aliceNobodi's Profile
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90 Ratings!
79 Reviews!
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90 Games
79 Reviews
aliceNobodi
For: Domu
For: Domu
Domu is in no way a bad game. If you're interested in this type of adventure, you should pick it up. You may be pleasantly surprised.
That being said, Domu, after clearing everything except the avoidance check-pointless, seems just average. It's not terrible, but it seems a bit over hyped and isn't flawless.
Presentation: 8/10
The thing you play Domu for. Everyone loves looking at the shiny colors and bright flashing lights. It's what makes Nogard's style his style. If you were looking for a game that looks good to play, this would be it. From start to finish Nogard makes reasonably impressive atmospheres that are very different from each other at first, but might start to blend a bit once you're presented with all of them in the final boss. That being said though, never during the playthrough did I think "Oh, this is just unbearable to look at..." I am docking some points due to most of the music in this game being ambient noise and not anything that adds to the actual experience. Wind on a cornfield isn't good enough to listen to for half an hour.
Level Design - 5/10
Despite these worlds being neat to look at, most of them fall flat when actually playing them. Whether it's objects that give you no indication as to what they do or gimmicks that just don't seem to work half the time, most of the levels are spent flailing around trying to figure out what each object does. Beyond the gimmicks, you can find some pretty lack luster needle with the occasional skip, intentional or not, causing you to sometimes get lost wondering where you need to go in a save. Overall, I feel like the stages could have been a lot nicer to play if they hadn't felt so needlessly confusing and unintuitive.
Boss Design - 6/10
To everything except the final fight:
Most of this just seems like sitting like an idiot and praying that nothing hits you. All of the main stage bosses feel cheap and gimmicky, with the occasional exception in one singular attack that you can maybe, just maybe get. Once you do get this attack, however, the boss (which you need to shoot) encourages you not to shoot it by either forcing you away with unreadable RNG or simply not letting you hit it, even if you hadn't hit in in the first place. Iframes are one thing, but suddenly a shield? come on.
To the final fight:
This boss is the sole reason I don't see the boss design as a 3 overall. The attacks feel mostly balanced, and at no point does it feel cheap or designed to make you not want to shoot it. To top it off, the avoidance was rather engaging and left me amazed at some of the movements you did. Well done.
Overall - 6.3/10
While I don't think I personally will be recommending Domu to others, give it a try. It might be for you.
[4] Likes
That being said, Domu, after clearing everything except the avoidance check-pointless, seems just average. It's not terrible, but it seems a bit over hyped and isn't flawless.
Presentation: 8/10
The thing you play Domu for. Everyone loves looking at the shiny colors and bright flashing lights. It's what makes Nogard's style his style. If you were looking for a game that looks good to play, this would be it. From start to finish Nogard makes reasonably impressive atmospheres that are very different from each other at first, but might start to blend a bit once you're presented with all of them in the final boss. That being said though, never during the playthrough did I think "Oh, this is just unbearable to look at..." I am docking some points due to most of the music in this game being ambient noise and not anything that adds to the actual experience. Wind on a cornfield isn't good enough to listen to for half an hour.
Level Design - 5/10
Despite these worlds being neat to look at, most of them fall flat when actually playing them. Whether it's objects that give you no indication as to what they do or gimmicks that just don't seem to work half the time, most of the levels are spent flailing around trying to figure out what each object does. Beyond the gimmicks, you can find some pretty lack luster needle with the occasional skip, intentional or not, causing you to sometimes get lost wondering where you need to go in a save. Overall, I feel like the stages could have been a lot nicer to play if they hadn't felt so needlessly confusing and unintuitive.
Boss Design - 6/10
To everything except the final fight:
Most of this just seems like sitting like an idiot and praying that nothing hits you. All of the main stage bosses feel cheap and gimmicky, with the occasional exception in one singular attack that you can maybe, just maybe get. Once you do get this attack, however, the boss (which you need to shoot) encourages you not to shoot it by either forcing you away with unreadable RNG or simply not letting you hit it, even if you hadn't hit in in the first place. Iframes are one thing, but suddenly a shield? come on.
To the final fight:
This boss is the sole reason I don't see the boss design as a 3 overall. The attacks feel mostly balanced, and at no point does it feel cheap or designed to make you not want to shoot it. To top it off, the avoidance was rather engaging and left me amazed at some of the movements you did. Well done.
