Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
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Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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427 Ratings!
425 Reviews!
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427 Games
425 Reviews
Jopagu
For: I wanna be the hollow
For: I wanna be the hollow
An incredible boss rush game, with bosses taken from a number of other indie games. What makes this game so cool is how well it replicates the feel of the original games. Each boss feels like you're playing a boss from a different game, because you are.
Boss 1: The Core - Just Shapes and Beats
I haven't played this game, but I really liked the boss. It's an avoidance rather than a boss like the rest, and it's synced up to an awesome song, just like JSaB is known for. There are a lot of cool attacks that have you jumping around the entire arena.
Boss 2: High Dragun - Enter the Gungeon
I have played Gungeon, so I can safely say that Hollow does an incredible job of remaking a top down boss in a side view platformer. The memorable attacks all show up, and it has the dodge heavy feel that Gungeon is centered around. It even features the super iconic final phase, which is one of the coolest things I've seen in a game so I'm glad it came back here.
Boss 3: Headhunter - Katana Zero
I've also played Katana Zero, and it was fun to see such a memorable fight from that game show up here. The boss is focused on fast reactions, sweeping lasers, and bombs everywhere. It's a hectic and enjoyable fight.
Boss 4: Providence - Void Memory
I haven't even heard of this game (and from the Steam reviews that's for a good reason). This boss was my least favorite, and it was also the hardest by far from the first four bosses. The boss itself honestly just feels like a worse reskin of the Pure Vessel from Hollow Knight (and the game agrees, it uses the Pure Vessel song instead of something from the original game). You need much higher reaction time than anything of the other bosses, or else you're gonna die to a teleport sword slash. The boss also raises black rectangles from the floor, which aside from looking kind of ugly, have unexplainable hitboxes. The second phase barely changes anything, just forcing a couple deaths to learn the new reactions you have to do. This boss also feels much more tanky than the others, and without a meaningful second phase it's a slog to get through.
Final Boss: Radiance - Hollow Knight
This is the hardest boss in the game, but that fits the expectation from fangames and Hollow Knight, and it feels more fair than Providence. The boss has several attacks, requiring many different types of dodges. It also requires the reaction speed to get away from it if it teleports on top of you. The side swords attack feels like it can RNG-screw you sometimes, but a well timed dash can mitigate that. The first phase ends with a frantic rain of swords, and then it's on to the second phase. This part is harder, featuring the same attacks but less space to dodge them. However, it still feels fair, you just have to get used to running away from the boss. At the end of this phase, you get to do the iconic climb as lasers rain from above, and then a short final attack. This part is fairly easy, but requires you to keep your cool and is easily chokable. Overall, the boss is a fitting climax to a great game, and it feels great to finally take it down.
This game is an easy recommendation, and one of the highest quality fangames I've played. It can be played with no knowledge of the original fights, but if you have played them, then this game will feel like returning to an old friend.
[2] Likes
Boss 1: The Core - Just Shapes and Beats
I haven't played this game, but I really liked the boss. It's an avoidance rather than a boss like the rest, and it's synced up to an awesome song, just like JSaB is known for. There are a lot of cool attacks that have you jumping around the entire arena.
Boss 2: High Dragun - Enter the Gungeon
I have played Gungeon, so I can safely say that Hollow does an incredible job of remaking a top down boss in a side view platformer. The memorable attacks all show up, and it has the dodge heavy feel that Gungeon is centered around. It even features the super iconic final phase, which is one of the coolest things I've seen in a game so I'm glad it came back here.
Boss 3: Headhunter - Katana Zero
I've also played Katana Zero, and it was fun to see such a memorable fight from that game show up here. The boss is focused on fast reactions, sweeping lasers, and bombs everywhere. It's a hectic and enjoyable fight.
Boss 4: Providence - Void Memory
I haven't even heard of this game (and from the Steam reviews that's for a good reason). This boss was my least favorite, and it was also the hardest by far from the first four bosses. The boss itself honestly just feels like a worse reskin of the Pure Vessel from Hollow Knight (and the game agrees, it uses the Pure Vessel song instead of something from the original game). You need much higher reaction time than anything of the other bosses, or else you're gonna die to a teleport sword slash. The boss also raises black rectangles from the floor, which aside from looking kind of ugly, have unexplainable hitboxes. The second phase barely changes anything, just forcing a couple deaths to learn the new reactions you have to do. This boss also feels much more tanky than the others, and without a meaningful second phase it's a slog to get through.
