Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
I've submitted:
423 Ratings!
421 Reviews!
10 Screenshots!
Youtube Channel
Report this user
423 Games
421 Reviews
Jopagu
For: I Wanna Save the Ship
For: I Wanna Save the Ship
Save the Ship is a fantastic adventure game that harkens back to the classic style of fangames, replicating several iconic franchises from Mega Man to Metroid. The game has some nice humor, and a little bit of extra production value brought by voice acting. Each area is unique and fun, with each capturing some of the feel of the game they're based on, mixed with fangame charm. The highlight of the game is the Metroid area, which has a fun hunt for items and a climatic boss fight. Overall, the game is fantastic with a wide array of different things bringing a lot of enjoyment. If you're an adventure fan, do yourself a favor and add this to your "to play" list.
[0] Likes
Rating: 9.4 94
Difficulty: 54 54
Jul 29, 2022
Jopagu
For: I wanna be the Normal human! 3
For: I wanna be the Normal human! 3
Huge hidden gem of a game. This is what classic-style trap games should aspire to. Every single trap in this game was unique, conspiring to kill you in a myriad of hilarious and varied methods. Very few of them were things I'd seen in other games either, which is impressive. This game has some really cool 3D effects, creating awesome rotating spikes and an incredible foreground attack in the final boss.
The first area has a lot of awesome traps, with every spike being a new death. The boss of this area is good, but not very memorable. The second area however, is based around puzzles, and the game introduces not one, not two, but three different types of puzzles, each very unique and each used to great effect to create some awesome stuff. I'd love an entire game that expanded on these concepts! The boss of this area is more of a puzzle rush, and it doesn't seem like you can lose the fight, but it's still a ton of fun and a really unique fight.
The third area was a bit weaker, turning to generic traps more than the first. However, it still had some fun stuff, and some clever surprises. After this stage we reach the three phase final boss. Luckily, there are checkpoints between the phases. Each phase is unique, and they are a lot of fun to play. The first two were fun, but again, nothing special. However, the third phase is a really epic fight, with a lot of cool stuff thrown in (like the aforementioned attack making use of 3d).
Overall, this is a game that absolutely deserves to be better known. It's one of the most creative trap games I've seen, and the puzzles are fantastic. If you're an adventure fan, I can't recommend this enough.
[0] Likes
The first area has a lot of awesome traps, with every spike being a new death. The boss of this area is good, but not very memorable. The second area however, is based around puzzles, and the game introduces not one, not two, but three different types of puzzles, each very unique and each used to great effect to create some awesome stuff. I'd love an entire game that expanded on these concepts! The boss of this area is more of a puzzle rush, and it doesn't seem like you can lose the fight, but it's still a ton of fun and a really unique fight.
The third area was a bit weaker, turning to generic traps more than the first. However, it still had some fun stuff, and some clever surprises. After this stage we reach the three phase final boss. Luckily, there are checkpoints between the phases. Each phase is unique, and they are a lot of fun to play. The first two were fun, but again, nothing special. However, the third phase is a really epic fight, with a lot of cool stuff thrown in (like the aforementioned attack making use of 3d).
Overall, this is a game that absolutely deserves to be better known. It's one of the most creative trap games I've seen, and the puzzles are fantastic. If you're an adventure fan, I can't recommend this enough.
Rating: 9.0 90
Difficulty: 48 48
Jul 28, 2022
Jopagu
For: I wanna be the New
For: I wanna be the New
Extremely annoying game that has too many generic traps, but with a lot of good ideas sprinkled in. The game would really benefit from more saves, for a lot of the game saves are several screens long, and with multiple traps at the end of all of them. This makes for a lot of really annoying time waster gameplay that could be mitigated by more saves.
The first stage is super generic. The boss is actually pretty cool, but other than that it's just hold right saves with unoriginal traps.
Stage 2 is my favorite, it has a unique take on gravity flippers and some sideways gravity. It has the most involved platforming as well, and a great boss.
Stage 3 is a Madoka themed stage, which I really wish I liked more because I love the ideas. This stage has the best traps, with several that were unique and funny, unfortunately they're all in the middle of long saves with next to no platforming and a bunch of generic traps. The boss is really cool, but it kind of sucks to play, there are several attacks that feel really unfair, and a lot of stuff that's complete luck.
Stage 4 is horrible. It's completely bland, with only trivial platforming and the longest saves in the game. The stick figures with funny noises were funny the first couple times, but quickly become annoying, especially when you have to press right and spam shoot for a minute before getting to the hard part of a save. This stage has three bosses, the first two have a single attack and are very boring. The third, however, is a complete dumpsterfire. It has a set attack pattern, and really precise and unintuitive dodges, so it becomes an awful grind of memorizing and executing tight dodges to get one second further to see a new attack. Also, they didn't give it enough attacks so it loops back around for the last third of the fight, which is pretty lame.