Overall - 6.3/10
While I don't think I personally will be recommending Domu to others, give it a try. It might be for you.
Rating: 6.3 63
Difficulty: 64 64
Apr 26, 2020
aliceNobodi
For: I Wanna Be The Non-Conformist
For: I Wanna Be The Non-Conformist
Everything in this game is technically nerfed due to Tim making the spikes a pixel smaller than they should be, but honestly it just kinda adds to the experience of it being relatively beginner friendly needle. Would have loved to see something a bit longer, but it's not terrible by any standards.
[2] Likes
Rating: 5.4 54
Difficulty: 39 39
Apr 26, 2020
aliceNobodi
For: I wanna give the cat some acid
For: I wanna give the cat some acid
Don't tell dad
[0] Likes
Rating: 8.1 81
Difficulty: 67 67
Mar 13, 2020
aliceNobodi
For: I wanna Slay Mega Kid demo
For: I wanna Slay Mega Kid demo
Seems good so far, would recommend to anyone who played K2 and wants more of the early stages.
[1] Like
Rating: 5.7 57
Difficulty: 42 42
Dec 31, 2019
aliceNobodi
For: I wanna be the Sugar
For: I wanna be the Sugar
The sequel to Salt, though I see it as more of a prequel.
Follows similarly to Salt in that you can beat the game normally and it's a pretty fun, not that long, relatively easy adventure. 100% on the other hand...
The game requires a lot of secrets that are pretty hard to find on your own, but you can very easily go back and find them after you've beaten a stage. The Gray stage unlocks after getting all secret parts, and to get secret parts you need all of the secret keys. Some of the keys are in pretty out of the way places, but none are unbearable.
The platforming is what makes this game worth it. I have said before and I will state it here, if Yo-yo made a game with the platforming of sugar and the bosses of salt it would be a 10/10 from me.
Still, would recommend to anyone who liked Salt, likes adventure games, or just wants a game to start out with to play progressively to get better.
[4] Likes
Follows similarly to Salt in that you can beat the game normally and it's a pretty fun, not that long, relatively easy adventure. 100% on the other hand...
The game requires a lot of secrets that are pretty hard to find on your own, but you can very easily go back and find them after you've beaten a stage. The Gray stage unlocks after getting all secret parts, and to get secret parts you need all of the secret keys. Some of the keys are in pretty out of the way places, but none are unbearable.
The platforming is what makes this game worth it. I have said before and I will state it here, if Yo-yo made a game with the platforming of sugar and the bosses of salt it would be a 10/10 from me.
Still, would recommend to anyone who liked Salt, likes adventure games, or just wants a game to start out with to play progressively to get better.
Rating: 9.4 94
Difficulty: 75 75
Aug 12, 2018
17 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
100 Floor Medley | 85.0 | 7.1 | 13 |
Avoidance Collab 3 | 65.0 | 6.3 | 7 |
I Wanna Be The Boring Needle | 75.7 | 3.2 | 3 |
I wanna be the EdwardS1I0 | 35.0 | 1.0 | 2 |
I Wanna Be The EdwardS1I0 2 The Squeakual | N/A | N/A | 0 |
I wanna be the EdwardS1I0 V.3.meme | 31.5 | 4.4 | 5 |
I wanna EP | 59.8 | 6.1 | 6 |
I Wanna Fireball | 49.0 | 4.5 | 4 |
I Wanna Be The GBC | 76.1 | 8.5 | 37 |
I wanna go the BlockKid | 60.0 | 3.0 | 4 |
I Wanna Kill Originality | 82.6 | 5.1 | 13 |
I wanna know my retribution | 75.5 | 7.1 | 19 |
I Wanna Make The Avoidance | 61.7 | 8.1 | 10 |
I Wanna Be The Really Dense Take On Imperfection | 60.0 | 4.7 | 9 |
I Wanna SC | 63.0 | 4.9 | 2 |
I Wanna Try An Avoidance Mashup | N/A | N/A | 1 |
I Wanna XD | 58.2 | 7.4 | 10 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
BONK: An Interactive Exposition | 65.0 | 9.6 |
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