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143 Reviews
phgQED
For: I wanna best the needle 3
For: I wanna best the needle 3
A fun enough little romp of decent length through some light difficulty needle. The level design is a bit weird though, in that the stages are almost progressively reliant on named gimmicks. Towards the end there are some fun little jumps, but expect a lot of 16px and diagonals at the beginning, and a lot of full jumps towards the end. Gimmick usage is sparse and almost completely random feeling until later stages. Jump refreshers just kind of... show up. And the tilesets are 'eh' in one direction and 'ow my eyes' in the other direction. IDK how many other needle players suffer from vision impairment, but glowy neon tilesets and a black background make it a lot harder to tell where stuff like the kid's tiny foot pixels are. Anyway.
Decent in the middle, good at the end, kinda bad at the beginning. Sort of like a lukewarm sandwich that's gotten a bit soggy after being on the counter for too long. It's still worth eating, but it's not going to stick in your memory for a long time.
Time: ~1hr9min
Deaths: 1186
[0] Likes
Decent in the middle, good at the end, kinda bad at the beginning. Sort of like a lukewarm sandwich that's gotten a bit soggy after being on the counter for too long. It's still worth eating, but it's not going to stick in your memory for a long time.
Time: ~1hr9min
Deaths: 1186
Rating: 5.8 58
Difficulty: 29 29
Dec 17, 2021
phgQED
For: I wanna Birthday the Cherry
For: I wanna Birthday the Cherry
A cute enough little needle game about collecting money for cake. For some reason after completing both the stages my game bugged and I couldn't get the ending by going to the party, so I was very sad. :(
Time: ~18min
Deaths: 202
[0] Likes
Time: ~18min
Deaths: 202
Rating: 4.0 40
Difficulty: 18 18
Dec 17, 2021
phgQED
For: I wanna not to miss you
For: I wanna not to miss you
Starts out as some charming and melancholy snowy needle, progresses into more of an icy christmas theme. The tileset and music are charming throughout, just less bittersweet as the game goes on. Platforming is frequently nonlinear, which is a big plus. For some reason the checkpoints for certain screens are not visible, but the stage design still indicates pretty well where to go--it was just a pain the first time around. Most jumps are not too intimidating, and towards the end the frequency of named jumps and specifically 16px and diagonals seems to increase a lot. I enjoy those things so this was a fun game for me even though it was not every challenging. There is also the obligatory avoidance boss at the end (who started this trend and how can I go back in time to bribe them otherwise), but this one is so easy I cleared it first try, so no complaints. Touhou songs are a bit overused at this point tho tbh.
Fun and chill (lol get it) needle, but not one that made me as sad as I wanted it to, if that makes any sense. Recommended for noobies.
[0] Likes
Fun and chill (lol get it) needle, but not one that made me as sad as I wanted it to, if that makes any sense. Recommended for noobies.
Rating: 6.6 66
Difficulty: 28 28
Dec 16, 2021
phgQED
For: I wanna go the JUN-G World
For: I wanna go the JUN-G World
One of the most lovingly put together beginner-intermediate needles I've ever had the pleasure of playing. Each of the worlds was themed, there were Touhou characters, and an avoidance at the end. The way the game changed tilesets in each different area to represent the characters was really enjoyable, and my favorite was probably Patchouli's stage. For me personally, the experience of playing this game was marred only slightly by that ending avoidance, but I understand it's a staple of the genre at this point, so I don't have any real complaints. Maybe other than to say the following:
It feels like a giant word-dump of my personal stance on avoidances would likely be pointless, as well as potentially upsetting people for no good reason. I don't have a revolutionary take like "all avoidance are bad" or anything like that. Far from it: I think it's probably my second favorite genre next to needle. But that is a gigantic margin, and I almost never play or enjoy avoidance games for the following reason: checkpointing and health systems. There are, by this point, surely hundreds or thousands of iterations of what could primitively be called 'avoidance': schmups, platformers, rhythm games, etc. etc.. Just Shapes & Beats is the closest to my mind, since it involves no attack system of any kind--your only goal is to avoid the stuff that will kill you. But, you get a health system, usually three or four hits, and there are checkpoints. And those quality of life changes pretty solely make the difference for me.
