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phgQED
For: I wanna be the Perfect Blue
For: I wanna be the Perfect Blue
This is a really cool chill needle game inspired by Cookie Temptation. It makes heavy creative use of both vines and water, and I was really enjoying my experience with it until one of the later screens which single-handedly ruined the entire game for me. My playtime on this screen is 2x longer than every previous screen put together, and it ends with the worst jump in the whole game as far as I'm concerned.
I don't doubt the majority of this game would be enjoyable for other people but I can't recommend it to beginners or anyone based solely on my experience with this screen. Likely if you are a not a giant baby like me you will have a much better time.
I don't doubt the majority of this game would be enjoyable for other people but I can't recommend it to beginners or anyone based solely on my experience with this screen. Likely if you are a not a giant baby like me you will have a much better time.
Tagged as: Needle
[1] Like
Rating: N/A
Difficulty: 65 65
Nov 13, 2022
phgQED
For: Tiny Fantazm
For: Tiny Fantazm
This is a fun avoidance right on the cusp of beginner/intermediate, styled in the fashion of Happy Fantazma. Some of the attacks are the same/similar but less dense, and the general main portion of the song is a centered dodging attack that is very reminiscent of HF.
This one felt weird to play because the difficulty was spiked in odd places--the first minute is basically free including an extended 5 second waiting period, then you get one of the only attacks that's challenging to read (fast lines) before you're plunged into the main part of the song. Center dodging is the other half of the avoidance, and it's considerably more challenging than any of the attacks before it. However, since it's pure RNG, you can get a decent fluke and make it towards the end.
The main reason this felt like a good transition avoidance to me is because of its length—the song is quite short, so by time you make it through the main attack you're basically finished. This isn't my preference for avoidance design all the time, but it's really effective for a shorter and more manageable experience that could be friendlier to beginners.
I'd recommend checking this out if you like the idea of Happy Fantazma but it's too high a difficulty for you, or if you just want a chill vibe followed by some mild reading. The graphical effects are really nice too but can make the main attack harder to read.
This one felt weird to play because the difficulty was spiked in odd places--the first minute is basically free including an extended 5 second waiting period, then you get one of the only attacks that's challenging to read (fast lines) before you're plunged into the main part of the song. Center dodging is the other half of the avoidance, and it's considerably more challenging than any of the attacks before it. However, since it's pure RNG, you can get a decent fluke and make it towards the end.
The main reason this felt like a good transition avoidance to me is because of its length—the song is quite short, so by time you make it through the main attack you're basically finished. This isn't my preference for avoidance design all the time, but it's really effective for a shorter and more manageable experience that could be friendlier to beginners.
I'd recommend checking this out if you like the idea of Happy Fantazma but it's too high a difficulty for you, or if you just want a chill vibe followed by some mild reading. The graphical effects are really nice too but can make the main attack harder to read.
Tagged as: Avoidance
[1] Like
Rating: 7.2 72
Difficulty: 39 39
Nov 12, 2022
phgQED
For: I wanna Stay Alive
For: I wanna Stay Alive
Cleared this first try so I don't remember much of it. Seemed like a slow and friendly pattern avoidance with no instagibs. Would recommend for newcomers.
Tagged as: Avoidance
[0] Likes
Rating: 5.8 58
Difficulty: 15 15
Nov 11, 2022
phgQED
For: I wanna be the Addiction
For: I wanna be the Addiction
Only avoidance/FSR cleared:
A decently old-school dancing style avoidance boss set to Carmelldansen. The song is great, the avoidance is okay, mostly with some slow bits inbetween pattern instagibs. I soldiered on because the song is great but the avoidance was 'okay' at best.
[1] Like
A decently old-school dancing style avoidance boss set to Carmelldansen. The song is great, the avoidance is okay, mostly with some slow bits inbetween pattern instagibs. I soldiered on because the song is great but the avoidance was 'okay' at best.
Rating: 5.6 56
Difficulty: 25 25
Nov 11, 2022
phgQED
For: This Wanna Be The Day
For: This Wanna Be The Day
This is my new favorite avoidance of all time. It is a combination of pattern and RNG, set to (what I've learned) is the OP theme for RWBY. The song is a certified banger, the presentation is unique and charming, and the attacks are all novel, lyric and song synced, and fun to navigate.
