ElAnpepion's Profile
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40 Ratings!
36 Reviews!
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40 Games
36 Reviews
ElAnpepion
For: I wanna be the Pleasure
For: I wanna be the Pleasure
Great game of stages based on videogames. Donkey Kong and Kirby were my favorites. There was one room in Kururin stage that I found more annoying than usual because of the precision of some of the movements. Pokemon stage was fun although the boss had some trial and error sections.
Overall, a very enjoyable fangame. It's great to see this kind of fangames.
[1] Like
Overall, a very enjoyable fangame. It's great to see this kind of fangames.
Rating: 8.0 80
Difficulty: 40 40
Dec 10, 2023
ElAnpepion
For: I Wanna Quell
For: I Wanna Quell
Very very very short needle game with only 3 screens and a lot of full jumps. Visuals are neat
[1] Like
Rating: 5.0 50
Difficulty: 27 27
Nov 27, 2023
ElAnpepion
For: I wanna revolve the moai statue
For: I wanna revolve the moai statue
This game felt like the typical game played on the top screen of a slot machine
[0] Likes
Rating: 5.2 52
Difficulty: 30 30
Nov 27, 2023
ElAnpepion
For: I wanna go the Spookventure
For: I wanna go the Spookventure
Great game with excellent level design and outstanding visuals except one boss that was Burnmind-pilled with unbearable visuals and annoying sound effects. Also the flipping platforms in the purple castle stage were a bit buggy, sometimes not responding when shot.
Overall, a very fun game whose highlight for me is the last stage (the red one)
[0] Likes
Overall, a very fun game whose highlight for me is the last stage (the red one)
Rating: 8.3 83
Difficulty: 44 44
Nov 23, 2023
ElAnpepion
For: I Wanna Maker
For: I Wanna Maker
Difficulty based on Campaign Mode.
I wanted to wait until the game came out of early access to leave a review so here we go.
I Wanna Maker is a work of art, a game in which you can notice at every moment the love, effort and enthusiasm that the developers invested in its creation. I will divide this review into 3 sections: Editor, online and campaign mode.
EDITOR:
The main core of the game. It contains a very wide range of objects with which to create more things than one can imagine, which is demonstrated with some levels created by some people. It may seem that it only serves to create 2D platformers, but it has been seen that you can even create 3D game simulations, so the level of customization that the editor has makes it, in my opinion, superior to other better-known games like Mario Maker.
ONLINE:
One of the most complex online systems offered by a fangame. The system contains a database of levels with multiple search options so that each person can find the levels that best suit their taste, including filters such as difficulty, genre, publication date, etc., in addition to having a simpler system of filters as the fact that it simply finds the most popular, most recent levels or those in which the most people are playing (a feature which is one of my favorites), regardless of any type of more advanced filter. But the online is not only in this database, it also has an integrated "I Wanna Play Online" through which you can see other people who are currently playing the same level as you, as well as have a chat text to chat with them.
CAMPAIGN:
The highlight of version 1.0 for me. At first I expected a fairly simple campaign mode that would serve more as something extra. Instead, I found a story mode that, if released as a standalone fangame, could very well be one of my favorite adventure fangames. It has basically everything I look for in a fangame: Outstanding visuals with beautiful world maps, considerable length (6 worlds with a good number of levels + a world 7 that serves as a conclusion), incredible soundtrack, immersive sound effects and a difficulty to beginners that I really like. Each level brings something new to the table, and together they serve as a great showcase of what you can do with the game editor. The level design throughout the story mode is excellent and it's a delight to run through the levels while trying to find the optional collectibles.
CONCLUSION:
This fangame has a level of polish like few others. I really hope this game eventually gets the popularity it deserves. For everything mentioned above, I can only say: Long live I Wanna Maker.
[5] Likes
I wanted to wait until the game came out of early access to leave a review so here we go.
I Wanna Maker is a work of art, a game in which you can notice at every moment the love, effort and enthusiasm that the developers invested in its creation. I will divide this review into 3 sections: Editor, online and campaign mode.
EDITOR:
The main core of the game. It contains a very wide range of objects with which to create more things than one can imagine, which is demonstrated with some levels created by some people. It may seem that it only serves to create 2D platformers, but it has been seen that you can even create 3D game simulations, so the level of customization that the editor has makes it, in my opinion, superior to other better-known games like Mario Maker.
ONLINE:
One of the most complex online systems offered by a fangame. The system contains a database of levels with multiple search options so that each person can find the levels that best suit their taste, including filters such as difficulty, genre, publication date, etc., in addition to having a simpler system of filters as the fact that it simply finds the most popular, most recent levels or those in which the most people are playing (a feature which is one of my favorites), regardless of any type of more advanced filter. But the online is not only in this database, it also has an integrated "I Wanna Play Online" through which you can see other people who are currently playing the same level as you, as well as have a chat text to chat with them.
CAMPAIGN:
The highlight of version 1.0 for me. At first I expected a fairly simple campaign mode that would serve more as something extra. Instead, I found a story mode that, if released as a standalone fangame, could very well be one of my favorite adventure fangames. It has basically everything I look for in a fangame: Outstanding visuals with beautiful world maps, considerable length (6 worlds with a good number of levels + a world 7 that serves as a conclusion), incredible soundtrack, immersive sound effects and a difficulty to beginners that I really like. Each level brings something new to the table, and together they serve as a great showcase of what you can do with the game editor. The level design throughout the story mode is excellent and it's a delight to run through the levels while trying to find the optional collectibles.
CONCLUSION:
This fangame has a level of polish like few others. I really hope this game eventually gets the popularity it deserves. For everything mentioned above, I can only say: Long live I Wanna Maker.
Rating: 10.0 100
Difficulty: 30 30
Nov 12, 2023
1 Game
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Be The Chromatic Wanderer | 45.4 | 8.2 | 21 |
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60 Cleared Games