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phgQED
For: I wanna be the Lucien Needle
For: I wanna be the Lucien Needle
Straightforward and enjoyable old-fashioned needle. 25 screens with decently lengthy saves and a mix of named and non-named jumps. There were a few things I liked (such as repeating the same jump a few times in a row with slightly different contexts) and things I didn't like (walk-off setups and full jumps felt repetitive at times), but this was overall still a pleasant gimmickless needle with a slightly askew difficulty curve but mostly consistent level design throughout.
Time: 1hr27min
Deaths: 1371
[0] Likes
Time: 1hr27min
Deaths: 1371
Rating: 7.5 75
Difficulty: 29 29
Dec 10, 2021
phgQED
For: Iwanna Skyvoice
For: Iwanna Skyvoice
Semi-forgettable needle that might be noteworthy only for its haphazard difficulty balance. It also has a lot of 'fake' jumps, by which I mean a jump that looks slightly challenging or interesting until you learn the intended setup is two full jumps or full hold left or something like that. There's a drop area in screen 2 that is like this which particularly got on my nerves. Tileset and music are fine, but overall far more frustrating than satisfying.
Time: ~17min
Deaths: 455
[0] Likes
Time: ~17min
Deaths: 455
Rating: 3.1 31
Difficulty: 24 24
Dec 10, 2021
phgQED
For: I wanna conquer the blow game
For: I wanna conquer the blow game
A trivially easy 100-floor needle game. Challenge doesn't begin to emerge until around the 90s, if then. I imagine a saveless run would be... frustrating. The bosses are so easy I thought I had accidentally turned on godmode when I was fighting them.
That all being said, this game is likely a product of its time. More than that, I remember seeing one of these screens in a Kamilia game before I started fangames and being unable to pass it. Now, when it showed up in context, it was a breeze. Just another tally in the litany of fangame skill spectra.... or something.
Someone who is completely new to video games in general, however, might find this to be a fun challenge. It's not completely iredeemable.
Time: ~42min
Deaths: 75
[0] Likes
That all being said, this game is likely a product of its time. More than that, I remember seeing one of these screens in a Kamilia game before I started fangames and being unable to pass it. Now, when it showed up in context, it was a breeze. Just another tally in the litany of fangame skill spectra.... or something.
Someone who is completely new to video games in general, however, might find this to be a fun challenge. It's not completely iredeemable.
Time: ~42min
Deaths: 75
Rating: 4.0 40
Difficulty: 10 10
Dec 10, 2021
phgQED
For: Kotton Kande
For: Kotton Kande
There isn't much I can remember that stood out to me in this game aside from the bouncy music and the vague suspicion that 'Cotton Alley' from Super Meat Boy might have been a slight aesthetic influence. Fun, relatively short, good, but not great?
Time: ~23min
Deaths: 344
[0] Likes
Time: ~23min
Deaths: 344
Rating: 6.7 67
Difficulty: 31 31
Dec 10, 2021
phgQED
For: Pink
For: Pink
I feel like the playtime vs. death count says a lot, but I'm not sure exactly how to translate it. This game was incredibly short and mostly easy except for a few spots where it was difficult in mostly annoying ways. The first screen is probably the hardest of the game, and there's one jump in particular that, once figured out, goes from a potentially really difficult read to a basically free setup every time. I don't mind an easy jump at the end of a save, or a hard one, or whatever, each save path has its own characteristics... but putting that stupid jump near the end of the screen really rubbed me the wrong way for some reason.
I also ran into some readability issues in the last few screens—being that the difficulty was so all over the place, I couldn't tell if I was meant to be attempting a jump that looked punishing but still potentially possible, or searching all over for a slightly easier route. The tileset compouned this, in that flat spike sides often looked like standable blocks. The music was okay.
Not recommended in general unless you're in a dire mood for some random needle with questionable balance.
Time:~26min
Deaths: 684
[0] Likes
I also ran into some readability issues in the last few screens—being that the difficulty was so all over the place, I couldn't tell if I was meant to be attempting a jump that looked punishing but still potentially possible, or searching all over for a slightly easier route. The tileset compouned this, in that flat spike sides often looked like standable blocks. The music was okay.
Not recommended in general unless you're in a dire mood for some random needle with questionable balance.
Time:~26min
Deaths: 684
Rating: 4.1 41
Difficulty: 28 28
Dec 10, 2021
11 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the (mis)Nomer | 68.4 | 4.9 | 11 |
I Wanna be the AIW | 56.0 | 6.9 | 25 |
I Wanna be the Fleeting Flower Forever | 71.8 | 7.1 | 7 |
Heart-Shaped Triangle | 61.8 | 7.6 | 10 |
I Wanna Meet the Oracle at Delphi | 65.2 | 5.8 | 10 |
I Wanna One Day Wonder | 44.6 | 7.5 | 11 |
Stranded. | 67.9 | 6.6 | 10 |
Suffering | N/A | 6.5 | 4 |
I Wanna [VERB] the [ADJECTIVE] [NOUN] | 67.9 | 6.3 | 11 |
I Wanna – | 61.3 | 5.9 | 8 |
I Wanna — | 55.3 | 7.6 | 12 |
38 Favorite Games
128 Cleared Games