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phgQED
For: Iwanna Glacial
For: Iwanna Glacial
This was a nice challenge for a beginner to needle games. The music choices were decent and they changed a few times w/ the aesthetic, which was nice. Some of the aesthetic details were a little confusing but not overall. Difficulty ramps up a bit towards the end, including some jumps that felt impossible until we realized we were missing the intended route. Cute and fun game overall.
The more I play fangames, the more I am hoping my sense of what 'difficulty' is will emerge. Ostensibly there are only a few measurable metrics that make something 'easy' or 'hard'—how precise the frame and pixel windows are, how specific the technique is, how hard they are to read, how many challenges in a row before a save point etc.. What also emerges, tho, is a kind of 'flavour', for lack of a better word—the creator's own sensibilities as to what is and isn't 'fun' and/or 'difficult'.
In Iwanna Glacial, it might only have felt like the difficulty was inconsistent in places because of that 'flavour'—what strikes the creator as innately challenging may not be so to other people. Maybe a very hard save for everyone else was easy for them. To that end, the interesting part here, to me, anyway, was how the seemingly 'classic' elements of needle games emerge in a broader sense as the game goes on. Screens become more cramped, navigation becomes more circular, spikes are used multiple times instead of just once, and saves become more specific to individual jumps or technique—more intentional, with a sense that each challenge was one arranged in a sequence just so due to its perfect place in the ramp of difficulty.
In that degree, Iwanna Glacial is quite successful—it feels easy at the start and feels hard at the end, even though the internal difficulty curve is probably quite shallow overall. Whether this is an emergent property of fangames, needle games, or a specific subgenre of either, will hopefully be revealed over time.
Time: ~23 minutes
Deaths: 724
[0] Likes
The more I play fangames, the more I am hoping my sense of what 'difficulty' is will emerge. Ostensibly there are only a few measurable metrics that make something 'easy' or 'hard'—how precise the frame and pixel windows are, how specific the technique is, how hard they are to read, how many challenges in a row before a save point etc.. What also emerges, tho, is a kind of 'flavour', for lack of a better word—the creator's own sensibilities as to what is and isn't 'fun' and/or 'difficult'.
In Iwanna Glacial, it might only have felt like the difficulty was inconsistent in places because of that 'flavour'—what strikes the creator as innately challenging may not be so to other people. Maybe a very hard save for everyone else was easy for them. To that end, the interesting part here, to me, anyway, was how the seemingly 'classic' elements of needle games emerge in a broader sense as the game goes on. Screens become more cramped, navigation becomes more circular, spikes are used multiple times instead of just once, and saves become more specific to individual jumps or technique—more intentional, with a sense that each challenge was one arranged in a sequence just so due to its perfect place in the ramp of difficulty.
In that degree, Iwanna Glacial is quite successful—it feels easy at the start and feels hard at the end, even though the internal difficulty curve is probably quite shallow overall. Whether this is an emergent property of fangames, needle games, or a specific subgenre of either, will hopefully be revealed over time.
Time: ~23 minutes
Deaths: 724
Rating: 7.5 75
Difficulty: 32 32
Nov 23, 2021
phgQED
For: I wanna be the Kaenbyou
For: I wanna be the Kaenbyou
This was a fun and easy introduction to some basic needle concepts and jumps. In general it is possible the screens are slightly too easy, but satisfying if you are new to the genre. Game 1 has a mostly consistent difficulty and is easy to navigate. Game 2 suffers from some readability issues towards the later screens, and by this point "Corpse Voyage (Be of Good Cheer!)" had begun to grate a bit. I'm not able to give Game 3 a proper rating as I can't navigate past the first screen—it seems both a problem of readability and execution. I'm not sure if I'm trying the correct jump, and even if I am, I'm not sure how to make it. A silly stopping point to a fun series, but one that I would definitely recommend for newbies or someone looking for a chill challenge.
Specifically in regards to this designer, it felt like the fingerprint of their level arrangement ethos was really palpable as the screens went on. A drop gate is at the start of the screen more often than not, and the semi-circuitous movement around, while typical of needle games in general, felt very familiar by Game 3. I'm glad I was able to get a sense of this designer's sensibilities, and I enjoyed their games while doing so.
[0] Likes
Specifically in regards to this designer, it felt like the fingerprint of their level arrangement ethos was really palpable as the screens went on. A drop gate is at the start of the screen more often than not, and the semi-circuitous movement around, while typical of needle games in general, felt very familiar by Game 3. I'm glad I was able to get a sense of this designer's sensibilities, and I enjoyed their games while doing so.
Rating: 8.2 82
Difficulty: 20 20
Nov 23, 2021
phgQED
For: I wanna be the Strongest Fairy
For: I wanna be the Strongest Fairy
This is my first ever properly cleared fangame, and it was a fantastic introduction to the genre. I love Cirno already, so a baka game about her baka self was baka perfect. Some of the baka trolls were groans, some of them were not baka enough, but one or two made me laugh. I loved the boss at the end. The only really sussy parts for me were a jump at the end of one screen where I kept bonking my head and a grotesque diamond-thingy in the middle of another screen. Every other jump and save was awesome.
BAKA BAKAAAAA
[0] Likes
BAKA BAKAAAAA
Rating: 9.0 90
Difficulty: 12 12
Nov 11, 2021
11 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the (mis)Nomer | 68.4 | 4.9 | 11 |
I Wanna be the AIW | 56.0 | 6.9 | 25 |
I Wanna be the Fleeting Flower Forever | 71.8 | 7.1 | 7 |
Heart-Shaped Triangle | 61.8 | 7.6 | 10 |
I Wanna Meet the Oracle at Delphi | 65.2 | 5.8 | 10 |
I Wanna One Day Wonder | 44.6 | 7.5 | 11 |
Stranded. | 67.9 | 6.6 | 10 |
Suffering | N/A | 6.5 | 4 |
I Wanna [VERB] the [ADJECTIVE] [NOUN] | 67.9 | 6.3 | 11 |
I Wanna – | 61.3 | 5.9 | 8 |
I Wanna — | 55.3 | 7.6 | 12 |
38 Favorite Games
128 Cleared Games