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77 Reviews!
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78 Games
77 Reviews
maxg26
For: I wanna Count 0
For: I wanna Count 0
Perfect avoidance.
[2] Likes
Rating: 10.0 100
Difficulty: 87 87
Jul 8, 2020
maxg26
For: Invincible Alien
For: Invincible Alien
An avoidance that on the surface does not look too bad, but has so much nasty rng to deal with throughout the entire fight that you wont realise, it requires a lot of skill but also a large amount of luck to clear, generally dampening my experience.
edit: i think its actually quite fun if you dont take it seriously
[7] Likes
edit: i think its actually quite fun if you dont take it seriously
Rating: 8.0 80
Difficulty: 97 97
Jul 8, 2020
maxg26
For: I Wanna be the Vandal
For: I Wanna be the Vandal
Now this, is how you make needle. Loved it.
[3] Likes
Rating: 10.0 100
Difficulty: 70 70
Jun 12, 2020
maxg26
For: I wanna break the Series Z 2
For: I wanna break the Series Z 2
After finishing this game, I can safely say it is easily the worst game i've ever played. I hated this entire experience more than anything else before, I can't even comprehend how you can think something this terrible is acceptable. I'm gonna go over everything in this game and how I feel about it.
Stage 1: This stage isn't particularly difficult, but it's also very boring and generic, it won't take anyone long to pass and you won't even remember the stage after you beat it.
Boss 1: Terrible boss, boring to play, difficulty balance is all over the place, one attack is literal luck if you pass because of massive fireballs that fall from the ceiling (which are all facing left for some reason) they will essentially wall you if they so wish.
Stage 2: The needle here is very generic, spamming 16 pixels everywhere and diagonals are every corner, it still is not too difficult but I did not have any fun playing it regardless.
Boss 2: This boss is ok, it isn't very interesting though and has choke platforming at the end which is always fun.
Stage 3: The needle at this point becomes incredibly boring, every single generic jump you can name, it will be in this stage, and the 16 pixel spam really starts to show at this point, nothing is fun, it's a pain to play through and lasts for way too long.
Boss 3: Garbage boss, the design features several attack that rely on pure luck to pass as you have a tight safespot, and then get blasted by really fast moving cherries which can just block the safespot, awesome design. It doesn't help that there is a really long intro at the start that is free.
Stage 4: Some of the screens here actually look like a joke, it is literally nothing but generic jumps and 16 pixels, but even worse yet, it actually gets pretty difficult this time around which can result in you having to spend really long playing garbage saves, it was a pain to play through this trash, it's clear literally no effort was put into the design in this game whatsoever.
Boss Rush: Boss Rush is at best just ok, it is not very interesting, every single boss uses really generic and unoriginal attacks. Pi miku is really long and uninteresting, and the indicator for dotkid is a down arrow which is aids, why do you not just put a ring. The note is easy, boring and very forgettable. The gumi avoidance is really long as well and reuses the same attack for half of the fight, so it really grasps your attention throughout the whole thing. The gelize slime though, this is such a garbage piece of trash of a boss fight, the entire fight is just cherries that randomly curve "to the music" but they really don't because the fight is not synced properly so every sudden instagib is hard to pinpoint when it happens, it is a luck based fight that is not fun to play at all, absolutely terrible boss fight.
PD Suisi Area: 1 simple screen of generic needle, it barely lasts any time but is very boring design, I have no doubt the creator made this in 5 minutes at most, literally no care put into this.
Haegoe Area: The first thing in the game that I actually found fun, it's a pretty simple but entertaining barrage fight that is actually synced properly, it's upsetting a fun area like this is thrown in with the rest of the garbage of this game as it does not fit there at all.
L-Kid Area: This was not that god awful but it still is not very fun and spams generic jumps all the time, unmemorable.
Jebal Ggaera Area: Pattern+RNG fight that gets boring incredibly quickly, there are only two hard attacks in the avoidance and both are 3+ minutes into the avoidance which results in grinding through easy attacks until you get an attempt at the actually hard part, which is terrible design and makes it incredibly demotivating to play, it's barely bearable to grind.
BJEAREAF Area: The worst needle in the game, I'm fairly certain it was made as an actual joke, especially the last save which is 2 minutes of going back and forth through 4 block tall jumps followed by a super F at the end where if you mess up you die, what an ingenious idea to put in your game.
Hasi Area: By far the worst thing in the game, and the only reason I am thrown over the edge to rating the entire game 0.0/10. I have never seen such a terrible boss fight in my entire life. Half of the time you are standing still in the corner or in a safespot, the other you are dealing with garbage bouncing attacks that are completely luck based, and will wall you at a moments notice with nothing you can do. And the worst part of all of this is the fucking seizure inducing attacks in this avoidance, the screen flashes white rapidly making the screen hard to look at when reading an rng attack, I should not have to be worried about my eyes when playing a video game and this stupid avoidance not only gives you a seizure during one attack, it literally does it again later, what kind of idiot makes an attack which can cause issues with epilepsy, I have light sensitive eyes so it was hard for me to even look at the screen during this attack meaning I died there a lot, what a pathetic excuse for an avoidance. If you die and wait you the boss fight ends and you can skip past it because it was not tested to check if the player is alive when the avoidance ends, do yourself a favor and skip this boss at any cost.