Here is a list of the attacks in the game:
- Intro spheres: Mostly free, requires light reading, should end in the lower left corner
- Intro line-dots: This attack made up about 30% of my deaths, and considering it's so early, it highly benefits you to learn it sooner rather than later. Essentially it seems like the line-dots hone in on your location based on 'quadrants' or quantized areas--you can force them to spawn in a beneficial/easy to dodge setup by hanging out in the lower left until the third line summons. Then move up to the middle platform and do a soft read involving two jumps. This strategy was very consistent for me.
- Center circle: Very simple reading while staying on the center platform. Ends with two loops that require jumping. There is probably a safe spot but I did not require one.
- Flower: Walk to the lower left and soft read. This attack is pure pattern even though it seems slightly RNG'd, so if you find one safe route you can use it over again. My strat was to hang on the floor until the last apples, then jump the final set.
- Falling from top: This attack requires a decent amount of forward/upward reading. The closer to the top you read the projectiles, the more time you have to plan your dodge. Try to end this attack in the center.
- HOPE YOU'RE READY FOR A REVOLUTION: Gets its own line because of how unique it is: at the end of this chorus line the screen turns upside down. While this is initially intimidating, you can get a sort of free safe-spot towards the middle, and you don't even have to delay your fall to be safe. Fall slightly to the right.
- Bloody evolution: Barrage apples from dead center that have a 'loading perspective' where they give you a bit of time to react to their positioning. Despite the arrows pointing you down, best bet is to stay on the center platform and read.
- Bloody evolution pt. 2: Rng can be really intimidating here, but staying mostly in the center is helpful. End the attack on the middle center platform.
- Pausing green & red: This attack opens with a required jump. After that, green and red bullets move around the screen and pause in intervals. This attack was the most challenging for me to read straightforwardly, and it felt like rng could screw up sometimes if bullets got stuck in the floor. My best strat involved following the bullets in a somewhat circular fasion, and always making sure the paused bullets I was standing near were pointed *away* from me in their trajectory.
- Choke jumps: Circular bullets close in and require you to jump. Two medium-length jumps worked for me, but you may find your own strat. This was the absolute scariest section of the avoidance, despite it being a fairly binary reflex check right in the middle.
- Rising Chorus/guitar-solo: Unequivocally the best part of the song--follow the platforms up, then get to the rightmost blocks. The first half of the attack involves aimed lines which you can stream in one direction. If you move slow enough they will not require restreaming. The second half is either aimed or rng, but you can find an effective route by just going back to the right, waiting a little for the restream, and then transitioning over. When the guitar solo is over, make sure to go downwards and land in the middle.
- Slow-down clock: Follow the lines as they circle around. At the end of each measure there will be a pattern burst from center followed by a soft rng burst. These can be much more easily dodged with distance, so try to stay as far away from the center as you can while you're navigating around.
- Final chorus pt. 1: Fruit barrage similar to the flower attack. I can't tell if this is pure pattern or rng spiced, but you can read it as though it's rng and survive somewhat easily (medium density at best).
- Bloody evolution pt. 2: stand in the center, dodge the fruits.
- Heart final: Pattern burst, find the safe spots and make it up to the top platform.
And there you have it, the best avoidance I've ever played. I will probably come back to this and attempt higher difficulties in the future. As for the difficulty/rating, it is still hard for me to say how accurate my barometer for avoidance difficulty is given my ignorance in the genre. This game *felt* like it was above a 50 to me, notably because my most pronounced avoidance clear is 'Steel Edge' at about 2hrs time, and that is rated a 50 by most people. If anything, the rng in this avoidance felt much lighter than a 50 otherwise would, but the combination of that plus the pattern learning made it feel slightly more challenging overall. If you're very familiar with pattern stuff and don't get tilted by instagibs as much as I do your mileage may vary, but I would still put this around a '55' just to caution some newer players to expect a bit of challenge in the pattern department.
An absolute gem of a game, and one I'd recommend to any fangamer even remotely interested in the sub-genre.
Here is a list of the attacks in the game:
- Intro spheres: Mostly free, requires light reading, should end in the lower left corner
- Intro line-dots: This attack made up about 30% of my deaths, and considering it's so early, it highly benefits you to learn it sooner rather than later. Essentially it seems like the line-dots hone in on your location based on 'quadrants' or quantized areas--you can force them to spawn in a beneficial/easy to dodge setup by hanging out in the lower left until the third line summons. Then move up to the middle platform and do a soft read involving two jumps. This strategy was very consistent for me.
