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mushcat
For: I Wanna Be The FEX
For: I Wanna Be The FEX
unnecessary difficulty and stupid learny stuff
inspired by k3ex but way worse than it
[0] Likes
inspired by k3ex but way worse than it
Rating: 2.0 20
Difficulty: 73 73
Mar 30, 2024
mushcat
For: I wanna go the Five Guys
For: I wanna go the Five Guys
air vine but good
[1] Like
Rating: 8.5 85
Difficulty: 80 80
Mar 15, 2024
mushcat
For: 100 Floor Medley
For: 100 Floor Medley
This game starts high. Level 31 (chapter 2) is a big highlight, which features quite a lot interesting guest stages. There are some questionably designed screens and some confusing guideless screens, but mostly this chapter is very enjoyable. Shoutout to 29th's stage and Playerdash's stage, they are really creative and have comfortable gameplay.
However, things take a sudden turn for the worse since chapter 4.
Firstly, there comes a 35-screen long save with several blind player killers.
Then, there's a thing called infame rush, which collects some infamous screens from different types of fangames. This game did make some changes to them, making them less annoying, but it turns out that they're still annoying imo (especially the explorer2 screen).
After that, there're some typical medley screens. They are very unbalanced both in terms of difficulty and quality. The best example is level 94. I hate to say this but this screen is completely bs and fits very well in a 1.0/10.0 game, while some screens (like 92 and 96) are quite enjoyable.
I really hope this game could have maintained the quality of level 31. But now it has been completely overshadowed by the sheer number of awful saves.
Also, this whole game suffers from severe balancing issue. The difficulty of some adjacent saves can fluctuate by over 25 levels, which is totally ridiculous imo. This isn't a special case, quite a lot of screens are examples.
[8] Likes
However, things take a sudden turn for the worse since chapter 4.
Firstly, there comes a 35-screen long save with several blind player killers.
Then, there's a thing called infame rush, which collects some infamous screens from different types of fangames. This game did make some changes to them, making them less annoying, but it turns out that they're still annoying imo (especially the explorer2 screen).
After that, there're some typical medley screens. They are very unbalanced both in terms of difficulty and quality. The best example is level 94. I hate to say this but this screen is completely bs and fits very well in a 1.0/10.0 game, while some screens (like 92 and 96) are quite enjoyable.
I really hope this game could have maintained the quality of level 31. But now it has been completely overshadowed by the sheer number of awful saves.
Also, this whole game suffers from severe balancing issue. The difficulty of some adjacent saves can fluctuate by over 25 levels, which is totally ridiculous imo. This isn't a special case, quite a lot of screens are examples.
Rating: 6.0 60
Difficulty: 85 85
Mar 10, 2024
mushcat
For: Avoidance Collab 4
For: Avoidance Collab 4
Rating based on hitless clear.
Never try hitless. This avoidance's hitless is one of the evilest gamble game in the whole avoidance history. There is an astonishing number of purely luck-based attacks sprinkled everywhere. Basically only the first section isn't completely luck-based.
[0] Likes
Never try hitless. This avoidance's hitless is one of the evilest gamble game in the whole avoidance history. There is an astonishing number of purely luck-based attacks sprinkled everywhere. Basically only the first section isn't completely luck-based.
Rating: N/A
Difficulty: 92 92
Mar 5, 2024
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3 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
Duo Blade Against for children | 77.0 | 6.0 |
I wanna treat postpartum depression in pigeons | 80.0 | 7.0 |
I wanna beat the mushcat | 79.0 | 8.5 |