Stage 5 is the second best, it brings back all the gimmicks from the previous stages and introduces a color changing laser gimmick. The lasers are pretty cool for some saves, but a lot of places just use them for time wasting repetitive movements before a end of save trap insta-gibs you. The final boss has three phases, each of which gets worse. The first phase is actually a pretty fun boss. The second phase is really long and features some awful instagibs that are way too precise to dodge. Each part of phase two has a lot of health, and can barely be attacked, making it really boring to beat. The final phase repeats the problems of the stage 4 boss, with a fixed attack pattern, extremely precise dodges, unreactable stuff you have to memorize, and not enough attacks, causing looping at the end.
Overall, I really wish I liked this game, cause it has a lot of fantastic ideas. Unfortunately, the execution is very lacking. There are way too many generic traps, saves that are too long to be pleasant, and some really unfun boss design. In the end, I can't really recommend this game, although it might be worth watching a playthrough to see some of the cool stuff.
[0] Likes
The first stage is super generic. The boss is actually pretty cool, but other than that it's just hold right saves with unoriginal traps.
Stage 2 is my favorite, it has a unique take on gravity flippers and some sideways gravity. It has the most involved platforming as well, and a great boss.
Stage 3 is a Madoka themed stage, which I really wish I liked more because I love the ideas. This stage has the best traps, with several that were unique and funny, unfortunately they're all in the middle of long saves with next to no platforming and a bunch of generic traps. The boss is really cool, but it kind of sucks to play, there are several attacks that feel really unfair, and a lot of stuff that's complete luck.
Stage 4 is horrible. It's completely bland, with only trivial platforming and the longest saves in the game. The stick figures with funny noises were funny the first couple times, but quickly become annoying, especially when you have to press right and spam shoot for a minute before getting to the hard part of a save. This stage has three bosses, the first two have a single attack and are very boring. The third, however, is a complete dumpsterfire. It has a set attack pattern, and really precise and unintuitive dodges, so it becomes an awful grind of memorizing and executing tight dodges to get one second further to see a new attack. Also, they didn't give it enough attacks so it loops back around for the last third of the fight, which is pretty lame.
Stage 5 is the second best, it brings back all the gimmicks from the previous stages and introduces a color changing laser gimmick. The lasers are pretty cool for some saves, but a lot of places just use them for time wasting repetitive movements before a end of save trap insta-gibs you. The final boss has three phases, each of which gets worse. The first phase is actually a pretty fun boss. The second phase is really long and features some awful instagibs that are way too precise to dodge. Each part of phase two has a lot of health, and can barely be attacked, making it really boring to beat. The final phase repeats the problems of the stage 4 boss, with a fixed attack pattern, extremely precise dodges, unreactable stuff you have to memorize, and not enough attacks, causing looping at the end.
Overall, I really wish I liked this game, cause it has a lot of fantastic ideas. Unfortunately, the execution is very lacking. There are way too many generic traps, saves that are too long to be pleasant, and some really unfun boss design. In the end, I can't really recommend this game, although it might be worth watching a playthrough to see some of the cool stuff.
Rating: 6.4 64
Difficulty: 52 52
Jul 28, 2022
Jopagu
For: I wanna be the aq spike
For: I wanna be the aq spike
This game starts out really well, but goes downhill fast. The first 3 stages are cool, and use some nontraditional layouts, creating some unique feeling rooms. The cute house in the middle of the game is an awesome feature. However, after that the game gets really generic. Stage 4 is a trials stage, with pretty annoying and generic jumps. Stage 5 gets way harder than the rest of the game, and becomes serious named jump spam. Overall, I'd recommend playing the first three stages then quitting while you're ahead.
[0] Likes
Rating: 7.0 70
Difficulty: 58 58
Jul 28, 2022
Jopagu
For: I wanna be the Steak Temple
For: I wanna be the Steak Temple
A perfect, hilarious fangame. Right from the get go, you can tell that this is a humor focused game, and it never fails to deliver on the absurd concept, delivering gag after gag, even making me laugh once the credits started rolling. Aside from the humor, the gameplay is awesome, with a wide variety of challenges, and some really awesome bosses. After a brief intro, the game goes into a hub with three stages.