Just Area (Needle): Probably the best needle in the game, but that is not saying a lot, it is literally impossible platforming nerfed to a reasonable level, but it is still better than anything else in the game, what a joke.
Just Area (Boss): Actually decently fun boss with HP, it has a few flashes throughout the fight that can hurt your eyes, but it does not do it anywhere near as extensively as hasi area, I did have fun playing this though after the trash beforehand. When just is making one of the best parts of the game it does not speak well for the rest of the game.
PD Player Area: Very short avoidance that ends abruptly, it is just whatever, serves no real purpose and shouldn't really exists.
Final Boss: The most anticlimactic final boss probably ever, it is also made like complete trash, it is a luck fest for 40 seconds on the second phase because the stupid fireballs from boss 1 make a comeback, the last phase is just dense curving RNG that for most people will just end up being waiting for luck, terrible balance in the fight.
I hate this game, I wish I played the remake, this was a painful experience, but atleast I know i'll never play anything worse.
0.0/10
[25] Likes
Stage 1: This stage isn't particularly difficult, but it's also very boring and generic, it won't take anyone long to pass and you won't even remember the stage after you beat it.
Boss 1: Terrible boss, boring to play, difficulty balance is all over the place, one attack is literal luck if you pass because of massive fireballs that fall from the ceiling (which are all facing left for some reason) they will essentially wall you if they so wish.
Stage 2: The needle here is very generic, spamming 16 pixels everywhere and diagonals are every corner, it still is not too difficult but I did not have any fun playing it regardless.
Boss 2: This boss is ok, it isn't very interesting though and has choke platforming at the end which is always fun.
Stage 3: The needle at this point becomes incredibly boring, every single generic jump you can name, it will be in this stage, and the 16 pixel spam really starts to show at this point, nothing is fun, it's a pain to play through and lasts for way too long.
Boss 3: Garbage boss, the design features several attack that rely on pure luck to pass as you have a tight safespot, and then get blasted by really fast moving cherries which can just block the safespot, awesome design. It doesn't help that there is a really long intro at the start that is free.
Stage 4: Some of the screens here actually look like a joke, it is literally nothing but generic jumps and 16 pixels, but even worse yet, it actually gets pretty difficult this time around which can result in you having to spend really long playing garbage saves, it was a pain to play through this trash, it's clear literally no effort was put into the design in this game whatsoever.
Boss Rush: Boss Rush is at best just ok, it is not very interesting, every single boss uses really generic and unoriginal attacks. Pi miku is really long and uninteresting, and the indicator for dotkid is a down arrow which is aids, why do you not just put a ring. The note is easy, boring and very forgettable. The gumi avoidance is really long as well and reuses the same attack for half of the fight, so it really grasps your attention throughout the whole thing. The gelize slime though, this is such a garbage piece of trash of a boss fight, the entire fight is just cherries that randomly curve "to the music" but they really don't because the fight is not synced properly so every sudden instagib is hard to pinpoint when it happens, it is a luck based fight that is not fun to play at all, absolutely terrible boss fight.
PD Suisi Area: 1 simple screen of generic needle, it barely lasts any time but is very boring design, I have no doubt the creator made this in 5 minutes at most, literally no care put into this.
Haegoe Area: The first thing in the game that I actually found fun, it's a pretty simple but entertaining barrage fight that is actually synced properly, it's upsetting a fun area like this is thrown in with the rest of the garbage of this game as it does not fit there at all.
L-Kid Area: This was not that god awful but it still is not very fun and spams generic jumps all the time, unmemorable.
Jebal Ggaera Area: Pattern+RNG fight that gets boring incredibly quickly, there are only two hard attacks in the avoidance and both are 3+ minutes into the avoidance which results in grinding through easy attacks until you get an attempt at the actually hard part, which is terrible design and makes it incredibly demotivating to play, it's barely bearable to grind.
BJEAREAF Area: The worst needle in the game, I'm fairly certain it was made as an actual joke, especially the last save which is 2 minutes of going back and forth through 4 block tall jumps followed by a super F at the end where if you mess up you die, what an ingenious idea to put in your game.
Hasi Area: By far the worst thing in the game, and the only reason I am thrown over the edge to rating the entire game 0.0/10. I have never seen such a terrible boss fight in my entire life. Half of the time you are standing still in the corner or in a safespot, the other you are dealing with garbage bouncing attacks that are completely luck based, and will wall you at a moments notice with nothing you can do. And the worst part of all of this is the fucking seizure inducing attacks in this avoidance, the screen flashes white rapidly making the screen hard to look at when reading an rng attack, I should not have to be worried about my eyes when playing a video game and this stupid avoidance not only gives you a seizure during one attack, it literally does it again later, what kind of idiot makes an attack which can cause issues with epilepsy, I have light sensitive eyes so it was hard for me to even look at the screen during this attack meaning I died there a lot, what a pathetic excuse for an avoidance. If you die and wait you the boss fight ends and you can skip past it because it was not tested to check if the player is alive when the avoidance ends, do yourself a favor and skip this boss at any cost.
