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phgQED
For: I Wanna travel the needle world 2
For: I Wanna travel the needle world 2
EDIT: So somehow at some point I ended up with another download of this game in my 'GIMME DAT' folder, and happened to randomly play through it again, all the while not noticing or remembering I'd already done so... it's just as good the second time around. That is all. I am a moron.
This game was adorable, not in any particular aesthetic way (although those are mostly charming throughout, tho a little bland towards the end), but just in the nature of its design: jumps are mostly loose and leisurely throughout, spaced evenly between two saves or so a screen, with the occasional spike (heh) in difficulty, often towards the end of a sequence. I didn't have any problems with any individual sections or saves, and this feels like a perfect game for a beginner ready to transition to slightly longer distances between saves. A fun romp all throughout. Also admirable because it didn't really lose any of its charm throughout a somewhat lengthy playthru, making it all the better if you're looking for something slightly meatier to sink your teeth into. My only sort-of-complaint is that the ending felt a little anti-climactic... the saves were alright, but maybe lacked a sense of proper tension to resolve the game.
Time: ~2 hours
Deaths: 2169 (nice)
[1] Like
This game was adorable, not in any particular aesthetic way (although those are mostly charming throughout, tho a little bland towards the end), but just in the nature of its design: jumps are mostly loose and leisurely throughout, spaced evenly between two saves or so a screen, with the occasional spike (heh) in difficulty, often towards the end of a sequence. I didn't have any problems with any individual sections or saves, and this feels like a perfect game for a beginner ready to transition to slightly longer distances between saves. A fun romp all throughout. Also admirable because it didn't really lose any of its charm throughout a somewhat lengthy playthru, making it all the better if you're looking for something slightly meatier to sink your teeth into. My only sort-of-complaint is that the ending felt a little anti-climactic... the saves were alright, but maybe lacked a sense of proper tension to resolve the game.
Time: ~2 hours
Deaths: 2169 (nice)
Rating: 8.8 88
Difficulty: 30 30
Dec 2, 2021
phgQED
For: Wish me luck
For: Wish me luck
'wish me luck'
This is kind of the epitome of a beginner needle game that misses the mark. Initially, I have to compliment the song choice, as it complements the tile-set well, and was a nice change from the guy rock the intro faked me out with. The tileset is pretty but suffers from readability issues, and that's where the majority of the problems begin to creep in. Almost every single screen is designed with an identical route, modified slightly: drop down, do a bunch of full length jumps, hop out from corners on the last pixel, and then fall again into the portal. Around 90% of the levels are this way, and when I think there are probably only 10 levels, that's not a great ratio. Furthermore, almost all of the levels suffer from straight readability issues—on a least half of them I spent a chunk of time dying to what seemed like inordinately difficult jumps before realizing the intended path was much easier and faster as well.
The vast majority of any 'difficulty' in our playthru came through tedium and monotony rather than any particular difficult techniques or sections. Saves are needlessly spaced out, which contributed to the inflation of playtime vs deaths. And, almost all the jumps in this game are, for lack of a better word, 'choreographed'--meaning that there's usually a prescribed, almost setup-like way to do them, often involving a fully held jump, or two, and the maximum allowable horizontal distance that looks like you *just* won't make it but then you do. These sort of jumps are inherently unsatisfying even in a beginner context because, while it might 'look' like you're doing something impressive, the set of inputs you're using to achieve that result is prescribed. It's not precise, but it is near-exact, and it ends up feeling more like you're running through a play the author has written than an obstacle course for you to romp around in. Even with incredibly precise and specific jumps, there is a lot of variety in how those jumps can be arranged, what the relative 'analog' depth of a given jump might be (dependent on frame timings), etc.. This hack had little to none of those things.
In regards to the above, I wish there was a separate 'annoyance' rating alongside difficulty, because while this hack was not 'hard' in any traditional sense of the word, it was gruelling and mentally taxing in a way that I feel bears explicitly mentioning. Mostly, this felt like the experience of being a minimum wage employee on a twelve hour shift doing your best to make sure your nosy boss doesn't notice you slacking off. All that being said, maybe, in some weird poetic way, that's what this game is meant to convey--maybe the person who made it lived that kind of life, and their idea of 'fun' couldn't help but be touched by it. Maybe that is all a load of metaphysical BS. But I kind of believe it anyway. So, for that reason, I don't hate this game, but I also don't recommend it either. It had a few cute little jumps and shapes I liked, and a classic loser pit. And it feels pretty. But I still don't like it.
Time: ~57min
Deaths: 321
[0] Likes
This is kind of the epitome of a beginner needle game that misses the mark. Initially, I have to compliment the song choice, as it complements the tile-set well, and was a nice change from the guy rock the intro faked me out with. The tileset is pretty but suffers from readability issues, and that's where the majority of the problems begin to creep in. Almost every single screen is designed with an identical route, modified slightly: drop down, do a bunch of full length jumps, hop out from corners on the last pixel, and then fall again into the portal. Around 90% of the levels are this way, and when I think there are probably only 10 levels, that's not a great ratio. Furthermore, almost all of the levels suffer from straight readability issues—on a least half of them I spent a chunk of time dying to what seemed like inordinately difficult jumps before realizing the intended path was much easier and faster as well.
