a lot of learning, which would be great if it wasn't at the very end of the boss. Not a fun boss.
Stage 5 was much harder but had a very good stage selection for it.
Secret 5(Reach Heaven) had a very entertaining gimmick and was very fun. I also first tried like 1/4 of the screen for my clear so I didn't experience some of the pain, but I could see people getting stuck on there for quite a while. I think it comes as a good balance for a final secret(I assume) with a very easy final section that allows you to feel so good that you finished.
Boss 5(Nosebleed) is my favorite boss, with an exciting destination-style section(and an okay anime girl section). Music was very suiting to the boss and it was so enjoyable.
The Guest Stages are all great(except Klazen's last screen because I died at the end and I'm salty) and all showed a little touch of a various maker's style. I especially enjoyed the Kady Stage and the Hiddow Stage.
Prefinal boss area was very well thought out and introduced me to all the gimmicks in the final boss easily. Good idea, more final bosses with gimmicks need this.
Final boss(Demon Lord Biff) was very hard and very fun. I loved the idea of "rescuing" the makers from development hell, though I wish I could've left Klazen behind. No one phase seemed really unfair, and there was also great music. Final phase was a super fun medley of all the different bosses which I thought was great and also a fitting end.
The main game was overall phenomenal(minus Boss 4 and Secret 2) and I loved it.
Non-main game:
Challenges. As of writing I have finished all the challenges. I thought nearly all of them provided an extra fun incentive to work on, with more keys unlocking varied ones. The wide variety from puzzle to avoidance to needle made it very fun and engaging. I did not enjoy the Dapper Dan screens because of final screen, and Unknown World was infjump cancer. 13/15 of them were great.
Meme Stage: A Sudoku-style "bad game" stage featuring some really good screens(Flyingspike, anyone?). Gave a pretty memetastic sprite as well. A good distraction, I guess.
Bonus stuff:Costumes were all fun, the saves were mostly good, death effects were great, but the other effects seemed like you never actually wanted them on, but I digress.
Overall: The best Tear It practice tool I've ever played.
Rating: 9.9 99
Difficulty: 70 70
Sep 14, 2016
User's games list is empty!
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37 Cleared Games