- Center circle: Very simple reading while staying on the center platform. Ends with two loops that require jumping. There is probably a safe spot but I did not require one.
- Flower: Walk to the lower left and soft read. This attack is pure pattern even though it seems slightly RNG'd, so if you find one safe route you can use it over again. My strat was to hang on the floor until the last apples, then jump the final set.
- Falling from top: This attack requires a decent amount of forward/upward reading. The closer to the top you read the projectiles, the more time you have to plan your dodge. Try to end this attack in the center.
- HOPE YOU'RE READY FOR A REVOLUTION: Gets its own line because of how unique it is: at the end of this chorus line the screen turns upside down. While this is initially intimidating, you can get a sort of free safe-spot towards the middle, and you don't even have to delay your fall to be safe. Fall slightly to the right.
- Bloody evolution: Barrage apples from dead center that have a 'loading perspective' where they give you a bit of time to react to their positioning. Despite the arrows pointing you down, best bet is to stay on the center platform and read.
- Bloody evolution pt. 2: Rng can be really intimidating here, but staying mostly in the center is helpful. End the attack on the middle center platform.
- Pausing green & red: This attack opens with a required jump. After that, green and red bullets move around the screen and pause in intervals. This attack was the most challenging for me to read straightforwardly, and it felt like rng could screw up sometimes if bullets got stuck in the floor. My best strat involved following the bullets in a somewhat circular fasion, and always making sure the paused bullets I was standing near were pointed *away* from me in their trajectory.
- Choke jumps: Circular bullets close in and require you to jump. Two medium-length jumps worked for me, but you may find your own strat. This was the absolute scariest section of the avoidance, despite it being a fairly binary reflex check right in the middle.
- Rising Chorus/guitar-solo: Unequivocally the best part of the song--follow the platforms up, then get to the rightmost blocks. The first half of the attack involves aimed lines which you can stream in one direction. If you move slow enough they will not require restreaming. The second half is either aimed or rng, but you can find an effective route by just going back to the right, waiting a little for the restream, and then transitioning over. When the guitar solo is over, make sure to go downwards and land in the middle.
- Slow-down clock: Follow the lines as they circle around. At the end of each measure there will be a pattern burst from center followed by a soft rng burst. These can be much more easily dodged with distance, so try to stay as far away from the center as you can while you're navigating around.
- Final chorus pt. 1: Fruit barrage similar to the flower attack. I can't tell if this is pure pattern or rng spiced, but you can read it as though it's rng and survive somewhat easily (medium density at best).
- Bloody evolution pt. 2: stand in the center, dodge the fruits.
- Heart final: Pattern burst, find the safe spots and make it up to the top platform.
And there you have it, the best avoidance I've ever played. I will probably come back to this and attempt higher difficulties in the future. As for the difficulty/rating, it is still hard for me to say how accurate my barometer for avoidance difficulty is given my ignorance in the genre. This game *felt* like it was above a 50 to me, notably because my most pronounced avoidance clear is 'Steel Edge' at about 2hrs time, and that is rated a 50 by most people. If anything, the rng in this avoidance felt much lighter than a 50 otherwise would, but the combination of that plus the pattern learning made it feel slightly more challenging overall. If you're very familiar with pattern stuff and don't get tilted by instagibs as much as I do your mileage may vary, but I would still put this around a '55' just to caution some newer players to expect a bit of challenge in the pattern department.
An absolute gem of a game, and one I'd recommend to any fangamer even remotely interested in the sub-genre.
Tagged as: Avoidance
[0] Likes
Rating: 9.5 95
Difficulty: 55 55
Nov 11, 2022
11 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the (mis)Nomer | 68.4 | 4.9 | 11 |
I Wanna be the AIW | 56.0 | 6.9 | 25 |
I Wanna be the Fleeting Flower Forever | 71.8 | 7.1 | 7 |
Heart-Shaped Triangle | 61.8 | 7.6 | 10 |
I Wanna Meet the Oracle at Delphi | 65.2 | 5.8 | 10 |
I Wanna One Day Wonder | 44.6 | 7.5 | 11 |
Stranded. | 67.9 | 6.6 | 10 |
Suffering | N/A | 6.5 | 4 |
I Wanna [VERB] the [ADJECTIVE] [NOUN] | 67.9 | 6.3 | 11 |
I Wanna – | 61.3 | 5.9 | 8 |
I Wanna — | 55.3 | 7.6 | 12 |
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