The vast majority of any 'difficulty' in our playthru came through tedium and monotony rather than any particular difficult techniques or sections. Saves are needlessly spaced out, which contributed to the inflation of playtime vs deaths. And, almost all the jumps in this game are, for lack of a better word, 'choreographed'--meaning that there's usually a prescribed, almost setup-like way to do them, often involving a fully held jump, or two, and the maximum allowable horizontal distance that looks like you *just* won't make it but then you do. These sort of jumps are inherently unsatisfying even in a beginner context because, while it might 'look' like you're doing something impressive, the set of inputs you're using to achieve that result is prescribed. It's not precise, but it is near-exact, and it ends up feeling more like you're running through a play the author has written than an obstacle course for you to romp around in. Even with incredibly precise and specific jumps, there is a lot of variety in how those jumps can be arranged, what the relative 'analog' depth of a given jump might be (dependent on frame timings), etc.. This hack had little to none of those things.
In regards to the above, I wish there was a separate 'annoyance' rating alongside difficulty, because while this hack was not 'hard' in any traditional sense of the word, it was gruelling and mentally taxing in a way that I feel bears explicitly mentioning. Mostly, this felt like the experience of being a minimum wage employee on a twelve hour shift doing your best to make sure your nosy boss doesn't notice you slacking off. All that being said, maybe, in some weird poetic way, that's what this game is meant to convey--maybe the person who made it lived that kind of life, and their idea of 'fun' couldn't help but be touched by it. Maybe that is all a load of metaphysical BS. But I kind of believe it anyway. So, for that reason, I don't hate this game, but I also don't recommend it either. It had a few cute little jumps and shapes I liked, and a classic loser pit. And it feels pretty. But I still don't like it.
Time: ~57min
Deaths: 321
Rating: 3.5 35
Difficulty: 25 25
Dec 2, 2021
phgQED
For: I wanna make the RW
For: I wanna make the RW
A decent needle game with mostly long saves and decent aesthetic that unfortunately impacts readability slightly. Music is fine, creepypasta stuff is... well, if you're into that, perhaps there's still a m̵̧̢̡̪̺̻͚̪̤̼̞̼͒̑̆̅́̾̀͗̕͘y̸̹͍̜̰̑̅̍́̌͑̂̊͘͝͠ş̸̡͖̜̼̻̼̜̝͚̯͖͉̠̀́̆̑̈́̎͘ͅt̶̢̛̝̟̲̞̺̹͓̩̥̭̩͊̓̿̉̆͜ͅȅ̸̻̫̠̣̟̏̏r̵͖͓̲̠̝̭͑̈́̒̎̇̐͐͗y̸̡̆́̔̿̒͑͜ to uncover?
Time: ~27min
Deaths: 642
[0] Likes
Time: ~27min
Deaths: 642
Rating: 6.6 66
Difficulty: 31 31
Nov 27, 2021
phgQED
For: I wanna get used to Needle Game
For: I wanna get used to Needle Game
This is probably my favorite needle game of all time so far. It has such a charming and put-together aesthetic, the whole thing just drips of love in its design. I especially loved how there was an 'expert mode' style skip hard-baked into every level. Going for them was the most fun I've had in a needle game. The water section was also totally awesome. Great music, great visuals, a perfect game for beginner or intermediate players.
Time: ~27min
Deaths: 832
[0] Likes
Time: ~27min
Deaths: 832
Rating: 9.8 98
Difficulty: 35 35
Nov 27, 2021
phgQED
For: Heartmender
For: Heartmender
A mostly unremarkable needle game with a nice if plain aesthetic. The music choice was sus imo, I had to mute the game which was not ideal. Most of the screens weren't hard, they were just long, and the jumps near the end aren't hard, just annoying. Mostly just finished for the clear.
Time: ~28min
Deaths: 350
[0] Likes
Time: ~28min
Deaths: 350
Rating: 4.4 44
Difficulty: 30 30
Nov 27, 2021
11 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the (mis)Nomer | 68.4 | 4.9 | 11 |
I Wanna be the AIW | 56.0 | 6.9 | 25 |
I Wanna be the Fleeting Flower Forever | 71.8 | 7.1 | 7 |
Heart-Shaped Triangle | 61.8 | 7.6 | 10 |
I Wanna Meet the Oracle at Delphi | 65.2 | 5.8 | 10 |
I Wanna One Day Wonder | 44.6 | 7.5 | 11 |
Stranded. | 67.9 | 6.6 | 10 |
Suffering | N/A | 6.5 | 4 |
I Wanna [VERB] the [ADJECTIVE] [NOUN] | 67.9 | 6.3 | 11 |
I Wanna – | 61.3 | 5.9 | 8 |
I Wanna — | 55.3 | 7.6 | 12 |
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