phgQED's Profile
Send a PM146 Games
143 Reviews
phgQED
For: I wanna Athletic needles
For: I wanna Athletic needles
First cleared L-needle game, and what a doozy to start with. This game felt mostly kind throughout except for one particular save near the very end which took me the absolute longest until magically it just worked. I don't think I did anything particularly different, but there you go. The music kept tricking me into thinking "why do birds, suddenly appear..." was going to croon out. Not a bad starter L game if you've never done one before, IMO.
Time: ~20min
Deaths: 5912 (lol)
[0] Likes
Time: ~20min
Deaths: 5912 (lol)
Rating: 6.5 65
Difficulty: 55 55
Dec 16, 2021
phgQED
For: I Wanna Sertraline
For: I Wanna Sertraline
One of, if not possibly the best needle game I've ever played. It oozes with personality and uniqueness. Gimmicks are applied in mostly conventional ways but with a high level of reward when strung together. Difficulty balance isn't a straight line, which means sometimes you get a relaxing break of a level or two inbetween some more challenging stuff. Some of the screens in this game are my favorite needle screens ever, bar none. The tileset changes mostly become less interesting, rather than more, and if there was some kind of loose narrative or even a sense of theme above the playable content, this would be a perfect game for me. As is, I still intensely recommend it to anyone in the scope of fangames, needle or not, and especially to intermediate players who are looking for challenges and novel ideas to expand their understanding of what's possible. Simply amazing.
Time: ~1hr52min
Deaths: 2548
[1] Like
Time: ~1hr52min
Deaths: 2548
Rating: 9.9 99
Difficulty: 45 45
Dec 13, 2021
phgQED
For: I wanna be the Dessert
For: I wanna be the Dessert
Randomly one of the best short needle games I've had the pleasure of playing. Just a nice calm aesthetic, tileset and music, and level design that is charming in a way that I can't quite articulate. Every level felt unique and pleasant, with jumps that had character and were well placed in the save route. Saves were generous but less so later on. The last screen is one of the best needle screens I've ever played. I don't really know why, I just like it a lot. Great use of named jumps and non-named ones that were still in the same family. Features one of my favorite needle screens of all time right near the end. Just overall a wonderful short little game.
Time: ~23min
Deaths: 468
[0] Likes
Time: ~23min
Deaths: 468
Rating: 9.5 95
Difficulty: 34 34
Dec 13, 2021
phgQED
For: Cherry Maruko
For: Cherry Maruko
What starts out with the hints of a decent intermediate needle pretty quickly becomes tedious full jumps strewn together. Level design is almost always done with the obligatory "start by falling down now you have to climb up and fall again but this time from a slightly higher spot", and at one save/screen, completing them felt more tedious than rewarding. It also feels like there are a lot of 'fake' shortcuts, that are designed to look possible but are just slightly out of reach. Maybe I just suck. Well there is that also. The song started out potentially okay but was positively grating by the end. Tileset was not bad.
In general I am not a fan of one save/screen as a rule, because the save point is both a design and a balance tool. By regimenting yourself to a rote order right out of the gate, you're negating the possibility of engineering any tension or player experience through the adjustment of that variable. Now all hard jumps are that much more annoying depending on placement, now the early easy jumps are that much more of an interactive cutscene I have to wade through to get to the 'real' jump... in my mind, it often leads to inflated playtime and stretched out gameplay.
This isn't to discount endurance saves or the general premise of 1xscreen/1xsave in general. If it's a good formula and it works, use it. But if you're making random-whatever-coffee-break-needle-game, and you're going to follow that model, it's hard not to hold a high standard in the back of my mind because there isn't much besides the raw challenge and gameplay and how it's been put together. It can detract from an otherwise good series of jumps by introducing unneccessary repetition and... anyway, yeah. I think I made my point.
Theoretically playable for random intermediates who love the color pink.
Time: ~25min
Deaths: 349
[0] Likes
In general I am not a fan of one save/screen as a rule, because the save point is both a design and a balance tool. By regimenting yourself to a rote order right out of the gate, you're negating the possibility of engineering any tension or player experience through the adjustment of that variable. Now all hard jumps are that much more annoying depending on placement, now the early easy jumps are that much more of an interactive cutscene I have to wade through to get to the 'real' jump... in my mind, it often leads to inflated playtime and stretched out gameplay.
This isn't to discount endurance saves or the general premise of 1xscreen/1xsave in general. If it's a good formula and it works, use it. But if you're making random-whatever-coffee-break-needle-game, and you're going to follow that model, it's hard not to hold a high standard in the back of my mind because there isn't much besides the raw challenge and gameplay and how it's been put together. It can detract from an otherwise good series of jumps by introducing unneccessary repetition and... anyway, yeah. I think I made my point.
Theoretically playable for random intermediates who love the color pink.
Time: ~25min
Deaths: 349
Rating: 2.5 25
Difficulty: 30 30
Dec 13, 2021
phgQED
For: I wanna create a Sonic Rainboom
For: I wanna create a Sonic Rainboom
First off, the RBD kid-head sprite is hilarious. It's surprising I haven't seen more sprite mods of the kid tbh.
That being said, even for a former pony fan, the tileset and background music are distracting at best and annoying at worst. There are so many good remixes you could have chosen from, and this one's not bad, but it gets rly repetitive rly fast.
Behind all that is some pretty decent beginner needle that amps up just slightly in difficulty as it goes on. It's quite a short game overall but was still fun to play.
Time: ~20min
Deaths: 214
[0] Likes
That being said, even for a former pony fan, the tileset and background music are distracting at best and annoying at worst. There are so many good remixes you could have chosen from, and this one's not bad, but it gets rly repetitive rly fast.
Behind all that is some pretty decent beginner needle that amps up just slightly in difficulty as it goes on. It's quite a short game overall but was still fun to play.
Time: ~20min
Deaths: 214
Rating: 6.8 68
Difficulty: 28 28
Dec 13, 2021
11 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the (mis)Nomer | 68.4 | 4.9 | 11 |
I Wanna be the AIW | 56.0 | 6.9 | 25 |
I Wanna be the Fleeting Flower Forever | 71.8 | 7.1 | 7 |
Heart-Shaped Triangle | 61.8 | 7.6 | 10 |
I Wanna Meet the Oracle at Delphi | 65.2 | 5.8 | 10 |
I Wanna One Day Wonder | 44.6 | 7.5 | 11 |
Stranded. | 67.9 | 6.6 | 10 |
Suffering | N/A | 6.5 | 4 |
I Wanna [VERB] the [ADJECTIVE] [NOUN] | 67.9 | 6.3 | 11 |
I Wanna – | 61.3 | 5.9 | 8 |
I Wanna — | 55.3 | 7.6 | 12 |
38 Favorite Games
128 Cleared Games