The bottom stage is a trap focused stage that is legitimately the best trap experience I've ever seen. Every single trap is great, and this game holds several of the rare occasions where a trap made me laugh out loud. There's a wide variety of traps, so you never feel like you're seeing the same joke twice. The traps are super creative, with most of them having crazy concepts not simply moving spikes. The only generic style traps are placed in perfectly, bringing back the subversion of expectations that made them funny back in the day. In IWBTG, the traps were funny because they were unexpected and novel, but in too many later trap games the traps are just the same old same old, and because of that they're no longer unexpected, and thus no longer funny. This game really understands what makes traps funny, and even simple disappearing blocks or invisible blocks are used to their utmost, deliberately being constructed so the player is surprised. This area also features a lot of fun gameplay. It's structured like a mini hub, and each branch brought something new to the table, creating a lot of unique experiences.
The bottom right stage is a classic evolving room, but unlike some infamous needle examples, this one carries a lot of creativity, with cool evolutions on par with the old master of this kind of gameplay, This is the Only Level. Many of the evolutions aren't just increasing the difficulty, but actually adding fun new features to the room, and crazy stuff. This stage is a lot of fun, and challenges a lot of different skills at once. It feels like a wonderful nostalgic homage to one of the greats of Flash gaming.
The top right area is an incredibly creative stage, with a fun concept applied to some top notch water cycle gameplay. The cycles never feel repetitive, with each segment feeling like a different challenge. Additionally, some segments require you to be patient and go at the right moment, but it's never to the degree that it feels like boring forced waiting. The boss of this stage is incredible, worm bosses are one of the great wonders of video games, and it made me really happy to see one in a fangame. It's a really fun fight, that uses the wormy nature of the boss in a great way, creating a reverse snake scenario, where you have to avoid getting entrapped within the boss.
The final boss is incredible. It's a funny concept, with a lot of unique gameplay. The boss is three phases, and they're structured perfectly, getting progressively easier so you never feel like you're grinding through the beginning to get to the hard part. Every part of the fight plays differently, with the structure of the arena combining several things to create a myriad of movements and dodges. The fight is really fun, and creates a lot of tension near the end, producing a satisfying victory.
Overall, this is a game I'm comfortable giving the lauded 10/10 rating. I had a huge smile on my face throughout, and I laughed out loud multiple times. It's one of those rare games where I wouldn't change a single thing if I got into the gamemaker project for it. I recommend this to any fan of adventure games, and especially if you appreciate absurd humor games, you should consider downloading this immediately.
[2] Likes
The bottom stage is a trap focused stage that is legitimately the best trap experience I've ever seen. Every single trap is great, and this game holds several of the rare occasions where a trap made me laugh out loud. There's a wide variety of traps, so you never feel like you're seeing the same joke twice. The traps are super creative, with most of them having crazy concepts not simply moving spikes. The only generic style traps are placed in perfectly, bringing back the subversion of expectations that made them funny back in the day. In IWBTG, the traps were funny because they were unexpected and novel, but in too many later trap games the traps are just the same old same old, and because of that they're no longer unexpected, and thus no longer funny. This game really understands what makes traps funny, and even simple disappearing blocks or invisible blocks are used to their utmost, deliberately being constructed so the player is surprised. This area also features a lot of fun gameplay. It's structured like a mini hub, and each branch brought something new to the table, creating a lot of unique experiences.
The bottom right stage is a classic evolving room, but unlike some infamous needle examples, this one carries a lot of creativity, with cool evolutions on par with the old master of this kind of gameplay, This is the Only Level. Many of the evolutions aren't just increasing the difficulty, but actually adding fun new features to the room, and crazy stuff. This stage is a lot of fun, and challenges a lot of different skills at once. It feels like a wonderful nostalgic homage to one of the greats of Flash gaming.
The top right area is an incredibly creative stage, with a fun concept applied to some top notch water cycle gameplay. The cycles never feel repetitive, with each segment feeling like a different challenge. Additionally, some segments require you to be patient and go at the right moment, but it's never to the degree that it feels like boring forced waiting. The boss of this stage is incredible, worm bosses are one of the great wonders of video games, and it made me really happy to see one in a fangame. It's a really fun fight, that uses the wormy nature of the boss in a great way, creating a reverse snake scenario, where you have to avoid getting entrapped within the boss.
The final boss is incredible. It's a funny concept, with a lot of unique gameplay. The boss is three phases, and they're structured perfectly, getting progressively easier so you never feel like you're grinding through the beginning to get to the hard part. Every part of the fight plays differently, with the structure of the arena combining several things to create a myriad of movements and dodges. The fight is really fun, and creates a lot of tension near the end, producing a satisfying victory.
Overall, this is a game I'm comfortable giving the lauded 10/10 rating. I had a huge smile on my face throughout, and I laughed out loud multiple times. It's one of those rare games where I wouldn't change a single thing if I got into the gamemaker project for it. I recommend this to any fan of adventure games, and especially if you appreciate absurd humor games, you should consider downloading this immediately.
Rating: 10.0 100
Difficulty: 52 52
Jul 28, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
59 Favorite Games
User's clear list is empty!