Final Boss: Radiance - Hollow Knight
This is the hardest boss in the game, but that fits the expectation from fangames and Hollow Knight, and it feels more fair than Providence. The boss has several attacks, requiring many different types of dodges. It also requires the reaction speed to get away from it if it teleports on top of you. The side swords attack feels like it can RNG-screw you sometimes, but a well timed dash can mitigate that. The first phase ends with a frantic rain of swords, and then it's on to the second phase. This part is harder, featuring the same attacks but less space to dodge them. However, it still feels fair, you just have to get used to running away from the boss. At the end of this phase, you get to do the iconic climb as lasers rain from above, and then a short final attack. This part is fairly easy, but requires you to keep your cool and is easily chokable. Overall, the boss is a fitting climax to a great game, and it feels great to finally take it down.
This game is an easy recommendation, and one of the highest quality fangames I've played. It can be played with no knowledge of the original fights, but if you have played them, then this game will feel like returning to an old friend.
Rating: 9.3 93
Difficulty: 70 70
Jul 22, 2022
Jopagu
For: I wanna be the Partysu II
For: I wanna be the Partysu II
Unpleasant and generic needle. The difficulty balance is all over the place, and several saves are notably more precise, particularly one awful drop. The extra is annoying to unlock, requiring traversing a long time to get a trigger before returning and doing a hard jump. The extra is fine, but has some hard named jumps. The gimmicks are the best part of the game, but are barely used. The author made an ice gimmick that's only used twice. Later in the game there are multiple screens that require finding hidden blocks, which is just awful. Overall I wouldn't recommend this game, the needle is more awkward than anything else.
[0] Likes
Rating: 4.5 45
Difficulty: 54 54
Jul 19, 2022
Jopagu
For: Not Another VVVVVV Game
For: Not Another VVVVVV Game
VVVVVV is a very special game to me that has always held an important place in my heart. NAVG is an incredible recreation of this feeling in a fangame. More than any other fangame I've played, NAVG really captures the feel of VVVVVV. From the visuals to the room titles, this game felt nostalgic all the way. One notable feature is how the Viridian Kid has a higher fall speed than normal, making the gameplay actually feel like VVVVVV rather than just a fangame with gravity flipping. The game uses a variety of gimmicks, some from the OG and some original. All of them are used well, and there are lots of fun ideas floating around in this game creating unique pathing and movements. The game is chock full of VVVVVV references, like the iconic soundtrack. Seeing the classic transition in the final area really brought a smile to my face. I do wish the game had more enemy variety, this is one of the really unique features in VVVVVV, but NAVG only uses a few different enemies that get repeated. Overall, other people might not get as much out of this as I did, if they don't have a history with the original, but the platforming is still stop notch. I wholeheartedly recommend this.
[0] Likes
Rating: 9.5 95
Difficulty: 55 55
Jul 19, 2022
Jopagu
For: Best bye to the silent present
For: Best bye to the silent present
Several stages randomly don't have music, which makes this game rather annoying to play through. Also the game uses S saves, but puts them far away from jumps, which isn't pleasant. There are a lot of places with awkward jumps, and nothing that really stood out. The game's best aspect is the visuals, there is good usage of spike designs, and the final stage looks awesome. However, it's a bit too annoying to play so the visuals aren't really worth it.
[0] Likes
Rating: 6.5 65
Difficulty: 52 52
Jul 19, 2022
Jopagu
For: I wanna be the Krypton
For: I wanna be the Krypton
As a collab between two of my all time favorite needle makers, Krypton was destined to be a game I loved, and it didn't disappoint. Chatran mimics Nader's style really well, while still keeping some of his own unique style. The two makers are very complimentary, and the game flows well, which is hard with the saves alternating makers. Both makers use platforms really well, and that remains the case in Krypton. Dotkid is fun as always, and contains some cool movements. The final stage combines dotkid and normal kid, and both makers create some fun stuff with this. Overall, the game is fantastic, and a deserved play from any needle fan.
[3] Likes
Rating: 8.8 88
Difficulty: 54 54
Jul 17, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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