Just Area (Needle): Probably the best needle in the game, but that is not saying a lot, it is literally impossible platforming nerfed to a reasonable level, but it is still better than anything else in the game, what a joke.
Just Area (Boss): Actually decently fun boss with HP, it has a few flashes throughout the fight that can hurt your eyes, but it does not do it anywhere near as extensively as hasi area, I did have fun playing this though after the trash beforehand. When just is making one of the best parts of the game it does not speak well for the rest of the game.
PD Player Area: Very short avoidance that ends abruptly, it is just whatever, serves no real purpose and shouldn't really exists.
Final Boss: The most anticlimactic final boss probably ever, it is also made like complete trash, it is a luck fest for 40 seconds on the second phase because the stupid fireballs from boss 1 make a comeback, the last phase is just dense curving RNG that for most people will just end up being waiting for luck, terrible balance in the fight.
I hate this game, I wish I played the remake, this was a painful experience, but atleast I know i'll never play anything worse.
0.0/10
Rating: 0.0 0
Difficulty: 82 82
Jun 6, 2020
maxg26
For: I wanna be the Lucky Final
For: I wanna be the Lucky Final
Unironically one of the hardest games I ever had the pleasure of clearing.
Tagged as: Avoidance
Lucky_Series
[5] Likes
Rating: 0.0 0
Difficulty: 95 95
May 22, 2020
8 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Be The Awesome | 35.0 | 2.0 | 1 |
I Wanna Chaoz Fantasy | 58.2 | 7.2 | 14 |
I Wanna Debut | 98.0 | 6.2 | 8 |
I Wanna Decimate The Purple Taisa | 61.2 | 7.6 | 21 |
I Wanna Decimate The Purple Taisa 2 | 82.6 | 8.2 | 11 |
I Wanna Defeat The Red Crystal | 70.5 | 6.5 | 7 |
I Wanna Stop Him | 81.0 | 7.7 | 6 |
The Avoidance Complex | 90.0 | 8.9 | 10 |
17 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Kill The Kamilia 3 | N/A | N/A |
I Wanna Get Cultured 2 | 65.0 | 10.0 |
I wanna Count 0 | 87.0 | 10.0 |
I wanna be the Strong Luna | 52.0 | 8.0 |
I Wanna Pet The Cat | 82.0 | 7.0 |
Soulless | 97.0 | 10.0 |
Crimson Needle 3 | 90.0 | 10.0 |
VoVoVo | N/A | N/A |
I wanna be the Battlegrounds | 95.0 | 10.0 |
I Wanna Kill The Kamilia 3+ | N/A | N/A |
skeleton game 2 | 50.0 | 7.5 |
skeleton game 3 | 50.0 | 8.5 |
Not Another Needle Contest 2 | 70.0 | 10.0 |
I Wanna Be The GBC | 70.0 | 9.5 |
Money | N/A | N/A |
RNG Dungeon | 82.0 | 10.0 |
WannaFest 22 | 60.0 | 10.0 |
27 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Music | N/A | N/A |
I wanna be the Guy | N/A | N/A |
I wanna break the Series Z 2 | 82.0 | 0.0 |
I Wanna Kill The Kamilia 2 | N/A | N/A |
I Wanna Kill The Kamilia 3 | N/A | N/A |
I wanna defeat the Crazy Destination | 98.0 | 5.5 |
I Wanna Get Cultured 2 | 65.0 | 10.0 |
Invincible Alien | 97.0 | 8.0 |
I wanna Count 0 | 87.0 | 10.0 |
I wanna be the Strong Luna | 52.0 | 8.0 |
I Wanna Pet The Cat | 82.0 | 7.0 |
The tuppari `s 1st medley i wanna | 60.0 | 5.0 |
I Wanna Chaoz Fantasy | 70.0 | N/A |
Soulless | 97.0 | 10.0 |
I Wanna Decimate The Purple Taisa | 65.0 | N/A |
VoVoVo | N/A | N/A |
I wanna be the Battlegrounds | 95.0 | 10.0 |
Milky Ways+ | 75.0 | 9.0 |
I Wanna Decimate The Purple Taisa 2 | 85.0 | N/A |
I Wanna Mafijas | N/A | N/A |
skeleton game 2 | 50.0 | 7.5 |
I Wanna Be The Guy Remastered | 35.0 | 8.0 |
skeleton game 3 | 50.0 | 8.5 |
Not Another Needle Contest 2 | 70.0 | 10.0 |
I Wanna Stop Him | N/A | N/A |
RNG Dungeon | 82.0 | 10.0 |
WannaFest 22 | 60.0 | 10.0 |