I think it is silly to argue that any avoidance maker should include those systems in their games, however. Part of the reason IWBTG and its derivatives are so popular to people is due to the notion of intense skill and near-perfection that they demand from their players at times. It's reasonable on one hand not to expect every single game to have only one save, but on the other hand, it also doesn't make sense to say to the entire genre of pitch-perfect movement and hazard tracking that they should add what is essentially a 'baby' mode for players like me who are too impatient to restart the banging J-Pop song over and over again. But it does bum me out just a bit when a needle experience I consider near perfect can't be officially considered 'complete' unless I do the avoidance at the end.
Hmmm. Maybe this turned into a bit of a word-dump anyway.
Oh well. It's not like anyone reads these things anyway.
9.5/10 for the needle, but just a solid 8.0 for the avoidance. Some math is involved, idk.
Time: ~25min
Deaths: 217
[0] Likes
It feels like a giant word-dump of my personal stance on avoidances would likely be pointless, as well as potentially upsetting people for no good reason. I don't have a revolutionary take like "all avoidance are bad" or anything like that. Far from it: I think it's probably my second favorite genre next to needle. But that is a gigantic margin, and I almost never play or enjoy avoidance games for the following reason: checkpointing and health systems. There are, by this point, surely hundreds or thousands of iterations of what could primitively be called 'avoidance': schmups, platformers, rhythm games, etc. etc.. Just Shapes & Beats is the closest to my mind, since it involves no attack system of any kind--your only goal is to avoid the stuff that will kill you. But, you get a health system, usually three or four hits, and there are checkpoints. And those quality of life changes pretty solely make the difference for me.
I think it is silly to argue that any avoidance maker should include those systems in their games, however. Part of the reason IWBTG and its derivatives are so popular to people is due to the notion of intense skill and near-perfection that they demand from their players at times. It's reasonable on one hand not to expect every single game to have only one save, but on the other hand, it also doesn't make sense to say to the entire genre of pitch-perfect movement and hazard tracking that they should add what is essentially a 'baby' mode for players like me who are too impatient to restart the banging J-Pop song over and over again. But it does bum me out just a bit when a needle experience I consider near perfect can't be officially considered 'complete' unless I do the avoidance at the end.
Hmmm. Maybe this turned into a bit of a word-dump anyway.
Oh well. It's not like anyone reads these things anyway.
9.5/10 for the needle, but just a solid 8.0 for the avoidance. Some math is involved, idk.
Time: ~25min
Deaths: 217
Rating: 8.9 89
Difficulty: 33 33
Dec 16, 2021
phgQED
For: 一時間制作アイワナ
For: 一時間制作アイワナ
Possibly the shortest needle game I've ever played in my life? There were one or two cute or decent things here or there but mostly just uneven difficulty balance and 'lol diagonal' thrown in wherever. Good background, okay music, original death music is not very poggers. Too short to even recommend for a coffee break.
Time: ~6min
Deaths: 32
[0] Likes
Time: ~6min
Deaths: 32
Rating: 2.0 20
Difficulty: 20 20
Dec 16, 2021
11 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the (mis)Nomer | 68.4 | 4.9 | 11 |
I Wanna be the AIW | 56.0 | 6.9 | 25 |
I Wanna be the Fleeting Flower Forever | 71.8 | 7.1 | 7 |
Heart-Shaped Triangle | 61.8 | 7.6 | 10 |
I Wanna Meet the Oracle at Delphi | 65.2 | 5.8 | 10 |
I Wanna One Day Wonder | 44.6 | 7.5 | 11 |
Stranded. | 67.9 | 6.6 | 10 |
Suffering | N/A | 6.5 | 4 |
I Wanna [VERB] the [ADJECTIVE] [NOUN] | 67.9 | 6.3 | 11 |
I Wanna – | 61.3 | 5.9 | 8 |
I Wanna — | 55.3 | 7.6 | 12 |
38 Favorite Games
128 Cleared Games